dolphin/Languages/po/zh_CN.po
2015-11-04 19:49:31 +00:00

6548 lines
180 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Nisen <gaoboyuan8@qq.com>, 2014
# Nisen <gaoboyuan8@qq.com>, 2015
# Ryan Zhou <sentret_c@sina.cn>, 2013-2015
# Nisen <gaoboyuan8@qq.com>, 2015
# thegfw <thegfw@gmail.com>, 2011
# Nisen <gaoboyuan8@qq.com>, 2013-2014
# Ryan Zhou <sentret_c@sina.cn>, 2013
# 天绝星 <c.cejhb@gmail.com>, 2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2015-11-04 19:49+0000\n"
"PO-Revision-Date: 2015-06-10 07:28+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Chinese (China) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_CN/)\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:56
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin 是一个免费开源的 GameCube/Wii 模拟器。\n"
"\n"
"该软件不能用于运行你非法持有的游戏。\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:520
msgid " (internal IP)"
msgstr "(内部 IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207
msgid " (too many to display)"
msgstr " (项目太多,无法完全显示)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:111
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:422
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:460
msgid " Game : "
msgstr " 游戏 : "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:598
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard.cpp:33
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在。\n"
" 创建一个新的 16MB 存储卡?"
#: Source/Core/DiscIO/CompressedBlob.cpp:179
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "缩减 %s 失败。镜像可能有错误。"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "%s 已经被压缩过! 无法对它进一步压缩。"
#: Source/Core/Core/ConfigManager.cpp:701
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件,或者不是一个 GC/Wii 镜像。"
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s复制%1$s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:68
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"无法加载,因为有相同的内部文件名先前已载入并保存为\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, fuzzy, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"无法加载,因为不是一个有效的 gci 文件。\n"
"文件大小 (%<PRIx64>) 与文件头里的记录不匹配 (%d)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:79
#, fuzzy, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"无法加载,因为不是一个有效的 gci 文件。\n"
"格子数量必须是 %d"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:118
#, fuzzy, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"无法加载,因为虚拟存储卡上空闲格子数不足。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:109
#, fuzzy, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"无法加载因为存储卡上剩余空间少于10%%\n"
"总格子数: %d; 空闲格子数: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:392
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (光盘 %i)"
#: Source/Core/Core/Boot/Boot.cpp:187
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "%s IPL 在 %s 目录中找到,磁盘可能无法识别。"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:195
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:374
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已经存在,是否覆盖?"
#: Source/Core/Core/HW/GCMemcard.cpp:58
#, fuzzy, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
" 卡文件大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard.cpp:73
#, fuzzy, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
" 卡大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard.cpp:53
#, fuzzy, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
"相对于有效的存储卡文件,该文件太小 (0x%x 字节)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:220
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s 不是一个目录,未能移动至 *.original.\n"
"请重新确认你的写入请求或者将其移动至 Dolphin 之外。"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:214
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s 不是一个目录,已移动至 *.original."
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%s删除%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%s导出 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%s导入 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:785
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u 空闲区块; %u 空闲目录项目"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
msgid "&& AND"
msgstr "&& 与"
#: Source/Core/DolphinWX/FrameTools.cpp:384
msgid "&About..."
msgstr "关于(&A)..."
#: Source/Core/DolphinWX/FrameTools.cpp:229
msgid "&Audio Settings"
msgstr "音频设置(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:132
msgid "&Boot from DVD Backup..."
msgstr "从 DVD 备份中启动(&B)…"
#: Source/Core/DolphinWX/FrameTools.cpp:282
msgid "&Breakpoints"
msgstr "断点(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:144
msgid "&Browse for ISOs..."
msgstr "浏览镜像(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:244
msgid "&Cheat Manager"
msgstr "金手指管理器(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:230
msgid "&Controller Settings"
msgstr "控制器设置(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:861
#, fuzzy
msgid "&Delete File..."
msgstr "删除镜像(&D)..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:883
msgid "&Delete selected ISOs..."
msgstr "删除所选镜像(&D)..."
#: Source/Core/DolphinWX/FrameTools.cpp:198
msgid "&Emulation"
msgstr "模拟(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:147
msgid "&File"
msgstr "文件(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "&Frame Advance"
msgstr "帧数步进(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:436
msgid "&Fullscreen"
msgstr "切换全屏(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:382
msgid "&GitHub Repository"
msgstr "&GitHub 资源库"
#: Source/Core/DolphinWX/FrameTools.cpp:228
msgid "&Graphics Settings"
msgstr "图形设置(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:385
msgid "&Help"
msgstr "帮助(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Hotkey Settings"
msgstr "热键设置(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:284
msgid "&JIT"
msgstr "即时编译器(&J)"
#: Source/Core/DolphinWX/FrameTools.cpp:172
msgid "&Load State"
msgstr "载入状态(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "&Memcard Manager (GC)"
msgstr "GC 存储卡管理器(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "&Memory"
msgstr "内存(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Movie"
msgstr "影片(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:397
msgid "&Open..."
msgstr "打开(&O)..."
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Options"
msgstr "选项(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:408
msgid "&Pause"
msgstr "暂停游戏(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:410
msgid "&Play"
msgstr "开始游戏(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:842
msgid "&Properties"
msgstr "属性(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:432
msgid "&Read-Only Mode"
msgstr "只读模式(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Refresh List"
msgstr "刷新列表(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:280
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:416
msgid "&Reset"
msgstr "重置游戏(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "&Sound"
msgstr "声音(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:413
msgid "&Stop"
msgstr "停止游戏(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:286
msgid "&Video"
msgstr "视频(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:369
msgid "&View"
msgstr "视图(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "&Watch"
msgstr "监视(&W)"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Website"
msgstr "网站(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:843
msgid "&Wiki"
msgstr "百科(&W)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:54
msgid "(Error: Bad host)"
msgstr "(错误:主机错误)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:58
msgid "(Error: Disconnected)"
msgstr "(错误:连接断开)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:56
msgid "(Error: Dolphin too old)"
msgstr "(错误:模拟器版本太旧)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:60
msgid "(Error: Socket)"
msgstr "(错误:套接字 (Socket) 错误)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:62
msgid "(Error: Timeout)"
msgstr "(错误:超时)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:64
msgid "(Error: Unknown)"
msgstr "(未知错误)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:51
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(C) 2003-2015+ Dolphin 团队。“GameCube”和“Wii”是任天堂的商标。Dolphin 与任天"
"堂没有任何形式的关联。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "(off)"
msgstr "(关)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:599
msgid "+ ADD"
msgstr "+ 加"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "1.5x Native (960x792)"
msgstr "1.5x 原生 (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "16-bit"
msgstr "16位"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2.5x Native (1600x1320)"
msgstr "2.5x 原生 (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
#, fuzzy
msgid "2x Native (1280x1056) for 720p"
msgstr "2x 原生 (1280x1056)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "32-bit"
msgstr "32位"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, fuzzy
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x 原生 (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, fuzzy
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x 原生 (2560x2112)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, fuzzy
msgid "5x Native (3200x2640)"
msgstr "2.5x 原生 (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
#, fuzzy
msgid "6x Native (3840x3168) for 4K"
msgstr "2x 原生 (1280x1056)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
#, fuzzy
msgid "7x Native (4480x3696)"
msgstr "2x 原生 (1280x1056)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "8-bit"
msgstr "8位"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
#, fuzzy
msgid "8x Native (5120x4224) for 5K"
msgstr "3x 原生 (1920x1584)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<在这里插入名称>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid "<No resolutions found>"
msgstr "<未找到分辨率>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<无>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72
msgid "<System Language>"
msgstr "【系统语言】"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:291
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:347
msgid "A NetPlay window is already open!"
msgstr "网络联机 (NetPlay) 窗口已经打开。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151
msgid "A game is not currently running."
msgstr "目前没有游戏在运行。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:321
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"未能找到支持的蓝牙设备。\n"
"你需要手动连接 Wii 控制器。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:54
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "AM-Baseboard"
msgstr "AM-基板"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116
#: Source/Core/DolphinWX/ISOProperties.cpp:318
msgid "AR Codes"
msgstr "AR 代码"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "关于 Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Accuracy:"
msgstr "精确度:"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代码解密错误:\n"
"奇偶校验失败\n"
"\n"
"错误代码:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:474
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)"
#: Source/Core/Core/ActionReplay.cpp:562
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)"
#: Source/Core/Core/ActionReplay.cpp:354
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)"
#: Source/Core/Core/ActionReplay.cpp:414
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)"
#: Source/Core/Core/ActionReplay.cpp:609
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 错误: 无效数值 (%08x) 于 内存复制 (%s)"
#: Source/Core/Core/ActionReplay.cpp:489
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay 错误: 主代码与写入到 CCXXXXXX 尚未实现(%s)\n"
"不需要主代码。请不要使用主代码。"
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 错误: 无效 AR 代码行: %s"
#: Source/Core/Core/ActionReplay.cpp:725
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件代码: 无效大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:693
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 无效正常代码类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:749
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 正常代码 %i: 无效子类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:645
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 正常代码 0: 无效子类型 %08x (%s)"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:182
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:204
msgid "Adapter Detected"
msgstr "检测到适配器"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:206
msgid "Adapter Not Detected"
msgstr "未检测到适配器"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Adapter:"
msgstr "适配器:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "添加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1465
msgid "Add ActionReplay Code"
msgstr "添加 ActionReplay 代码"
#: Source/Core/DolphinWX/ISOProperties.cpp:1382
msgid "Add Patch"
msgstr "添加补丁"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:430
#: Source/Core/DolphinWX/ISOProperties.cpp:451
msgid "Add..."
msgstr "添加..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:290
msgid "Address"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:850
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "调整激活按钮所需的模拟控制压力。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Advanced"
msgstr "高级"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80
msgid "Advanced Settings"
msgstr "高级设置"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:680
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1171
msgid "All GameCube GCM files (gcm)"
msgstr "所有 GameCube 文件 (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1600
#: Source/Core/DolphinWX/FrameTools.cpp:1614
msgid "All Save States (sav, s##)"
msgstr "所有存档状态 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1169
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii 镜像文件 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1192
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "压缩的 GC/Wii 镜像文件 (gcz)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Anaglyph"
msgstr "互补图像"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:372
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
msgid "Apploader Date:"
msgstr "应用载入器时间:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:311
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "应用程序载入器大小错误...这真是一个应用程序载入器(apploader)?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:305
msgid "Apploader unable to load from file"
msgstr "应用程序载入器不能从文件载入"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "应用载入器:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123
msgid "Apply"
msgstr "应用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"完成帧后应用后处理效果。\n"
"\n"
"如果没有把握,请选择 (关)。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "您确定要删除 \"%s\" ?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"您确定想要删除这些文件?\n"
"它们将无法恢复!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:985
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "您确定想要删除此文件? 它将无法恢复!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383
msgid "Are you trying to use the same file in both slots?"
msgstr "你是否试图在两个插槽中使用相同的文件?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid "Aspect Ratio:"
msgstr "宽高比:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:179
#, fuzzy
msgid "Assign Controller Ports"
msgstr "控制器"
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "必须有一个窗口保持打开"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"尝试检测并跳过等待循环。\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Audio"
msgstr "音频"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Audio Backend:"
msgstr "音频后端:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: 打开 AO 设备错误.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:131
msgid "Australia"
msgstr "澳大利亚"
#: Source/Core/DolphinWX/AboutDolphin.cpp:61
msgid "Authors"
msgstr "作者"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:152
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Auto"
msgstr "自动"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Multiple of 640x528)"
msgstr "自动 (640x528 的倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Window Size)"
msgstr "自动 (窗口大小)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Auto adjust Window Size"
msgstr "自动调整窗口大小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"自动将窗口大小调整为内部分辨率。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:531
#, fuzzy
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT 错误,模拟器即将退出。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
msgid "BP register "
msgstr "BP 寄存器"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "后"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Backend Settings"
msgstr "后端设置"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid "Backend:"
msgstr "后端:"
#: Source/Core/Core/HotkeyManager.cpp:231
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/Core/HW/GCPadEmu.cpp:83
msgid "Background Input"
msgstr "后台输入"
#: Source/Core/InputCommon/ControllerEmu.cpp:199
msgid "Backward"
msgstr "后"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Balance Board"
msgstr "平衡板"
#: Source/Core/DolphinWX/GameListCtrl.cpp:264
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:354
msgid "Banner"
msgstr "标志"
#: Source/Core/DolphinWX/ISOProperties.cpp:590
msgid "Banner Details"
msgstr "标志详细信息"
#: Source/Core/DolphinWX/ISOProperties.cpp:546
msgid "Banner:"
msgstr "标志:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:62
msgid "Bar"
msgstr "摇把"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Basic Settings"
msgstr "基本设置"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Bass"
msgstr "低音"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Battery"
msgstr "电池"
#: Source/Core/Core/HW/GCMemcard.cpp:149
msgid "Block Allocation Table checksum failed"
msgstr "区块分配表校验失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "区块"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Blue"
msgstr "蓝"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Left"
msgstr "蓝 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Blue Right"
msgstr "蓝 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
msgid "Borderless Fullscreen"
msgstr "无边界全屏"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
msgid "Bottom"
msgstr "底部"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "绑定控制器: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:52
#, c-format
msgid "Branch: %s"
msgstr "分支:%s"
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Broken"
msgstr "损坏"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "Browse"
msgstr "浏览"
#: Source/Core/DolphinWX/GameListCtrl.cpp:217
msgid "Browse for a directory to add"
msgstr "浏览要添加的目录"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "Browse for an ISO directory..."
msgstr "浏览镜像目录..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1054
msgid "Browse for output directory"
msgstr "浏览输出目录"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:199
msgid "Buffer:"
msgstr "缓冲区:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:129
#: Source/Core/DolphinWX/TASInputDlg.cpp:243
#: Source/Core/DolphinWX/TASInputDlg.cpp:343
#: Source/Core/Core/HW/GCPadEmu.cpp:59
msgid "Buttons"
msgstr "按键"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80
msgid "Bypass XFB"
msgstr "忽略 XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr "绕过DCBZ指令对数据缓存的清除。通常不会启用此项。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:327
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "C Stick"
msgstr "C 摇杆"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
msgid "CP register "
msgstr "CP 寄存器"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "CPU Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr "CPU 选项"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"在启动时将自定义材质缓存到系统内存区。\n"
"这需要指数级的内存但它会修正可能的卡顿。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
#, fuzzy
msgid "Cached Interpreter (slower)"
msgstr "解释器 (非常慢)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"逐个像素而非逐个顶点地计算 3D 物体的照明,\n"
"这会使发光多边形更平滑,单个三角形可见度降低。\n"
"偶尔会造成卡顿或图像问题。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1873
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "不能按照连接句柄 %02x 找到 Wii 控制器。"
#: Source/Core/Core/HW/DVDInterface.cpp:344
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "不能从DVD插件(DVD_Plugin) - DVD接口(DVD_Interface)读取数据: 严重错误"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"无法将该文件用作存储卡。\n"
"%s\n"
"不是有效的 GameCube 存储卡文件。"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20
msgid "Change"
msgstr "切换"
#: Source/Core/DolphinWX/GameListCtrl.cpp:870
msgid "Change &Disc"
msgstr "切换光盘(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:400
msgid "Change &Disc..."
msgstr "切换光盘(&D)..."
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Change Disc"
msgstr "切换光盘"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "切换游戏"
#: Source/Core/Core/Movie.cpp:1125
#, c-format
msgid "Change the disc to %s"
msgstr "切换光盘至 %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"改变用户界面的语言。\n"
"需要重启。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid "Changing this will have no effect while the emulator is running."
msgstr "模拟器正在运行时改动将不会生效。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "金手指"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166
msgid "Cheat Manager"
msgstr "金手指管理"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
msgid "Cheat Search"
msgstr "金手指搜索"
#: Source/Core/DolphinWX/ISOProperties.cpp:719
msgid "Check Partition Integrity"
msgstr "检查分区完整性"
#: Source/Core/DolphinWX/AboutDolphin.cpp:55
msgid "Check for updates: "
msgstr "检查更新:"
#: Source/Core/DolphinWX/ISOProperties.cpp:964
msgid "Checking integrity..."
msgstr "正在检查完整性..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "选择一个DVD根目录:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "选择一个NAND根目录:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "选择一个默认镜像:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "选择一个要添加的目录"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315
msgid "Choose a file to open"
msgstr "选择要打开的文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "选择一个存储卡:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "选择要作为应用加载器的文件: (仅适用于由文件夹构成的光盘)"
#: Source/Core/DolphinWX/ISOProperties.cpp:857
#: Source/Core/DolphinWX/ISOProperties.cpp:910
msgid "Choose the folder to extract to"
msgstr "选择提取目标文件夹"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Circle Stick"
msgstr "圆形杆"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:57
msgid "Classic"
msgstr "传统控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:579
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1015
#: Source/Core/DolphinWX/LogWindow.cpp:132
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/NetPlayServer.cpp:357
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "游戏运行期间客户端断开连接!网络对战已禁用。您必须手动停止游戏。"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:622
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:613
msgid "Close"
msgstr "关闭"
#: Source/Core/DolphinWX/FrameTools.cpp:226
msgid "Co&nfigure..."
msgstr "程序设置(&N)..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
msgid "Code Info"
msgstr "代码信息"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
#, fuzzy
msgid "Code:"
msgstr "代码:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28
msgid "Code: "
msgstr "代码:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "注释"
#: Source/Core/DolphinWX/AboutDolphin.cpp:54
#, c-format
msgid "Compiled: %s @ %s"
msgstr "编译:%s @ %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:868
msgid "Compress ISO..."
msgstr "压缩镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:885
msgid "Compress selected ISOs..."
msgstr "压缩所选镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1063
#: Source/Core/DolphinWX/GameListCtrl.cpp:1209
msgid "Compressing ISO"
msgstr "正在压缩镜像"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1304
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:483
msgid "Compute"
msgstr "计算"
#: Source/Core/DolphinWX/ISOProperties.cpp:1245
msgid "Computing MD5 checksum"
msgstr "正在计算 MD5 值"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Config"
msgstr "设置"
#: Source/Core/DolphinWX/InputConfigDiag.h:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
msgid "Configure"
msgstr "设置"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "设置面板"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Configure..."
msgstr "设置..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1100
#: Source/Core/DolphinWX/GameListCtrl.cpp:1128
#: Source/Core/DolphinWX/GameListCtrl.cpp:1202
msgid "Confirm File Overwrite"
msgstr "确认文件覆盖"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99
msgid "Confirm on Stop"
msgstr "停止游戏时确认"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114
msgid "Connect"
msgstr "连接"
#: Source/Core/DolphinWX/FrameTools.cpp:453
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Balance Board"
msgstr "连接平衡板"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "连接 USB 键盘"
#: Source/Core/DolphinWX/FrameTools.cpp:449
#, c-format
msgid "Connect Wiimote %i"
msgstr "连接 Wii 控制器 %i"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Connect Wiimote 1"
msgstr "连接 Wii 控制器 1"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 2"
msgstr "连接 Wii 控制器 2"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 3"
msgstr "连接 Wii 控制器 3"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 4"
msgstr "连接 Wii 控制器 4"
#: Source/Core/DolphinWX/FrameTools.cpp:255
msgid "Connect Wiimotes"
msgstr "连接 Wii 控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:1562
msgid "Connected"
msgstr "已连接"
#: Source/Core/DolphinWX/Main.cpp:492
msgid "Connecting..."
msgstr "正在连接..."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:324
msgid "Continuous Scanning"
msgstr "持续扫描"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "控制"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
#, fuzzy
msgid "Control Stick"
msgstr "圆形杆"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:15
#, fuzzy
msgid "Controller Ports"
msgstr "控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:557
msgid "Controller settings"
msgstr "控制器设置"
#: Source/Core/DolphinWX/FrameTools.cpp:557
msgid "Controllers"
msgstr "控制器"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"控制会聚平面的距离。即虚拟物体看起来出现在屏幕\n"
"前方的距离。\n"
"数值越高凸出屏幕效果越强,而数值越低观感会越舒适。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"控制虚拟摄像机之间的分开距离。\n"
"数值越高则深度感会越强,而数值越低观感会越舒适。"
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "Convergence Minimum: "
msgstr "最小会聚:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Convergence:"
msgstr "会聚:"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "转换到 GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:563
msgid "Copy"
msgstr "复制"
#: Source/Core/Core/ConfigManager.cpp:892
msgid "Copy failed"
msgstr "复制失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
#, c-format
msgid "Copy to Memcard %c"
msgstr "复制到存储卡 %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:387
msgid "Core"
msgstr "核心"
#: Source/Core/Core/ConfigManager.cpp:696
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"无法读取\"%s\"。驱动器里没有光盘或不是 GC/Wii 备份。请注意多数 PC DVD 驱动器"
"不能读取原始的 GameCube 与 Wii 光盘。"
#: Source/Core/Core/ConfigManager.cpp:806
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "无法识别镜像文件 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:651
#, c-format
msgid "Could not save %s."
msgstr "不能保存 %s."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:110
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"无法写入存储卡文件 %s。\n"
"\n"
"您是否正在从 CD/DVD 上运行 Dolphin或者存档文件是否写保护?\n"
"\n"
"您是否是在移动模拟器目录后收到这个消息?\n"
"如果是这样,您可能需要在选项中重新指定您的存储卡位置。"
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "Couldn't Create Client"
msgstr "无法创建客户端。"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "Couldn't create peer."
msgstr "无法创建对等点。"
#: Source/Core/DolphinWX/ISOProperties.cpp:1197
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到扩展名 'ini' 的打开命令!"
#: Source/Core/Core/BootManager.cpp:284
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"无法初始化核心。\n"
"请检查您的配置。"
#: Source/Core/Common/TraversalClient.cpp:221
#, c-format
msgid "Couldn't look up central server %s"
msgstr "无法查找中心服务器 %s."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "Count:"
msgstr "数量:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:203
#, c-format
msgid "Count: %lu"
msgstr "数量:%lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid "Country:"
msgstr "国家:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "创建 AR 代码"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "创建新布局"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "创建者:"
#: Source/Core/Common/MsgHandler.cpp:59
msgid "Critical"
msgstr "错误"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:582
msgid "Crop"
msgstr "裁切"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
#, fuzzy
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将图像由 4:3 裁切为 5:4 或由 16:9 裁切为 16:10。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Crossfade"
msgstr "淡入淡出"
#: Source/Core/DolphinWX/FrameTools.cpp:693
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "经过 wxFileSelector 之后当前目录从 %s 改变为 %s!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "Custom"
msgstr "自定义"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "D-Pad"
msgstr "方向键"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "音频模拟引擎"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid "DSP HLE emulation (fast)"
msgstr "音频 HLE 模拟 (很快)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE interpreter (slow)"
msgstr "音频 LLE 解释 (很慢)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE recompiler"
msgstr "音频 LLE 重编译器"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "DVD 根目录:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Dance Mat"
msgstr "跳舞毯"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52
msgid "Data Size"
msgstr "数据大小"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 文件(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:164
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Dead Zone"
msgstr "死区"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "调试"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Debug Only"
msgstr "仅调试用。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Debugging"
msgstr "调试"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "小数点"
#: Source/Core/DolphinWX/GameListCtrl.cpp:866
msgid "Decompress ISO..."
msgstr "解压缩镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:886
msgid "Decompress selected ISOs..."
msgstr "解压缩所选镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1063
#: Source/Core/DolphinWX/GameListCtrl.cpp:1209
msgid "Decompressing ISO"
msgstr "正在解压缩镜像"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Decrease Convergence"
msgstr "减小会聚"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Decrease Depth"
msgstr "减小深度"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Decrease Frame limit"
msgstr "减少帧数限制"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease IR"
msgstr "减小 IR"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Default"
msgstr "默认"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "默认镜像:"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Default font"
msgstr "默认字体"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1028
msgid "Delete"
msgstr "删除"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
msgid "Delete Save"
msgstr "删除存档"
#: Source/Core/VideoCommon/AVIDump.cpp:92
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "删除已经存在的文件 '%s' 么?"
#: Source/Core/DolphinWX/ISOProperties.cpp:357
msgid "Depth Percentage: "
msgstr "深度百分比:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Depth:"
msgstr "深度:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:706
msgid "Description"
msgstr "说明"
#: Source/Core/DolphinWX/ISOProperties.cpp:544
msgid "Description:"
msgstr "说明:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Detect"
msgstr "检测"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Deterministic dual core: "
msgstr "确定性双核:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1000
msgid "Device"
msgstr "设备"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "设备设置"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr "未找到设备"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Dial"
msgstr "拨号"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr "五分钟非活动状态后变暗屏幕。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56
msgid "Direct"
msgstr "直接"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153
msgid "Direct Connect"
msgstr "直接连接"
#: Source/Core/Core/HW/GCMemcard.cpp:130
#, fuzzy
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"目录校检失败\n"
"和目录备份校检失败"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
msgid "Disable"
msgstr "禁用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:527
msgid "Disable Bounding Box"
msgstr "禁用边界框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"禁用任何 XFB 模拟。\n"
"显著提高模拟速度,但在模拟许多需要 XFB 的游戏\n"
"(尤其是自制应用) 时会造成严重故障。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"禁用边界框计算。\n"
"这可能较大改善 GPU 性能,但是一些游戏可能会停止运行。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:612
msgid "Disc"
msgstr "光盘"
#: Source/Core/DiscIO/DriveBlob.cpp:110 Source/Core/DiscIO/DriveBlob.cpp:129
msgid "Disc Read Error"
msgstr "光盘读取错误"
#: Source/Core/DolphinWX/FrameTools.cpp:1562
msgid "Disconnected"
msgstr "已断开连接"
#: Source/Core/Common/TraversalClient.cpp:227
msgid "Disconnected from traversal server"
msgstr "与遍历服务器断开连接。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Display"
msgstr "显示"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"在模拟屏幕区域显示消息。\n"
"这些消息包括记忆卡写入,视频后端和 CPU 信息,以及 JIT 缓存清除。"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "除号"
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Do you want to stop the current emulation?"
msgstr "您确定是否停止当前模拟?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38
msgid "Dolby Pro Logic II decoder"
msgstr "杜比定向逻辑II解码器"
#: Source/Core/DolphinWX/AboutDolphin.cpp:49
#: Source/Core/DolphinWX/FrameTools.cpp:994
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 图形设置"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Dolphin 配置"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Dolphin Controller Configuration"
msgstr "Dolphin 控制器配置"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:426
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模拟 Wii 控制器配置"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1347
msgid "Dolphin Hotkeys"
msgstr "Dolphin 快捷键"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:95
msgid "Dolphin NetPlay"
msgstr "Dolphin 联机"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin 联机设定"
#: Source/Core/DolphinWX/FrameTools.cpp:817
#: Source/Core/DolphinWX/FrameTools.cpp:1271
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 电影 (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:324
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr "Dolphin 不能找到任何 GC/Wii 镜像或 WAD 文件。双击这里浏览文件……"
#: Source/Core/DolphinWX/GameListCtrl.cpp:328
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr "Dolphin 当前设置了隐藏所有游戏。双击这里显示所有游戏……"
#: Source/Core/Common/TraversalClient.cpp:224
msgid "Dolphin too old for traversal server"
msgstr "对于遍历服务器的 Dolphin 版本太老"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1231
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin未能完成请求的操作。"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:195
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "下载代码 (WiiRD 数据库)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下载 %lu 代码(已添加 %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Drawn Object Range"
msgstr "已绘制的对象范围"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174
msgid "Driver Not Detected"
msgstr "未检测到驱动器"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "鼓 (太鼓达人)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "虚拟"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Dump Audio"
msgstr "转储音频"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:567
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/DolphinWX/FrameTools.cpp:218
msgid "Dump Frames"
msgstr "转储帧"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:101
msgid "Dump Objects"
msgstr "转储对象"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109
msgid "Dump TEV Stages"
msgstr "转储 TEV 场景"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:110
msgid "Dump Texture Fetches"
msgstr "转储材质接收"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Dump Textures"
msgstr "转储材质"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将解码的游戏材质转储到\n"
"<User>/Dump/Textures/<游戏ID>/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将 EFB 副本的内容转储到\n"
"<User>/Dump/Textures/ 目录中。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "Dutch"
msgstr "荷兰语"
#: Source/Core/DolphinWX/FrameTools.cpp:146
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:207
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"错误: 此版本的Dolphin需要%d.%d或更高版本的TAP-Win32驱动——如果您刚刚升级您的"
"Dolphin或许您现在需要重新启动您的计算机以使Windows加载新驱动。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138
msgid "Early Memory Updates"
msgstr "内存提前更新"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "编辑 ActionReplay 代码"
#: Source/Core/DolphinWX/ISOProperties.cpp:305
msgid "Edit Config"
msgstr "编辑设置"
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "编辑补丁"
#: Source/Core/DolphinWX/ISOProperties.cpp:429
#: Source/Core/DolphinWX/ISOProperties.cpp:450
msgid "Edit..."
msgstr "编辑..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:478
msgid "Embedded Frame Buffer (EFB)"
msgstr "嵌入式帧缓冲 (EFB)"
#: Source/Core/Core/Core.cpp:214
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"精确地模拟 XFB。\n"
"这会严重降低模拟速度并会禁用高分辨率渲染,但\n"
"对于正确模拟一些游戏来说是必要的。\n"
"\n"
"如果不确定,请选择虚拟 XFB 模拟。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"使用 GPU 材质对象模拟 XFB。\n"
"修正许多不使用 XFB 模拟将会出现错误的游戏,同时\n"
"不像真实 XFB 模拟那样慢。但在模拟其余很多游戏\n"
"(尤其是自制应用) 时仍然会产生错误。\n"
"\n"
"如果不确定,请选择此项。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221
msgid "Emulated Wiimote"
msgstr "模拟 Wii 控制器"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Emulation State: "
msgstr "模拟器状态: "
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
msgid "Enable AR Logging"
msgstr "启用AR记录"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr "启用 CPU 频率覆盖"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:52
msgid "Enable Cheats"
msgstr "启用金手指"
#: Source/Core/DolphinWX/ISOProperties.cpp:328
msgid "Enable Dual Core"
msgstr "启用双核心"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
msgid "Enable Dual Core (speedup)"
msgstr "启用双核心 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "Enable FPRF"
msgstr "启用 FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid "Enable Idle Skipping"
msgstr "启用空闲步进"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51
msgid "Enable Idle Skipping (speedup)"
msgstr "启用空闲步进 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:586
msgid "Enable Progressive Scan"
msgstr "启用逐行扫描"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr "允许屏幕保护程序"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:345
msgid "Enable Speaker Data"
msgstr "启用扬声器"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid "Enable WideScreen"
msgstr "启用宽屏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"On Direct3D, setting this above 1x will also have the same effect as "
"enabling \"Force Texture Filtering\".\n"
"\n"
"If unsure, select 1x."
msgstr ""
"启用各向异性过滤。\n"
"增强倾斜视角下纹理的视觉质量。\n"
"在少部分游戏中可能造成问题。\n"
"在 Direct3D 中调到 1x 以上的效果与启用“强制材质过滤”是一样的。\n"
"\n"
"如果不确定请选择“1x”。"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"启用快速光盘访问。这会造成崩溃以及一些游戏的其他问题。ON = 快速OFF = 兼"
"容)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Enable pages"
msgstr "启用页面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用整个屏幕渲染画面。\n"
"如果此项被禁用,画面将在一个窗口中渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用 Dolphin 主窗口而非单独的渲染窗口\n"
"进行渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr "启用杜比定向逻辑II模拟 5.1 环绕声。不适用于 OS X."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr "启用杜比定向逻辑II模拟5.1环绕声。仅适用于 OpenAL 和 Pulse 后端。"
#: Source/Core/DolphinWX/ISOProperties.cpp:335
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr "启用浮点结果标记运算,一些游戏需要。(开 = 兼容,关 = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用逐行扫描 (如果被模拟的软件支持)。\n"
"启用与否对多数游戏没有影响。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:331
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "启用内存管理单元。一些游戏需要 (开 = 兼容,关 = 快速)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "启用 Action Replay 和 Gecko 金手指代码"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"使用FFV1编解码器编码转储的帧。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "以太网未初始化。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "English"
msgstr "英语"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:342
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:427
msgid "Enhancements"
msgstr "增强"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "为新布局输入一个名字:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "条目 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "条目 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Equal"
msgstr "等于"
#: Source/Core/DolphinWX/Main.cpp:329 Source/Core/DolphinWX/Main.cpp:335
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:55
msgid "Error"
msgstr "错误"
#: Source/Core/DolphinWX/Main.cpp:329
msgid "Error loading selected language. Falling back to system default."
msgstr "加载选定语言错误。正在退回系统默认。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389
msgid "Error saving file."
msgstr "保存文件出错。"
#: Source/Core/Common/ChunkFile.h:295
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"错误: 在\"%s\"之后,发现了%d (0x%X)而非存档标记%d (0x%X)。正在中止读取即时存"
"档..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:331
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"错误:正在试图访问字体%s但它们没有加载。游戏可能无法正确显示字体或者崩溃。"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31
msgid "Euphoria"
msgstr "欢快"
#: Source/Core/DolphinWX/ISOProperties.cpp:134
msgid "Europe"
msgstr "欧洲"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "执行"
#: Source/Core/DolphinWX/FrameTools.cpp:442
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "退出"
#: Source/Core/DolphinWX/FrameTools.cpp:243
msgid "Export All Wii Saves"
msgstr "导出所有 Wii 存档"
#: Source/Core/DolphinWX/ISOProperties.cpp:732
msgid "Export File"
msgstr "导出文件"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Export Recording"
msgstr "导出录制"
#: Source/Core/DolphinWX/FrameTools.cpp:429
msgid "Export Recording..."
msgstr "导出录制..."
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Export Save"
msgstr "导出存档"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "Export Wii save (Experimental)"
msgstr "导出 Wii 存档 (实验性)"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export all saves"
msgstr "导出所有存档"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:61
msgid "Export failed"
msgstr "导出失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "导出存档为..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
msgid "Extension"
msgstr "扩展"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
msgid "External Frame Buffer (XFB)"
msgstr "外部帧缓冲 (XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:704
msgid "Extract All Files..."
msgstr "提取所有文件..."
#: Source/Core/DolphinWX/ISOProperties.cpp:711
msgid "Extract Apploader..."
msgstr "提取应用加载器..."
#: Source/Core/DolphinWX/ISOProperties.cpp:712
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:697
msgid "Extract Directory..."
msgstr "提取目录..."
#: Source/Core/DolphinWX/ISOProperties.cpp:701
msgid "Extract File..."
msgstr "提取文件..."
#: Source/Core/DolphinWX/ISOProperties.cpp:693
msgid "Extract Partition..."
msgstr "提取分区..."
#: Source/Core/DolphinWX/ISOProperties.cpp:815
#, c-format
msgid "Extracting %s"
msgstr "正在提取 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:798
msgid "Extracting All Files"
msgstr "正在提取所有文件"
#: Source/Core/DolphinWX/ISOProperties.cpp:798
msgid "Extracting Directory"
msgstr "正在提取目录"
#: Source/Core/DolphinWX/ISOProperties.cpp:801
msgid "Extracting..."
msgstr "正在提取..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
msgid "FIFO Byte"
msgstr "FIFO 字节"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
msgid "FIFO Player"
msgstr "FIFO 回放器"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "FST Size:"
msgstr "FST 大小:"
#: Source/Core/Core/NetPlayClient.cpp:172
msgid "Failed To Connect!"
msgstr "连接失败!"
#: Source/Core/Core/NetPlayClient.cpp:116
msgid "Failed to Connect!"
msgstr "连接失败!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "下载代码失败。"
#: Source/Core/DolphinWX/ISOProperties.cpp:936
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取到 %s 失败!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, fuzzy, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"无法找到新的文件名,\n"
"%s\n"
"将会被覆盖。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:338
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "监听失败。另一方的联机服务器是否在运行?"
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#: Source/Core/DiscIO/CompressedBlob.cpp:344
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "无法打开输入文件“%s”。"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:352
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"无法打开输出文件 \"%s\"。\n"
"请检查是否有权限写入目标文件夹并且该媒体能够被写入。"
#: Source/Core/Core/Movie.cpp:896
#, c-format
msgid "Failed to read %s"
msgstr "读取 %s 失败"
#: Source/Core/Core/HW/GCMemcard.cpp:186
#, fuzzy, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"读取存档中的区块 %d 失败\n"
"记忆卡可能被截断\n"
"文件位置:%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"无法正确读取区块分配表备份\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"无法正确读取区块分配表\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:672
#, fuzzy, c-format
msgid "Failed to read data from GCI file %s"
msgstr "从 GCI 文件 %s 读取数据失败。"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"无法正确读取目录备份\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"无法正确地读取目录\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:82
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"无法正确地读取标头\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:56
msgid "Failed to read unique ID from disc image"
msgstr "无法从光盘镜像读取独立 ID"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Failed to update country code in SYSCONF"
msgstr "无法更新 SYSCONF 中的国家代码。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "无法将 BT.DINF 写入 SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:288
#: Source/Core/DiscIO/CompressedBlob.cpp:383
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"无法写入输出文件“%s”。\n"
"请检查目标驱动器是否有足够多的可用空间。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Fast Depth Calculation"
msgstr "快速深度计算"
#: Source/Core/Core/Movie.cpp:1154
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的不同步。回放中止。(在PlayWiimote中发生错误: %u != %u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "Fifo Player"
msgstr "Fifo 回放器"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81
msgid "File Info"
msgstr "文件信息"
#: Source/Core/DolphinWX/FrameTools.cpp:362
msgid "File Size"
msgstr "文件大小"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "文件未包含代码。"
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "文件已转换到 .cgi"
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"文件无法打开\n"
"或没有有效的扩展名"
#: Source/Core/Core/HW/GCMemcard.cpp:47
#, fuzzy, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"文件扩展名为 \"%s\"\n"
"有效扩展名为 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "文件不能识别为存储卡"
#: Source/Core/DiscIO/CompressedBlob.cpp:337
msgid "File not compressed"
msgstr "文件未压缩"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr "文件写入失败"
#: Source/Core/DolphinWX/ISOProperties.cpp:601
msgid "Filesystem"
msgstr "文件系统"
#: Source/Core/DolphinWX/ISOProperties.cpp:1189
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "文件类型 'ini' 未知! 不能打开!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"On Direct3D, setting Anisotropic Filtering above 1x will also have the same "
"effect as enabling this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"过滤所有材质,包括已明确设定为不过滤的任意游戏。\n"
"可能提升一些游戏的某些纹理质量,但会导致其他游戏\n"
"出现问题。\n"
"在 Direct3D 模式下,设置 1x 以上的各向异性过滤与启用该选项的效果是一样的。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find next"
msgstr "查找下一个"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249
msgid "Find previous"
msgstr "查找上一个"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "第一个区块"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
msgid "Fix Checksums"
msgstr "修正校验和"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:53
msgid "Force Console as NTSC-J"
msgstr "强制使用 NTSC-J"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Force Texture Filtering"
msgstr "强制纹理过滤"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"启用 NTSC-J 模式后任何语言的游戏都将会使用日版中的字体。\n"
"建议不要勾选此项Dolphin 默认使用 NTSC-U 模式,当运行日版游戏时这个设置会自"
"动开启。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"强制游戏输出任何比例的图像。\n"
"将图像比例设为【强制 16:9】后会使仅用 4:3 比例的游戏在 16:9 下运行。\n"
"很少能够得到预想的结果并经常会部分破坏图像\n"
"和游戏界面。\n"
"如果使用任何 AR/Gecko 宽屏补丁代码则此项不必要而且会产生很多问题。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, fuzzy
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"使用ASCII格式 (NTSC\\PAL)?\n"
"选择“否”将使用Shift- (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Forward"
msgstr "前"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:167
msgid "Forward port (UPnP)"
msgstr "转发端口(UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "找到了 %u 个结果 '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:94
#, fuzzy, c-format
msgid "Found %zu save files"
msgstr "找到 %u 个存档文件"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:943
msgid "Frame"
msgstr "帧"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
msgid "Frame "
msgstr "帧"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Frame Advance"
msgstr "帧数步进"
#: Source/Core/Core/HotkeyManager.cpp:22
#, fuzzy
msgid "Frame Advance Decrease Speed"
msgstr "自由视点减小速度"
#: Source/Core/Core/HotkeyManager.cpp:23
#, fuzzy
msgid "Frame Advance Increase Speed"
msgstr "自由视点增加速度"
#: Source/Core/Core/HotkeyManager.cpp:24
#, fuzzy
msgid "Frame Advance Reset Speed"
msgstr "自由视点重置速度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:570
msgid "Frame Dumps use FFV1"
msgstr "使用FFV1转储帧"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Frame Info"
msgstr "帧信息"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98
msgid "Frame Range"
msgstr "帧范围"
#: Source/Core/DolphinWX/FrameTools.cpp:159
msgid "Frame S&kipping"
msgstr "帧数跳跃(&K)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "Framelimit:"
msgstr "帧数限制:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186
msgid "Frames To Record"
msgstr "录制帧数"
#: Source/Core/DolphinWX/ISOProperties.cpp:137
msgid "France"
msgstr "法国"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:568
msgid "Free Look"
msgstr "自由视点"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Freelook Decrease Speed"
msgstr "自由视点减小速度"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Freelook Increase Speed"
msgstr "自由视点增加速度"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Move Down"
msgstr "自由视点下移"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Left"
msgstr "自由视点左移"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Right"
msgstr "自由视点右移"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Move Up"
msgstr "自由视点上移"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Reset"
msgstr "自由视点重置"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Reset Speed"
msgstr "自由视点重置速度"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Zoom In"
msgstr "自由视点拉近"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Zoom Out"
msgstr "自由视点远离"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "French"
msgstr "法语"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Frets"
msgstr "品丝"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119
msgid "From"
msgstr "从"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "FullScr"
msgstr "全屏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid "Fullscreen Resolution:"
msgstr "全屏分辨率:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:31
#, fuzzy
msgid "GC Port "
msgstr "端口 :"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "GCI 文件(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "GCI 文件夹"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:57
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr "未加载 GCI 保存文件,它的区域在该存储卡 %s 上是错误的。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:362
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock 被无效块地址调用"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
msgid "Game Boy Advance Carts (*.gba)"
msgstr "GBA 游戏卡带 (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:358
msgid "Game ID"
msgstr "游戏 ID"
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Game ID:"
msgstr "游戏 ID:"
#: Source/Core/Core/NetPlayClient.cpp:680
msgid "Game is already running!"
msgstr "游戏已经运行!"
#: Source/Core/Core/NetPlayClient.cpp:988
msgid "Game isn't running!"
msgstr "游戏没有运行!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:281
msgid "Game not found!"
msgstr "游戏没有找到!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:431
#, fuzzy, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr "游戏覆盖了其他的游戏存档,数据损坏前部 %x, %x"
#: Source/Core/DolphinWX/ISOProperties.cpp:412
msgid "Game-Specific Settings"
msgstr "特定游戏设置"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "GameConfig"
msgstr "游戏配置"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150
msgid "GameCube Adapter"
msgstr "GameCube 适配器"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:557
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562
msgid "GameCube Controller Configuration"
msgstr "GameCube 控制器配置"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78
msgid "GameCube Controllers"
msgstr "GameCube 控制器"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube 存储卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube 存档文件 (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:320
msgid "Gecko Codes"
msgstr "Gecko 代码"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid "General"
msgstr "常规"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:389
msgid "General Settings"
msgstr "常规设置"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "German"
msgstr "德语"
#: Source/Core/DolphinWX/ISOProperties.cpp:143
msgid "Germany"
msgstr "德国"
#: Source/Core/Core/ActionReplay.cpp:256
#, fuzzy, c-format
msgid "GetARCode: Index is greater than ar code list size %zu"
msgstr "GetARCode: 索引大于 AR 码列表大小 %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Graphics"
msgstr "图形"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Graphics settings"
msgstr "图形设置"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83
msgid "Greater Than"
msgstr "大于"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"显著提高渲染到纹理效果所生成纹理的质量。 \n"
"提高内部分辨率将增强此选项的效果。\n"
"轻微提升 GPU 占用率并可能产生一些图像问题。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Green"
msgstr "绿"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Left"
msgstr "绿 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Green Right"
msgstr "绿 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:40
msgid "Guitar"
msgstr "吉他 (吉他英雄)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Hacks"
msgstr "修正"
#: Source/Core/Core/HW/GCMemcard.cpp:121
msgid "Header checksum failed"
msgstr "文件头校检失败"
#: Source/Core/InputCommon/ControllerEmu.cpp:232
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "帮助"
#: Source/Core/InputCommon/ControllerEmu.cpp:228
msgid "Hide"
msgstr "隐藏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Hide Mouse Cursor"
msgstr "隐藏鼠标光标"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"当鼠标光标位于模拟窗口前方时将其隐藏。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"更高的数值可以在更高的帧速运行可变帧率游戏,会增加 CPU 负担。\n"
"较低的数值可以以较低的帧速运行可变帧率游戏,节省 CPU 资源。\n"
"\n"
"警告:改动默认值 (100%) 可能会破坏游戏而导致故障。这样做需要您自担风险。\n"
"请不要提交非默认时钟频率导致的错误。"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:155
msgid "Host"
msgstr "主机"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101
msgid "Host Code :"
msgstr "主机代码:"
#: Source/Core/Core/NetPlayClient.cpp:124
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"主机代码长度太大。\n"
"请重新检查你是否有正确的代码。"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Hotkeys"
msgstr "热键"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221
msgid "Hybrid Wiimote"
msgstr "混合 Wii 控制器"
#: Source/Core/DolphinWX/GameListCtrl.cpp:268
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151
msgid "ID:"
msgstr "ID:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:674
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: 试图从一个未知的ticket标签获取数据: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:951
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: 游戏试图重新加载一个在 NAND 转储中无效的标题。\n"
"标题ID %016<PRIx64>。\n"
"Dolphin 现在可能会中止。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:932
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: DOL 文件无效。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
msgid "IPL Settings"
msgstr "IPL 设置"
#: Source/Core/Core/Boot/Boot.cpp:181
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL 存在未知 Hash %x"
#: Source/Core/DolphinWX/TASInputDlg.cpp:122
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "IR"
msgstr "红外线"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350
msgid "IR Sensitivity:"
msgstr "红外灵敏度:"
#: Source/Core/DolphinWX/ISOProperties.cpp:573
msgid "ISO Details"
msgstr "镜像详细信息"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "镜像目录"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "图标"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
msgid "Ignore Format Changes"
msgstr "忽略格式变化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"忽略 EFB 格式的任何变化。\n"
"在许多游戏中会提高性能且无负面作用。但在其余\n"
"一小部分游戏中也会导致图像瑕疵。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"忽略 CPU 对 EFB 的任何读写请求。\n"
"在一些游戏中可提高性能,但可能禁用一些游戏相关\n"
"特性或图像效果。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"用一个无边界的窗口来使用全屏模式而不是使用单独\n"
"一个分辨率。\n"
"这可以更快地切换全屏/窗口模式,但会造成轻微的\n"
"输入延迟,移动的迟钝和性能下降。\n"
"NVIDIA 3D 视觉需要使用单独分辨率模式和 Direct3D 后端。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Import Save"
msgstr "导入存档"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "Import Wii Save"
msgstr "导入 Wii 存档"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:127
msgid "Import failed"
msgstr "导入失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"导入的文件有一个 gcs 扩展名,\n"
"但是它没有正确的文件头"
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr "导入的文件长度不正确。"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"导入的文件有一个 sav 扩展名,\n"
"但是它没有正确的文件头。"
#: Source/Core/DolphinWX/ISOProperties.cpp:379
msgid "In Game"
msgstr "进游戏"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Increase Convergence"
msgstr "增加会聚"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Increase Depth"
msgstr "增加深度"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Increase Frame limit"
msgstr "增加帧数限制"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Increase IR"
msgstr "增加 IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:322
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "信息"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Information"
msgstr "信息"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Input"
msgstr "输入"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/FrameTools.cpp:248
msgid "Install WAD"
msgstr "安装 WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "Install to Wii Menu"
msgstr "安装到 Wii 菜单"
#: Source/Core/DolphinWX/FrameTools.cpp:1503
msgid "Installing WAD..."
msgstr "正在安装 WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:986
msgid "Integrity Check Error"
msgstr "完整性校验失败"
#: Source/Core/DolphinWX/ISOProperties.cpp:992
msgid "Integrity check completed"
msgstr "完整性校验完成"
#: Source/Core/DolphinWX/ISOProperties.cpp:991
msgid "Integrity check completed. No errors have been found."
msgstr "完整性校验完成。没有发现错误。"
#: Source/Core/DolphinWX/ISOProperties.cpp:983
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr "%s 完整性校验失败。您所转储的文件很可能已损坏或打了错误的补丁。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr "界面"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128
msgid "Interface Settings"
msgstr "界面设置"
#: Source/Core/Core/State.cpp:358
msgid "Internal LZO Error - compression failed"
msgstr "内部 LZO 错误 - 压缩失败"
#: Source/Core/Core/State.cpp:480
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"内部 LZO 错误 - 解压失败 (%d) (%li, %li) \n"
"请尝试重新加载状态"
#: Source/Core/Core/State.cpp:607
msgid "Internal LZO Error - lzo_init() failed"
msgstr "内部 LZO 错误 - lzo_init() 失败"
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid "Internal Name:"
msgstr "内部名称:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:363
msgid "Internal Resolution:"
msgstr "内部分辨率:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
#, fuzzy
msgid "Interpreter (slowest)"
msgstr "解释器 (非常慢)"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "Intro"
msgstr "片头"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr "bat.map 文件或目录项目是无效的。"
#: Source/Core/Core/CoreTiming.cpp:455
#, c-format
msgid "Invalid event type %i"
msgstr "无效事件类型 %i"
#: Source/Core/Core/HW/DVDInterface.cpp:517
msgid "Invalid file"
msgstr "无效文件"
#: Source/Core/Core/NetPlayClient.cpp:807
msgid "Invalid host"
msgstr "无效主机"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "无效索引"
#: Source/Core/Core/Movie.cpp:841
msgid "Invalid recording file"
msgstr "无效录制文件"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search parameters (no object selected)"
msgstr "无效的搜索参数 (没有选择对象)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449
msgid "Invalid search string (couldn't convert to number)"
msgstr "无效的搜索字串 (无法转换成数字)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
msgid "Invalid search string (only even string lengths supported)"
msgstr "无效的搜索字符串(仅支持相等长度的字符串)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73
msgid "Invalid value."
msgstr "无效值。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Italian"
msgstr "意大利语"
#: Source/Core/DolphinWX/ISOProperties.cpp:140
msgid "Italy"
msgstr "意大利"
#: Source/Core/Core/HotkeyManager.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:248
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Iterative Input"
msgstr "重复输入"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
#, fuzzy
msgid "JIT Arm64 (experimental)"
msgstr "Arm64 JIT实验性"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JIT Recompiler (recommended)"
msgstr "JIT 重编译器 (推荐)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
#, fuzzy
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL 重编译器(较慢,实验性)"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "Japan"
msgstr "日本"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Japanese"
msgstr "日语"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Keep Window on Top"
msgstr "窗口置顶"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将游戏窗口保持在所有其他窗口前端。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
#: Source/Core/Core/HW/GCKeyboard.cpp:17
msgid "Keyboard"
msgstr "键盘"
#: Source/Core/Core/HotkeyManager.cpp:225
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:220
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:236
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:240
msgid "Keys"
msgstr "按键"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174
msgid "Kick Player"
msgstr "踢除玩家"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "Korea"
msgstr "韩国"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Korean"
msgstr "韩语"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:45
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "左键"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "L-Analog"
msgstr "L-模拟"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120
msgid "Language:"
msgstr "语言:"
#: Source/Core/DolphinWX/FrameTools.cpp:496
#, c-format
msgid "Last %i"
msgstr "最近 %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Latency:"
msgstr "延迟:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:196
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Left Stick"
msgstr "左摇杆"
#: Source/Core/DolphinWX/TASInputDlg.cpp:231
msgid "Left stick"
msgstr "左摇杆"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:784
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左键单击检测输入。\n"
"中键单击清除。\n"
"右键单击得到更多选项。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:789
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右单击得到更多选项。\n"
"中键单击清除。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Less Than"
msgstr "小于"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:60
msgid "License"
msgstr "许可"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
msgid ""
"Limits the game speed to the specified number of frames per second (full "
"speed is 60 for NTSC and 50 for PAL)."
msgstr "限制游戏速度为给定的数值NTSC 满速为 60, PAL 满速为 50"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1026
msgid "Load"
msgstr "载入"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:564
msgid "Load Custom Textures"
msgstr "加载自定义纹理"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State"
msgstr "载入状态"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Last 1"
msgstr "载入最近状态 1"
#: Source/Core/Core/HotkeyManager.cpp:116
#, fuzzy
msgid "Load State Last 10"
msgstr "载入最近状态 1"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Last 2"
msgstr "载入最近状态 2"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Last 3"
msgstr "载入最近状态 3"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Last 4"
msgstr "载入最近状态 4"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Last 5"
msgstr "载入最近状态 5"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Last 6"
msgstr "载入最近状态 6"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load State Last 7"
msgstr "载入最近状态 7"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 8"
msgstr "载入最近状态 8"
#: Source/Core/Core/HotkeyManager.cpp:115
#, fuzzy
msgid "Load State Last 9"
msgstr "载入最近状态 1"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Load State Slot 1"
msgstr "载入状态 1"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 10"
msgstr "载入状态 10"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Load State Slot 2"
msgstr "载入状态 2"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Load State Slot 3"
msgstr "载入状态 3"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Load State Slot 4"
msgstr "载入状态 4"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Load State Slot 5"
msgstr "载入状态 5"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Load State Slot 6"
msgstr "载入状态 6"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Load State Slot 7"
msgstr "载入状态 7"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 8"
msgstr "载入状态 8"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 9"
msgstr "载入状态 9"
#: Source/Core/DolphinWX/FrameTools.cpp:500
msgid "Load State..."
msgstr "载入状态..."
#: Source/Core/DolphinWX/FrameTools.cpp:1538
msgid "Load Wii System Menu"
msgstr "加载 Wii 系统菜单"
#: Source/Core/DolphinWX/FrameTools.cpp:1533
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "加载 Wii 系统菜单 %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"加载 <User>/Load/Textures/<游戏 ID>/ 目录中的\n"
"自定义材质。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load from selected slot"
msgstr "从选择的插槽中加载"
#: Source/Core/DolphinWX/FrameTools.cpp:512
msgid "Load state from selected slot"
msgstr "从选择的插槽中加载状态"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "加载了 %d 个完好函数,忽略了 %d 个损坏函数。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:522
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:528
msgid "Localhost"
msgstr "本地主机"
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "日志"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "记录设置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Log Render Time to File"
msgstr "记录渲染时间到文件"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "记录类型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将每秒渲染的帧数记录于 <User>/Logs/fps.txt。当你想要衡量 Dolphin 的性能时可启"
"用此功能。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "记录输出"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Frame.cpp:437
msgid "Logging"
msgstr "记录中"
#: Source/Core/Core/NetPlayClient.cpp:570
msgid "Lost connection to server!"
msgstr "丢失服务器连接!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "中键"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
msgid "MD5 Checksum:"
msgstr "MD5 值:"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 文件(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:324
msgid "Main Stick"
msgstr "主摇杆"
#: Source/Core/DolphinWX/GameListCtrl.cpp:267
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "Maker"
msgstr "制作者"
#: Source/Core/DolphinWX/ISOProperties.cpp:473
msgid "Maker ID:"
msgstr "制作者ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:542
msgid "Maker:"
msgstr "制作者:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通过移除雾提升远处对象的可见性,进而增加整体\n"
"细节。\n"
"有些游戏依靠正确的雾模拟,禁用雾将破坏其游戏\n"
"性。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:355
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr "这会导致 Wii 菜单和一些游戏减速。"
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr "存储卡已经有了这个游戏的存档。"
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "存储卡已经打开"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
msgid "Memory Byte"
msgstr "内存字节"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "存储卡"
#: Source/Core/DolphinWX/MemcardManager.cpp:105
#, fuzzy
msgid "Memory Card Manager"
msgstr "存储卡"
#: Source/Core/Core/ConfigManager.cpp:884
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的存储卡文件名不正确\n"
"没有指定区域\n"
"\n"
"插槽 %c 路径被修改成\n"
"%s\n"
"你想复制旧文件到这个新位置吗?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:87
#, fuzzy
msgid "Memory card file size does not match the header size"
msgstr "存储卡文件大小与文件头大小不匹配"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, fuzzy, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock 在无效地址中 %x 调用"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:150
#, fuzzy, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: 在无效源地址 %x 中读取调用"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:163
#, fuzzy, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: 在无效目标地址 %x 中写入调用"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "菜单"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Mic"
msgstr "麦克"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:603
msgid "Misc"
msgstr "其它"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "其它设置"
#: Source/Core/InputCommon/ControllerEmu.cpp:162
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Modifier"
msgstr "修改者"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"修改纹理以显示以其编码格式。通常需要重置模拟。\n"
"\n"
"如果不确定,不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Monoscopic Shadows"
msgstr "单视场阴影"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Monospaced font"
msgstr "等宽字体"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Motion Plus"
msgstr "动感强化器"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Motor"
msgstr "马达"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:689
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"将鼠标指针移至某一选项上以显示详细说明。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "乘号"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "注意: 流大小与真实数据长度不匹配\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "小键盘加"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "小键盘 Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "小键盘点"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "小键盘 Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "小键盘除"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "小键盘下"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "小键盘 End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "小键盘 Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "小键盘等号"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "小键盘 Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "小键盘 Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "小键盘左"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "小键盘乘"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "小键盘 Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "小键盘 Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "小键盘右"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "小键盘 Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "小键盘空格"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "小键盘减"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "小键盘 Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "小键盘上"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "名称:"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213
msgid "Name: "
msgstr "名称:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
#, fuzzy
msgid "Native (640x528)"
msgstr "1x 原生 (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "内部 GCI 文件(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:146
msgid "Netherlands"
msgstr "荷兰"
#: Source/Core/Core/NetPlayClient.cpp:973
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "联机发生不同步,已无法恢复。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42
msgid "New Scan"
msgstr "新建扫描"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Next Page"
msgstr "下一页"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Next Scan"
msgstr "下一扫描"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78
msgid "Nickname :"
msgstr "昵称 :"
#: Source/Core/Core/ConfigManager.h:18
msgid "No audio output"
msgstr "无音频输出"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "No description available"
msgstr "没有可用的说明"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "未加载文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr "没有空闲目录索引项目。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "没有已录制文件"
#: Source/Core/Core/State.cpp:700
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr "未找到 undo.dtm 文件,为防止出现不同步撤销载入状态操作被取消。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:771
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:24
msgid "None"
msgstr "无"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Not Equal"
msgstr "不等于"
#: Source/Core/DolphinWX/ISOProperties.cpp:344
#: Source/Core/DolphinWX/ISOProperties.cpp:376
#: Source/Core/DolphinWX/GameListCtrl.cpp:774
msgid "Not Set"
msgstr "未设置"
#: Source/Core/DolphinWX/Main.cpp:491
msgid "Not connected"
msgstr "未连接"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "说明: "
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "提示"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76
msgid "Number Of Codes: "
msgstr "代码数量: "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21
msgid "Nunchuk"
msgstr "双节棍控制器"
#: Source/Core/DolphinWX/TASInputDlg.cpp:174
msgid "Nunchuk orientation"
msgstr "双节棍控制器方向"
#: Source/Core/DolphinWX/TASInputDlg.cpp:169
msgid "Nunchuk stick"
msgstr "双节棍控制器"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Nvidia 3D Vision"
msgstr "NVIDIA 3D 视觉"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
msgid "Object"
msgstr "对象"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117
msgid "Object Range"
msgstr "对象范围"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Off"
msgstr "关闭"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "偏移量:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101
msgid "On-Screen Display Messages"
msgstr "屏幕显示消息"
#: Source/Core/DolphinWX/FrameTools.cpp:381
msgid "Online &Documentation"
msgstr "在线文档(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "只有 %d 区块有效"
#: Source/Core/DolphinWX/FrameTools.cpp:546
#: Source/Core/Core/HotkeyManager.cpp:14
msgid "Open"
msgstr "打开"
#: Source/Core/DolphinWX/GameListCtrl.cpp:851
msgid "Open &containing folder"
msgstr "打开包含文件夹(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:848
msgid "Open Wii &save folder"
msgstr "打开 Wii 存档目录(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Open file..."
msgstr "打开文件..."
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: 不能创建设备 %s 上下文"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 不能找到音频设备"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: 不能打开设备 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:309
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "在外部文本编辑器中打开本游戏的默认 (只读) 设置。"
#: Source/Core/Core/HotkeyManager.cpp:230
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
#: Source/Core/Core/HW/GCPadEmu.cpp:82
msgid "Options"
msgstr "选项"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Orange"
msgstr "橙"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"文件目录中文件的顺序与区块顺序不匹配\n"
"右键单击并导出所有存档,\n"
"之后将存档导入一个新的记忆卡\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:127
msgid "Orientation"
msgstr "方向"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:529
msgid "Other"
msgstr "其他"
#: Source/Core/Core/NetPlayClient.cpp:417
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr "游戏运行期间其他客户端断开连接!网络对战已禁用。您需要手动停止游戏。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Output"
msgstr "输出"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Overlay Information"
msgstr "覆盖信息"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60
msgid "Override Language on NTSC Games"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:426
msgid "P&lay Input Recording..."
msgstr "播放录制(&L)..."
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "手柄"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "手柄"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/ISOProperties.cpp:208
#, c-format
msgid "Partition %i"
msgstr "分区 %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:316
msgid "Patches"
msgstr "补丁"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "路径"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1794
#: Source/Core/DolphinWX/FrameTools.cpp:1795
msgid "Pause"
msgstr "暂停"
#: Source/Core/DolphinWX/FrameTools.cpp:208
msgid "Pause at End of Movie"
msgstr "在影片末尾暂停"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102
msgid "Pause on Focus Lost"
msgstr "窗口非活动时暂停"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "在窗口失去输入焦点时模拟器暂停运行。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Per-Pixel Lighting"
msgstr "逐像素照明"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "布局 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "Platform"
msgstr "平台"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/DolphinWX/FrameTools.cpp:1800
#: Source/Core/DolphinWX/FrameTools.cpp:1801
msgid "Play"
msgstr "开始"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Play Recording"
msgstr "播放录制"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "Playable"
msgstr "尚可"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136
msgid "Playback Options"
msgstr "回放选项"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:143
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Please confirm..."
msgstr "请确认..."
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "存储前请先创建一个布局"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "加-减"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86
#, c-format
msgid "Port %i"
msgstr "端口 %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:148
msgid "Port :"
msgstr "端口 :"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "后处理着色器配置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:409
msgid "Post-Processing Effect:"
msgstr "后处理效果:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:565
msgid "Prefetch Custom Textures"
msgstr "预获取自定义材质"
#: Source/Core/Core/Movie.cpp:1045
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "在PlayController中提前结束影片。%u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1164
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "在 PlayWiimote 中提前结束影片。%u + %d > %u"
#: Source/Core/Core/Movie.cpp:1143
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "在PlayWiimote 中提前结束影片。%u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "上一页"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Previous Page"
msgstr "上一页"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "打印"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:996
msgid "Profile"
msgstr "预设"
#: Source/Core/DolphinWX/ISOProperties.h:65
msgid "Properties"
msgstr "属性"
#: Source/Core/DolphinWX/FrameTools.cpp:348
msgid "Purge Cache"
msgstr "清除缓存"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Put BIOS roms in User/GC/{region}."
msgstr "将 BIOS ROM 放至 User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:57
msgid "Question"
msgstr "询问"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:189
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:180
msgid "Quit"
msgstr "退出"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "右键"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "R-Analog"
msgstr "R-模拟"
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Radius"
msgstr "半径"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:618
msgid "Range"
msgstr "范围"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Read-only mode"
msgstr "只读模式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:514
msgid "Real"
msgstr "真实"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Real Balance Board"
msgstr "真实平衡板"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221
msgid "Real Wiimote"
msgstr "真实 Wii 控制器"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317
msgid "Real Wiimotes"
msgstr "真实 Wii 控制器"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "录制"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:209
msgid "Record input"
msgstr "录制输入"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156
msgid "Recording Info"
msgstr "录制信息"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184
msgid "Recording Options"
msgstr "录制选项"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Red"
msgstr "红"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Left"
msgstr "红 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Red Right"
msgstr "红 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Reduces the amount of aliasing caused by enabling supersampling anti-"
"aliasing. This is significantly heavier on GPU load than MSAA, but will "
"provide a much better image quality as well as applying AA to lighting and "
"shader effects.\n"
"\n"
"If unsure, leave unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This smooths out jagged edges on objects.\n"
"Heavily increases GPU load and sometimes causes graphical issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"减轻栅格化 3D 图像产生的锯齿。\n"
"这将平滑物体边缘。\n"
"严重降低模拟速度且有时产生问题。\n"
"\n"
"如果没有把握,选择“无”。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:314
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Refresh"
msgstr "刷新"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Refresh List"
msgstr "刷新列表"
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Refresh game list"
msgstr "刷新游戏列表"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "Region"
msgstr "国家"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:431
#: Source/Core/DolphinWX/ISOProperties.cpp:452
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将场景以线框样式渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:317
msgid "Render to Main Window"
msgstr "渲染到主窗口"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "渲染"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:342
#, fuzzy, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "报告: GCIFolder 正在写入未分配的区块 %x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73
msgid "Reset Traversal Settings"
msgstr "重置遍历设置"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Results"
msgstr "结果"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553
msgid "Retry"
msgstr "重试"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "回车"
#: Source/Core/DolphinWX/ISOProperties.cpp:475
msgid "Revision:"
msgstr "修订版:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:53
#, c-format
msgid "Revision: %s"
msgstr "版本号: %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:197
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66
msgid "Right Stick"
msgstr "右摇杆"
#: Source/Core/DolphinWX/TASInputDlg.cpp:232
msgid "Right stick"
msgstr "右摇杆"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Rumble"
msgstr "震动"
#: Source/Core/DolphinWX/ISOProperties.cpp:149
msgid "Russia"
msgstr "俄罗斯"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:380
msgid "SSAA"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:173
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1027
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "保存GCI为..."
#: Source/Core/DolphinWX/FrameTools.cpp:503
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save Oldest State"
msgstr "保存最早状态"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State"
msgstr "保存状态"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Save State Slot 1"
msgstr "保存状态 1"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 10"
msgstr "保存状态 10"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Save State Slot 2"
msgstr "保存状态 2"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Save State Slot 3"
msgstr "保存状态 3"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Save State Slot 4"
msgstr "保存状态 4"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Save State Slot 5"
msgstr "保存状态 5"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Save State Slot 6"
msgstr "保存状态 6"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Save State Slot 7"
msgstr "保存状态 7"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 8"
msgstr "保存状态 8"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 9"
msgstr "保存状态 9"
#: Source/Core/DolphinWX/FrameTools.cpp:483
msgid "Save State..."
msgstr "保存状态..."
#: Source/Core/DolphinWX/ISOProperties.cpp:665
#: Source/Core/DolphinWX/ISOProperties.cpp:675
msgid "Save as..."
msgstr "另存为..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1188
msgid "Save compressed GCM/ISO"
msgstr "保存压缩的 GCM/ISO 镜像"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
msgid "Save decompressed GCM/ISO"
msgstr "保存解压缩的 GCM/ISO 镜像"
#: Source/Core/DolphinWX/FrameTools.cpp:508
msgid "Save state to selected slot"
msgstr "向选中的插槽存储状态"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Save to selected slot"
msgstr "保存至所选插槽"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "保存至 /Wii/sd.raw默认大小是 128MB"
#: Source/Core/Core/Movie.cpp:905
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "即时存档影片 %s 被破坏, 影片录制停止..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Scaled EFB Copy"
msgstr "缩放 EFB 副本"
#: Source/Core/DolphinWX/GameListCtrl.cpp:506
#, c-format
msgid "Scanning %s"
msgstr "正在扫描%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:489
msgid "Scanning for ISOs"
msgstr "正在扫描镜像"
#: Source/Core/DolphinWX/GameListCtrl.cpp:490
msgid "Scanning..."
msgstr "正在扫描..."
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "ScrShot"
msgstr "截图"
#: Source/Core/VideoCommon/ImageWrite.cpp:48
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "截图失败:无法打开文件“%s”错误 %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Search"
msgstr "搜索"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "搜索子目录"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search current Object"
msgstr "搜索当前对象"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237
msgid "Search for hex Value:"
msgstr "搜索十六进制值:"
#: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119
#: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "未在SYSCONF中找到部分 %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:581
msgid "Select"
msgstr "选择"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Select Columns"
msgstr "选择列"
#: Source/Core/DolphinWX/FrameTools.cpp:525
#, c-format
msgid "Select Slot %i"
msgstr "选择插槽 %i"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Select State Slot 1"
msgstr "选择状态 1"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 10"
msgstr "选择状态 10"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Select State Slot 2"
msgstr "选择状态 2"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Select State Slot 3"
msgstr "选择状态 3"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Select State Slot 4"
msgstr "选择状态 4"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Select State Slot 5"
msgstr "选择状态 5"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Select State Slot 6"
msgstr "选择状态 6"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Select State Slot 7"
msgstr "选择状态 7"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 8"
msgstr "选择状态 8"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 9"
msgstr "选择状态 9"
#: Source/Core/DolphinWX/FrameTools.cpp:174
msgid "Select State slot"
msgstr "选择状态"
#: Source/Core/DolphinWX/FrameTools.cpp:815
#: Source/Core/DolphinWX/FrameTools.cpp:1269
msgid "Select The Recording File"
msgstr "选择录制文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1491
msgid "Select a Wii WAD file to install"
msgstr "选择要安装的 Wii WAD 文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "选择要导入的存档"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "选择浮动窗口"
#: Source/Core/DolphinWX/FrameTools.cpp:678
msgid "Select the file to load"
msgstr "选择要载入的文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1449
msgid "Select the save file"
msgstr "选择一个存档文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1598
msgid "Select the state to load"
msgstr "选择要载入的状态"
#: Source/Core/DolphinWX/FrameTools.cpp:1612
msgid "Select the state to save"
msgstr "选择要保存的状态"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
#, fuzzy
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"选择渲染时使用哪种宽高比:\n"
"【自动】使用原生宽高比。\n"
"【强制 16:9】将图像拉伸至 16:9 宽高比。\n"
"【强制 4:3】将图像拉伸至 4:3 宽高比。\n"
"【拉伸到窗口】将图像拉伸至窗口大小。\n"
"\n"
"如果不确定,请选择【自动】。"
#: Source/Core/InputCommon/InputConfig.cpp:48
msgid "Selected controller profile does not exist"
msgstr "所选控制器预设不存在"
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Selected font"
msgstr "所选字体"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"选择要使用的硬件适配器。\n"
"\n"
"如果没有把握,请使用第一个。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"选择全屏模式下的显示分辨率。\n"
"该数值应始终大于或等于内部分辨率。对性能的影响\n"
"可以忽略。\n"
"\n"
"如果没有把握,请选择自动。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"选择 3D 显示方式。如果硬件支持,开启此功能可使你获得\n"
"更真实的立体感。\n"
"多数 3D 电视采用左右并列或上下并列模式。\n"
"互补色模式用于红蓝眼镜。\n"
"严重降低模拟速度,有时会造成问题。\n"
"\n"
"如果没有把握,请选择关。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"选择在内部使用的图形接口。\n"
"软件渲染器非常慢,仅用于调试,如果你没有特定目的请选择 OpenGL。\n"
"\n"
"如果没有把握,请选择 OpenGL。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"选择在内部使用的图形接口。\n"
"软件渲染器非常慢,仅用于调试,如果你没有特定\n"
"目的请选择 Direct3D 或 OpenGL。具体显示效果因\n"
"游戏与 GPU 而异,因此为了更好的模拟效果建议二\n"
"者分别尝试一下,然后选择问题较少的一个。\n"
"\n"
"如果没有把握,请选择 OpenGL。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "Send"
msgstr "发送"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Sensor Bar Position:"
msgstr "感应条位置:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "串行端口 1 - 这是网络适配器等设备使用的端口。"
#: Source/Core/Core/NetPlayClient.cpp:804
msgid "Server rejected traversal attempt"
msgstr "服务器拒绝尝试遍历"
#: Source/Core/DolphinWX/GameListCtrl.cpp:854
msgid "Set as &default ISO"
msgstr "设置为默认镜像(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:823
#, c-format
msgid "Set as default Memcard %c"
msgstr "设置为默认存储卡 %c"
#: Source/Core/Core/ActionReplay.cpp:267
#, fuzzy, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %zu"
msgstr "SetARCode_IsActive: 索引大于 AR 码列表大小 %lu"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
msgid "Sets the GameCube system language."
msgstr "设置 GameCube 的系统语言。"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"将 PAL 制式 Wii 游戏的显示模式由 50Hz (576i) 改为 60Hz (480i)。\n"
"可能并不适用于所有游戏。"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr "设置 Wii 的系统语言。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr "设置延迟 (以毫秒计) 。较高的值或将减少音频噼啪声。仅适用于OpenAL后端。"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:238
#, fuzzy
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: 无法创建 setting.txt 文件"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Shake"
msgstr "震动"
#: Source/Core/DolphinWX/TASInputDlg.cpp:237
#: Source/Core/DolphinWX/TASInputDlg.cpp:329
msgid "Shoulder Buttons"
msgstr "肩部按钮"
#: Source/Core/DolphinWX/FrameTools.cpp:271
msgid "Show &Log"
msgstr "显示日志(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show &Statusbar"
msgstr "显示状态栏(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:266
msgid "Show &Toolbar"
msgstr "显示工具栏(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Australia"
msgstr "显示澳大利亚"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "Show Defaults"
msgstr "显示默认值"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Show Drives"
msgstr "显示驱动器"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "Show EFB Copy Regions"
msgstr "显示 EFB 复制范围"
#: Source/Core/DolphinWX/FrameTools.cpp:311
#, fuzzy
msgid "Show Elf/Dol"
msgstr "显示全球"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid "Show FPS"
msgstr "显示 FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:212
msgid "Show Frame Counter"
msgstr "显示帧计数器"
#: Source/Core/DolphinWX/FrameTools.cpp:325
msgid "Show France"
msgstr "显示法国"
#: Source/Core/DolphinWX/FrameTools.cpp:307
msgid "Show GameCube"
msgstr "显示 GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "Show Germany"
msgstr "显示德国"
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "Show Input Display"
msgstr "显示输入回显"
#: Source/Core/DolphinWX/FrameTools.cpp:329
msgid "Show Italy"
msgstr "显示意大利"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show JAP"
msgstr "显示日本"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show Korea"
msgstr "显示韩国"
#: Source/Core/DolphinWX/FrameTools.cpp:210
msgid "Show Lag Counter"
msgstr "显示掉帧计数器"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "Show Language:"
msgstr "显示语言:"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show Log &Configuration"
msgstr "显示日志设置(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Netherlands"
msgstr "显示荷兰"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show PAL"
msgstr "显示PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "Show Platforms"
msgstr "显示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show Regions"
msgstr "显示国家"
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "Show Russia"
msgstr "显示俄罗斯"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Spain"
msgstr "显示西班牙"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "Show Statistics"
msgstr "显示统计数据"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show Taiwan"
msgstr "显示台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Show USA"
msgstr "显示美国"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Show Unknown"
msgstr "显示未知"
#: Source/Core/DolphinWX/FrameTools.cpp:309
msgid "Show Wad"
msgstr "显示 Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:305
msgid "Show Wii"
msgstr "显示 Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Show World"
msgstr "显示全球"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113
msgid "Show a confirmation box before stopping a game."
msgstr "停止游戏时显示确认对话框"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"当潜在的严重错误发生时显示对话框。\n"
"禁用此项可避免非致命消息的打扰,但也可能导致在没有任何说明的情况下突然崩溃。"
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show first block"
msgstr "显示第一区块"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save blocks"
msgstr "显示存档区块"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save comment"
msgstr "显示存档注释"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save icon"
msgstr "显示存档图标"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save title"
msgstr "显示存档标题"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示每秒渲染的帧数以衡量模拟速度。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示各种渲染统计数据。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Side-by-Side"
msgstr "左右并排"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Sideways Wiimote"
msgstr "横置 Wii 控制器"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Simplified Chinese"
msgstr "简体中文"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Skip BIOS"
msgstr "跳过 BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
msgid "Skip DCBZ clearing"
msgstr "跳过 DCBZ 清除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Skip EFB Access from CPU"
msgstr "跳过 EFB 访问"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以牺牲模拟准确性为代价略微提高缓存 EFB 到\n"
"内存的速度。\n"
"如果遇到任何问题,请尝试提高纹理缓存精确度或\n"
"禁用此项。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/FrameTools.cpp:465
#: Source/Core/DolphinWX/FrameTools.cpp:479
#, c-format
msgid "Slot %i"
msgstr "插槽 %i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "截图"
#: Source/Core/Common/TraversalClient.cpp:230
msgid "Socket error sending to traversal server"
msgstr "套接字发送至遍历服务器时出错"
#: Source/Core/DolphinWX/VideoConfigDiag.h:93
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"软件渲染比其他后端慢一个数量级。\n"
"该渲染器仅适用于调试目的。\n"
"您真的想要启用软件渲染吗? 如果不确定,请选择“否”。"
#: Source/Core/VideoCommon/AVIDump.cpp:195
msgid ""
"Something has gone seriously wrong.\n"
"Stopping video recording.\n"
"Your video will likely be broken."
msgstr ""
"出现了一些严重的问题,已停止视频渲染。\n"
"视频可能会出错。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid "Sound Settings"
msgstr "声音设置"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Sound backend %s is not valid."
msgstr "声音后端 %s 无效."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "空格"
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "Spain"
msgstr "西班牙"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Spanish"
msgstr "西班牙语"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Speaker Pan"
msgstr "扬声器音高"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
msgid "Speaker Volume:"
msgstr "扬声器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
#, fuzzy
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"指定渲染使用的分辨率。选择较高的分辨率将显著\n"
"提高图像质量,但也将显著增加 GPU 负荷且可能\n"
"在一些游戏中引起故障。\n"
"“640x528 的倍数”采用的尺寸将比“窗口大小”略大\n"
"然而问题更少。一般而言,内部分辨率越低,性能\n"
"将越高。\n"
"\n"
"如果没有把握,请选择 640x528。"
#: Source/Core/DolphinWX/ISOProperties.cpp:338
msgid "Speed up Disc Transfer Rate"
msgstr "提升光盘传输率"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"分离 CPU 与 GPU 线程,以便于在不同的核心中运行。\n"
"在多数新型计算机中将带来大幅提速,但可能导致偶发性的崩溃或故障。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Standard Controller"
msgstr "标准控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:120
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:195
#: Source/Core/Core/HW/GCPadEmu.cpp:38
msgid "Start"
msgstr "开始"
#: Source/Core/DolphinWX/FrameTools.cpp:246
msgid "Start &NetPlay"
msgstr "开始网络对战(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:423
msgid "Start Re&cording Input"
msgstr "开始录制输入(&C)"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Start Recording"
msgstr "开始录制"
#: Source/Core/DolphinWX/GameListCtrl.cpp:271
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "State"
msgstr "状态"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Steering Wheel"
msgstr "方向盘"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Stereoscopic 3D Mode:"
msgstr "立体 3D 模式"
#: Source/Core/DolphinWX/ISOProperties.cpp:407
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Stereoscopy"
msgstr "立体"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
msgid "Stick"
msgstr "摇杆"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413
#: Source/Core/DolphinWX/FrameTools.cpp:551
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Store EFB Copies to Texture Only"
msgstr "仅存储 EFB 副本为纹理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Stretch to Window"
msgstr "拉伸到窗口大小"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Strum"
msgstr "弹拨"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "减号"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:103
#, fuzzy, c-format
msgid "Successfully exported %u saves to %s"
msgstr "成功导出 %u 个存档至 %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功导出文件到 %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:123
msgid "Successfully imported save files"
msgstr "成功导入存档文件"
#: Source/Core/DolphinWX/AboutDolphin.cpp:62
msgid "Support"
msgstr "支持"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Swap Eyes"
msgstr "交换双眼"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"交换左右眼图像。主要用于采用交叉观察法观看\n"
"并排图像时。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Swing"
msgstr "挥舞"
#: Source/Core/DolphinWX/ISOProperties.cpp:336
msgid "Synchronize GPU thread"
msgstr "同步 GPU 线程"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"同步 GPU 与 CPU 线程以帮助防止双核模式下的偶发卡死。 (开=兼容,关=快速)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr "语法错误"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "系统语言:"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:206
msgid "TAS Input"
msgstr "TAS 输入"
#: Source/Core/DolphinWX/FrameTools.cpp:722
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS 输入 - 控制器 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:729
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "TAS 输入 - 控制器 %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Left"
msgstr "左唱盘"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Right"
msgstr "右唱盘"
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:439
#: Source/Core/DolphinWX/FrameTools.cpp:553
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Take Screenshot"
msgstr "屏幕截图"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (森喜刚鼓)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Test"
msgstr "测试"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:488
msgid "Texture Cache"
msgstr "纹理缓存"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "Texture Format Overlay"
msgstr "纹理格式覆盖"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"选择 \"安全\" 将降低 GPU 丢失内存中纹理更新的几率。\n"
"较低的精确度将导致一些游戏中文字扭曲。\n"
"\n"
"如果没有把握,请将滑块拖动至最右端。"
#: Source/Core/Core/ConfigManager.cpp:767
msgid "The WAD has been installed successfully"
msgstr "WAD 安装成功"
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "地址无效"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr "校检和成功修复。"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr "所选目录已经在列表中。"
#: Source/Core/Core/HW/DVDInterface.cpp:536
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"磁盘切换为 \"%s\" 无法保存至 .dtm 文件。\n"
"磁盘镜像的文件名不能超过 40 个字符。"
#: Source/Core/DiscIO/CompressedBlob.cpp:112
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"磁盘镜像“%s”已损坏。\n"
"块 Hash %<PRIu64> 是 %08x 而不是 %08x."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1098
#: Source/Core/DolphinWX/GameListCtrl.cpp:1126
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"文件 %s 已经存在。\n"
"是否替换?"
#: Source/Core/AudioCommon/WaveFile.cpp:42
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "文件%s无法以写入形式打开。请检查该文件是否已经被另一程序打开。"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "文件 %s 已经打开,文件头不会被写入。"
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr "名称不能为空"
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr "名称不能包含字符 ','"
#: Source/Core/Core/Movie.cpp:190
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "被录制的游戏 (%s) 与所选游戏 (%s) 不一致"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "产生的已解密 AR 代码不包含任何行。"
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr "您正在试图复制的存档文件大小不合法。"
#: Source/Core/DolphinWX/Main.cpp:335
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "您的系统不支持选定的语言。正在退回系统默认。"
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "服务器与客户端的网络对战版本不兼容!"
#: Source/Core/Core/NetPlayClient.cpp:207
msgid "The server is full!"
msgstr "服务器已满!"
#: Source/Core/Core/NetPlayClient.cpp:213
msgid "The server responded: the game is currently running!"
msgstr "服务器回应: 游戏正在运行!"
#: Source/Core/Core/NetPlayClient.cpp:216
msgid "The server sent an unknown error message!"
msgstr "服务器发送了一个未知错误消息!"
#: Source/Core/Core/ConfigManager.cpp:678
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的文件 \"%s\" 不存在"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "这个值无效"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Theme:"
msgstr "主题:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:169
#, fuzzy, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"以下文件夹中 gci 文件过多\n"
"%s\n"
"将只有前 127 个可用"
#: Source/Core/Core/State.cpp:705
msgid "There is nothing to undo!"
msgstr "没有需要撤销的操作。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:606
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必须有一个标签给 00000001/00000002。你的NAND转储可能不完整。"
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"这些设置将覆盖核心 Dolphin 设置。\n"
"未决设置将使用 Dolphin 的设置。"
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "此Action Replay模拟器不支持修改Action Replay本身的代码。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"此功能使您能够改变游戏的摄影机。\n"
"按住鼠标右键移动鼠标以平移,按住鼠标中键移动\n"
"鼠标以移动镜头。\n"
"按住 SHIFT 并按下 WASD 其中之一将以固定步长\n"
"移动摄影机 (SHIFT+2 加速SHIFT+1 减速)。\n"
"按 SHIFT+R 以重置摄影机,按 SHIFT+F 以重置速度。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容,如果这是 Homebrew 请尝试使用 LLE.\n"
"\n"
"DSP HLE: 未知 Ucode (CRC = %08x) - 强制 AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:82
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容,如果这是 Homebrew 请尝试使用 LLE.\n"
"\n"
"未知 Ucode (CRC = %08x) - 强制 AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "该数值将与图像设置中设定的会聚值相加。"
#: Source/Core/DolphinWX/ISOProperties.cpp:359
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "该数值将与图像设置中设定的深度值相乘。"
#: Source/Core/DolphinWX/ISOProperties.cpp:306
msgid "This will let you manually edit the INI config file."
msgstr "这将允许你手动编辑 INI 配置文件。"
#: Source/Core/InputCommon/ControllerEmu.cpp:169
#: Source/Core/InputCommon/ControllerEmu.cpp:174
msgid "Threshold"
msgstr "阈值"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
msgid "Tilt"
msgstr "倾斜"
#: Source/Core/Common/TraversalClient.cpp:233
msgid "Timeout connecting to traversal server"
msgstr "与遍历服务器的连接超时。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:265
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "标题"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
msgid "To"
msgstr "至"
#: Source/Core/Core/HotkeyManager.cpp:124
#, fuzzy
msgid "Toggle 3D Preset"
msgstr "切换暂停"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "切换所有日志类型"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Toggle Aspect Ratio"
msgstr "切换宽高比"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle EFB Copies"
msgstr "切换 EFB 副本"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Fog"
msgstr "切换雾"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle Frame limit"
msgstr "切换帧数限制"
#: Source/Core/DolphinWX/FrameTools.cpp:552
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "切换全屏"
#: Source/Core/Core/HotkeyManager.cpp:18
msgid "Toggle Pause"
msgstr "切换暂停"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
msgid "Top"
msgstr "顶部"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Top-and-Bottom"
msgstr "上下并排"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:524
msgid "Traditional Chinese"
msgstr "繁体中文"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Traversal"
msgstr "遍历"
#: Source/Core/Core/NetPlayClient.cpp:801
msgid "Traversal server timed out connecting to the host"
msgstr "遍历服务器与主机的连接超时。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:366
msgid "Traversal: "
msgstr "遍历:"
#: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:82
#: Source/Core/DiscIO/VolumeWad.cpp:49
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "尝试从非 Wii 的分区中解码数据"
#: Source/Core/Core/Boot/Boot.cpp:440
msgid "Tried to load an unknown file type."
msgstr "已经尝试载入未知文件类型."
#: Source/Core/Core/HW/GCPadEmu.cpp:68
msgid "Triggers"
msgstr "扳机"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:87
msgid "Trying to create invalid memory card index."
msgstr "尝试创建无效存储卡索引。"
#: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107
msgid "Trying to read from invalid SYSCONF"
msgstr "正在尝试从无效的 SYSCONF 中读取"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"正在尝试从无效的 SYSCONF 中读取\n"
"Wiimote bt ids 不可用"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Turntable"
msgstr "转盘 (DJ 英雄)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "类型"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "USA"
msgstr "美国"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"无法从给出的值中创建补丁。\n"
"项目未修正。"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将输入的 AR 代码的第 %u 行作为加密或解密的代码分析。请检查是否输入正"
"确。\n"
"是否忽略此行继续分析?"
#: Source/Core/DolphinWX/FrameTools.cpp:530
#, c-format
msgid "Undefined %i"
msgstr "未定义的 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:504
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Undo Load State"
msgstr "撤销载入状态"
#: Source/Core/DolphinWX/FrameTools.cpp:505
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Undo Save State"
msgstr "撤销保存状态"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723
msgid "Unexpected 0x80 call? Aborting..."
msgstr "意外的 0x80 呼叫? 正在中止..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
#: Source/Core/DolphinWX/ISOProperties.cpp:171
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVDInterface.cpp:1299
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知 DVD 命令 %08x - 致命错误"
#: Source/Core/Common/SysConf.cpp:148
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的项目类型 %i 在 SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:810
#, c-format
msgid "Unknown error %x"
msgstr "未知错误 %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "未知存储卡错误。"
#: Source/Core/Core/NetPlayClient.cpp:488
#, c-format
msgid "Unknown message received with id : %d"
msgstr "收到未知的消息ID %d"
#: Source/Core/Core/NetPlayServer.cpp:647
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "收到未知的消息ID%d 来自玩家:%d 剔除玩家!"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:194
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96
msgid "Update"
msgstr "更新"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wiimote"
msgstr "直握 Wii 控制器"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Use 3D Preset 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Use 3D Preset 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Use 3D Preset 3"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Use Fullscreen"
msgstr "全屏显示"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35
msgid "Use Hex"
msgstr "使用十六进制"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "使用 PAL60 模式 (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100
msgid "Use Panic Handlers"
msgstr "使用警告程序"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"使用精确度较低的算法计算深度值。 \n"
"在一些游戏中将导致问题但可能带来可观的提速,\n"
"取决于游戏和/或你的GPU。\n"
"\n"
"如果不能确定,请勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "使用双眼单深度缓冲,部分游戏需要。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:573
msgid "Utility"
msgstr "实用扩展"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:291
msgid "Value"
msgstr "值"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:293
msgid "Value (double)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:292
#, fuzzy
msgid "Value (float)"
msgstr "值: "
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "值:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32
msgid "Value: "
msgstr "值: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:90
msgid "Various Statistics"
msgstr "各项统计数据"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "详细"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:513
msgid "Virtual"
msgstr "虚拟"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Volume Down"
msgstr "减小音量"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Toggle Mute"
msgstr "静音切换"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Up"
msgstr "增大音量"
#: Source/Core/DiscIO/NANDContentLoader.cpp:402
#: Source/Core/DiscIO/NANDContentLoader.cpp:426
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD 安装失败: 创建 %s 错误"
#: Source/Core/DiscIO/NANDContentLoader.cpp:441
msgid "WAD installation failed: error creating ticket"
msgstr "WAD 安装失败:创建标签错误"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"等待场消隐期以减少撕裂。\n"
"模拟速度低于 100% 时会降低性能。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1305
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:94
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:58
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:309
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - 正在错误的终端模式下开始 DOL"
#: Source/Core/Core/Boot/Boot.cpp:245
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - 正在错误的终端模式下开始 ISO"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:608
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告! 我们建议您备份以下文件夹中的所有文件:\n"
"%s\n"
"现在继续吗?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:540
#, fuzzy, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr "警告:格子 BAT 数 %d 与已载入的文件头 %d 不匹配"
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告: 这会覆盖以下文件夹中与您的存储卡里文件同名的任何已有存档:\n"
"%s\n"
"要继续吗?"
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"警告: 您读取的存档在当前影片结束之后。 (字节%u > %u) (帧%u > %u) 。您需要读取"
"另一个存档方可继续,或关闭只读模式再读取此状态存档。"
#: Source/Core/Core/Movie.cpp:928
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"警告: 您读取的存档影片已结束在存档的当前帧之前(字节%u < %u) (帧%u < %u)。您需"
"要读取另一个存档方可继续。"
#: Source/Core/Core/Movie.cpp:968
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"警告: 您读取的存档在 %d (0x%X) 字节处与影片不匹配。您需要读取另一个存档方可继"
"续,或关闭只读模式再读取此状态存档。否则将可能发生不同步。"
#: Source/Core/Core/Movie.cpp:978
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"警告: 您所读取存档的第%d帧与影片不匹配。您需要读取另一个存档方可继续或关闭"
"只读模式再读取此状态存档。否则将可能发生不同步。\n"
"\n"
"更多信息: 当前影片长度为%d帧而状态存档的影片长度为%d帧。\n"
"\n"
"在第%d帧当前影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"在第%d帧状态存档的影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:99
#: Source/Core/AudioCommon/WaveFile.cpp:122
msgid "WaveFileWriter - file not open."
msgstr "波形文件写入器 - 文件未打开."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Whammy"
msgstr "颤音"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:424
msgid "Widescreen Hack"
msgstr "宽屏修正"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Width"
msgstr "宽度"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Wii Console"
msgstr "Wii 控制台"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr "Wii NAND 根目录:"
#: Source/Core/DolphinWX/FrameTools.cpp:1451
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存档文件 (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:71
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 不能从文件读取"
#: Source/Core/Core/HW/Wiimote.cpp:19
msgid "Wiimote"
msgstr "Wii控制器"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:58
msgid "Wiimote "
msgstr "Wii 控制器"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:218
#, c-format
msgid "Wiimote %i"
msgstr "Wii 控制器 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1561
#, c-format
msgid "Wiimote %i %s"
msgstr "Wii 控制器 %i %s"
#: Source/Core/DolphinWX/Main.cpp:493
msgid "Wiimote Connected"
msgstr "Wii 控制器已连接"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:343
msgid "Wiimote Motor"
msgstr "Wii 控制器马达"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wiimotes"
msgstr "Wii 控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "左 Windows"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "菜单键"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "右 Windows"
#: Source/Core/DolphinWX/LogWindow.cpp:119
msgid "Word Wrap"
msgstr "自动换行"
#: Source/Core/DolphinWX/ISOProperties.cpp:964
#: Source/Core/DolphinWX/ISOProperties.cpp:1246
#: Source/Core/DolphinWX/GameListCtrl.cpp:1064
#: Source/Core/DolphinWX/GameListCtrl.cpp:1210
#: Source/Core/DolphinWX/FrameTools.cpp:1504
msgid "Working..."
msgstr "工作中..."
#: Source/Core/DolphinWX/ISOProperties.cpp:167
msgid "World"
msgstr "全球"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:205
#, fuzzy
msgid "Write memcards/SD"
msgstr "写入存储卡 (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "写入到控制台"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "写入到文件"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "写入到窗口"
#: Source/Core/DolphinWX/TASInputDlg.cpp:426
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
msgid "XF register "
msgstr "XF 寄存器"
#: Source/Core/DolphinWX/TASInputDlg.cpp:427
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "你不能关闭含有页面的面板。"
#: Source/Core/VideoCommon/AVIDump.cpp:222
msgid ""
"You have resized the window while dumping frames.\n"
"Nothing can be done to handle this properly.\n"
"Your video will likely be broken."
msgstr ""
"在转储帧时你调整了窗口大小,这将无法正确处理。\n"
"你的视频可能会损坏。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "您必须选择一个游戏!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65
msgid "You must enter a name."
msgstr "您必须输入一个名称。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:303
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必须输入一个有效的十进制、十六进制或八进制值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:695
msgid "You must enter a valid profile name."
msgstr "您必须输入一个有效的预设名称。"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "您必须重新启动 Dolphin 以使改动生效。"
#: Source/Core/Core/DSP/DSPCore.cpp:70
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"您的DSP ROM校检不正确。\n"
"是否要现在停止以处理这个问题?\n"
"如果选择“否”,声音可能会出现混乱。"
#: Source/Core/Core/ConfigManager.cpp:715
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"您的 GCM/ISO 文件似乎是无效的 (无效的国家)。\n"
"是否要使用 PAL 地区继续?"
#: Source/Core/Common/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"您的 SYSCONF 文件大小不正确。\n"
"正确的大小为 0x%04x (但您的是 0x%04<PRIx64>)\n"
"是否要生成一个新的?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:428
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:882
msgid "Zero 3 code not supported"
msgstr "Zero 3 代码不支持"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Dophin 未知的无地址代码: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:496
#: Source/Core/DolphinWX/InputConfigDiag.cpp:540
msgid "[ waiting ]"
msgstr "[ 等待中 ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[故障中]\n"
"高亮显示 EFB 所复制的区域。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "应用程序载入器 (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "auto"
msgstr "自动"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "fake-completion"
msgstr "Fake-completion"
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid "none"
msgstr "无"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:953
msgid "s"
msgstr "s"
#: Source/Core/DolphinWX/ISOProperties.cpp:1210
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute 在应用运行时返回了 -1 "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "| OR"
msgstr "| 或"
#~ msgid "%d samples"
#~ msgstr "%d 采样"
#~ msgid "%d samples (quality level %d)"
#~ msgstr "%d 采样 (质量等级 %d)"
#~ msgid "Audio settings"
#~ msgstr "音频设置"
#~ msgid "C-Stick"
#~ msgstr "C-摇杆"
#~ msgid "Configure Pads"
#~ msgstr "设置手柄"
#~ msgid "Could not initialize backend %s."
#~ msgstr "无法初始化后端 %s。"
#~ msgid "Disable Destination Alpha"
#~ msgstr "禁用目标 Alpha"
#~ msgid ""
#~ "Disables emulation of a hardware feature called destination alpha, which "
#~ "is used in many games for various graphical effects.\n"
#~ "This has no performance impact on D3D and desktop OpenGL, but on OpenGL "
#~ "ES this is rendered in two passes, which has a minor but noticeable "
#~ "performance impact.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "禁用对名为目标 Alpha 的硬件功能的模拟,许多游戏\n"
#~ "使用该功能产生多种图像效果。\n"
#~ "这对 D3D 和 OpenGL 没有影响,但它在 OpenGL ES 中会渲染两次。\n"
#~ "\n"
#~ "如果不能确定,请不要勾选此项。"
#~ msgid "Hardware rasterization"
#~ msgstr "硬件光栅处理"
#~ msgid "Insert Encrypted or Decrypted code here..."
#~ msgstr "在这里插入加密的或者解密的代码..."
#~ msgid "Insert name here..."
#~ msgstr "在这里插入名称……"
#~ msgid ""
#~ "Memory Card Manager WARNING-Make backups before using, should be fixed "
#~ "but could mangle stuff!"
#~ msgstr "存储卡管理器 【注意】使用前先备份,进行过修复但仍有可能损坏数据!"
#~ msgid "Pad "
#~ msgstr "手柄"
#~ msgid "Previous Value"
#~ msgstr "上一个值"
#~ msgid "Search Filter"
#~ msgstr "搜索过滤"
#~ msgid ""
#~ "Skip GPU synchronizing on EFB copies. Causes graphical defects in a small "
#~ "number of games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "跳过 GPU 对 EFB 副本的同步。在个别游戏中导致图像缺陷。\n"
#~ "\n"
#~ "如果没有把握,请勾选此项。"
#~ msgid ""
#~ "This version of Dolphin was downloaded from a website stealing money from "
#~ "developers of the emulator. Please download Dolphin from the official "
#~ "website instead: https://dolphin-emu.org/"
#~ msgstr ""
#~ "该版本的 Dolphin 不是从官网下载的,请到 https://dolphin-emu.org/ 下载 "
#~ "Dolphin."
#~ msgid "Toggle IR"
#~ msgstr "切换内部分辨率"
#~ msgid "Unofficial version detected"
#~ msgstr "检测到非官方版本"