dolphin/Source/Core/AudioCommon/AudioCommon.cpp
Miksel12 ee8226cc1b Set Cubeb as default on Windows
Cubeb and Xaudio2 are identical in features while Cubeb has lower
latency and is still actively being worked on.
2019-05-11 14:22:03 +02:00

242 lines
6.6 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/AlsaSoundStream.h"
#include "AudioCommon/CubebStream.h"
#include "AudioCommon/Mixer.h"
#include "AudioCommon/NullSoundStream.h"
#include "AudioCommon/OpenALStream.h"
#include "AudioCommon/OpenSLESStream.h"
#include "AudioCommon/PulseAudioStream.h"
#include "AudioCommon/WASAPIStream.h"
#include "AudioCommon/XAudio2Stream.h"
#include "AudioCommon/XAudio2_7Stream.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
std::unique_ptr<SoundStream> g_sound_stream;
static bool s_audio_dump_start = false;
static bool s_sound_stream_running = false;
namespace AudioCommon
{
static const int AUDIO_VOLUME_MIN = 0;
static const int AUDIO_VOLUME_MAX = 100;
void InitSoundStream()
{
std::string backend = SConfig::GetInstance().sBackend;
if (backend == BACKEND_CUBEB)
g_sound_stream = std::make_unique<CubebStream>();
else if (backend == BACKEND_OPENAL && OpenALStream::isValid())
g_sound_stream = std::make_unique<OpenALStream>();
else if (backend == BACKEND_NULLSOUND)
g_sound_stream = std::make_unique<NullSound>();
else if (backend == BACKEND_XAUDIO2)
{
if (XAudio2::isValid())
g_sound_stream = std::make_unique<XAudio2>();
else if (XAudio2_7::isValid())
g_sound_stream = std::make_unique<XAudio2_7>();
}
else if (backend == BACKEND_ALSA && AlsaSound::isValid())
g_sound_stream = std::make_unique<AlsaSound>();
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
g_sound_stream = std::make_unique<PulseAudio>();
else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
g_sound_stream = std::make_unique<OpenSLESStream>();
else if (backend == BACKEND_WASAPI && WASAPIStream::isValid())
g_sound_stream = std::make_unique<WASAPIStream>();
if (!g_sound_stream || !g_sound_stream->Init())
{
WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
BACKEND_NULLSOUND);
g_sound_stream = std::make_unique<NullSound>();
}
UpdateSoundStream();
SetSoundStreamRunning(true);
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
}
void ShutdownSoundStream()
{
INFO_LOG(AUDIO, "Shutting down sound stream");
if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
SetSoundStreamRunning(false);
g_sound_stream.reset();
INFO_LOG(AUDIO, "Done shutting down sound stream");
}
std::string GetDefaultSoundBackend()
{
std::string backend = BACKEND_NULLSOUND;
#if defined ANDROID
backend = BACKEND_OPENSLES;
#elif defined __linux__
if (AlsaSound::isValid())
backend = BACKEND_ALSA;
#elif defined(__APPLE__) || defined(_WIN32)
backend = BACKEND_CUBEB;
#endif
return backend;
}
std::vector<std::string> GetSoundBackends()
{
std::vector<std::string> backends;
backends.push_back(BACKEND_NULLSOUND);
backends.push_back(BACKEND_CUBEB);
if (XAudio2_7::isValid() || XAudio2::isValid())
backends.push_back(BACKEND_XAUDIO2);
if (AlsaSound::isValid())
backends.push_back(BACKEND_ALSA);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
if (OpenALStream::isValid())
backends.push_back(BACKEND_OPENAL);
if (OpenSLESStream::isValid())
backends.push_back(BACKEND_OPENSLES);
if (WASAPIStream::isValid())
backends.push_back(BACKEND_WASAPI);
return backends;
}
bool SupportsDPL2Decoder(const std::string& backend)
{
#ifndef __APPLE__
if (backend == BACKEND_OPENAL)
return true;
#endif
if (backend == BACKEND_CUBEB)
return true;
if (backend == BACKEND_PULSEAUDIO)
return true;
if (backend == BACKEND_XAUDIO2)
return true;
return false;
}
bool SupportsLatencyControl(const std::string& backend)
{
return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
}
bool SupportsVolumeChanges(const std::string& backend)
{
// FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2 ||
backend == BACKEND_WASAPI;
}
void UpdateSoundStream()
{
if (g_sound_stream)
{
int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
g_sound_stream->SetVolume(volume);
}
}
void SetSoundStreamRunning(bool running)
{
if (!g_sound_stream)
return;
if (s_sound_stream_running == running)
return;
s_sound_stream_running = running;
if (g_sound_stream->SetRunning(running))
return;
if (running)
ERROR_LOG(AUDIO, "Error starting stream.");
else
ERROR_LOG(AUDIO, "Error stopping stream.");
}
void SendAIBuffer(const short* samples, unsigned int num_samples)
{
if (!g_sound_stream)
return;
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
Mixer* pMixer = g_sound_stream->GetMixer();
if (pMixer && samples)
{
pMixer->PushSamples(samples, num_samples);
}
g_sound_stream->Update();
}
void StartAudioDump()
{
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
s_audio_dump_start = true;
}
void StopAudioDump()
{
if (!g_sound_stream)
return;
g_sound_stream->GetMixer()->StopLogDTKAudio();
g_sound_stream->GetMixer()->StopLogDSPAudio();
s_audio_dump_start = false;
}
void IncreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool& isMuted = SConfig::GetInstance().m_IsMuted;
isMuted = !isMuted;
UpdateSoundStream();
}
} // namespace AudioCommon