dolphin/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
2019-04-06 12:27:30 +02:00

374 lines
14 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
#include <QCheckBox>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QSignalBlocker>
#include <QSpinBox>
#include <QTabWidget>
#include "Core/Config/NetplaySettings.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Settings.h"
#include "UICommon/NetPlayIndex.h"
NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
{
setWindowTitle(tr("NetPlay Setup"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
CreateMainLayout();
bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
#ifdef USE_UPNP
bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
m_host_upnp->setChecked(use_upnp);
#endif
m_nickname_edit->setText(QString::fromStdString(nickname));
m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1);
m_connect_port_box->setValue(connect_port);
m_host_port_box->setValue(host_port);
m_host_force_port_box->setValue(host_listen_port);
m_host_force_port_box->setEnabled(false);
m_host_server_browser->setChecked(use_index);
m_host_server_region->setEnabled(use_index);
m_host_server_region->setCurrentIndex(
m_host_server_region->findData(QString::fromStdString(index_region)));
m_host_server_name->setEnabled(use_index);
m_host_server_name->setText(QString::fromStdString(index_name));
m_host_server_password->setEnabled(use_index);
m_host_server_password->setText(QString::fromStdString(index_password));
m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit);
m_host_chunked_upload_limit_box->setValue(chunked_upload_limit);
m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit);
OnConnectionTypeChanged(m_connection_type->currentIndex());
ConnectWidgets();
}
void NetPlaySetupDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_button_box = new QDialogButtonBox(QDialogButtonBox::Cancel);
m_nickname_edit = new QLineEdit;
m_connection_type = new QComboBox;
m_reset_traversal_button = new QPushButton(tr("Reset Traversal Settings"));
m_tab_widget = new QTabWidget;
// Connection widget
auto* connection_widget = new QWidget;
auto* connection_layout = new QGridLayout;
m_ip_label = new QLabel;
m_ip_edit = new QLineEdit;
m_connect_port_label = new QLabel(tr("Port:"));
m_connect_port_box = new QSpinBox;
m_connect_button = new QPushButton(tr("Connect"));
m_connect_port_box->setMaximum(65535);
connection_layout->addWidget(m_ip_label, 0, 0);
connection_layout->addWidget(m_ip_edit, 0, 1);
connection_layout->addWidget(m_connect_port_label, 0, 2);
connection_layout->addWidget(m_connect_port_box, 0, 3);
connection_layout->addWidget(
new QLabel(
tr("ALERT:\n\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay."
" Disable Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n")),
1, 0, -1, -1);
connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);
connection_widget->setLayout(connection_layout);
// Host widget
auto* host_widget = new QWidget;
auto* host_layout = new QGridLayout;
m_host_port_label = new QLabel(tr("Port:"));
m_host_port_box = new QSpinBox;
m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
m_host_force_port_box = new QSpinBox;
m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
m_host_chunked_upload_limit_box = new QSpinBox;
m_host_server_browser = new QCheckBox(tr("Show in server browser"));
m_host_server_name = new QLineEdit;
m_host_server_password = new QLineEdit;
m_host_server_region = new QComboBox;
#ifdef USE_UPNP
m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
#endif
m_host_games = new QListWidget;
m_host_button = new QPushButton(tr("Host"));
m_host_port_box->setMaximum(65535);
m_host_force_port_box->setMaximum(65535);
m_host_chunked_upload_limit_box->setRange(1, 1000000);
m_host_chunked_upload_limit_box->setSingleStep(100);
m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps"));
m_host_chunked_upload_limit_check->setToolTip(tr(
"This will limit the speed of chunked uploading per client, which is used for save sync."));
m_host_server_name->setToolTip(tr("Name of your session shown in the server browser"));
m_host_server_name->setPlaceholderText(tr("Name"));
m_host_server_password->setToolTip(tr("Password for joining your game (leave empty for none)"));
m_host_server_password->setPlaceholderText(tr("Password"));
for (const auto& region : NetPlayIndex::GetRegions())
{
m_host_server_region->addItem(
tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
QString::fromStdString(region.first));
}
host_layout->addWidget(m_host_port_label, 0, 0);
host_layout->addWidget(m_host_port_box, 0, 1);
#ifdef USE_UPNP
host_layout->addWidget(m_host_upnp, 0, 2);
#endif
host_layout->addWidget(m_host_server_browser, 1, 0);
host_layout->addWidget(m_host_server_region, 1, 1);
host_layout->addWidget(m_host_server_name, 1, 2);
host_layout->addWidget(m_host_server_password, 1, 3);
host_layout->addWidget(m_host_games, 2, 0, 1, -1);
host_layout->addWidget(m_host_force_port_check, 3, 0);
host_layout->addWidget(m_host_force_port_box, 3, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_chunked_upload_limit_check, 4, 0);
host_layout->addWidget(m_host_chunked_upload_limit_box, 4, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_button, 4, 3, 2, 1, Qt::AlignRight);
host_widget->setLayout(host_layout);
m_connection_type->addItem(tr("Direct Connection"));
m_connection_type->addItem(tr("Traversal Server"));
m_main_layout->addWidget(new QLabel(tr("Connection Type:")), 0, 0);
m_main_layout->addWidget(m_connection_type, 0, 1);
m_main_layout->addWidget(m_reset_traversal_button, 0, 2);
m_main_layout->addWidget(new QLabel(tr("Nickname:")), 1, 0);
m_main_layout->addWidget(m_nickname_edit, 1, 1);
m_main_layout->addWidget(m_tab_widget, 2, 0, 1, -1);
m_main_layout->addWidget(m_button_box, 3, 0, 1, -1);
// Tabs
m_tab_widget->addTab(connection_widget, tr("Connect"));
m_tab_widget->addTab(host_widget, tr("Host"));
setLayout(m_main_layout);
}
void NetPlaySetupDialog::ConnectWidgets()
{
connect(m_connection_type, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
this, &NetPlaySetupDialog::OnConnectionTypeChanged);
connect(m_nickname_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
// Connect widget
connect(m_ip_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
connect(m_connect_port_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlaySetupDialog::SaveSettings);
// Host widget
connect(m_host_port_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlaySetupDialog::SaveSettings);
connect(m_host_games, static_cast<void (QListWidget::*)(int)>(&QListWidget::currentRowChanged),
[this](int index) {
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
m_host_games->item(index)->text());
});
connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
connect(m_host_force_port_check, &QCheckBox::toggled,
[this](bool value) { m_host_force_port_box->setEnabled(value); });
connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) {
m_host_chunked_upload_limit_box->setEnabled(value);
SaveSettings();
});
connect(m_host_chunked_upload_limit_box,
static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlaySetupDialog::SaveSettings);
#ifdef USE_UPNP
connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
#endif
connect(m_connect_button, &QPushButton::clicked, this, &QDialog::accept);
connect(m_host_button, &QPushButton::clicked, this, &QDialog::accept);
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_reset_traversal_button, &QPushButton::clicked, this,
&NetPlaySetupDialog::ResetTraversalHost);
connect(m_host_server_browser, &QCheckBox::toggled, this, [this](bool value) {
m_host_server_region->setEnabled(value);
m_host_server_name->setEnabled(value);
m_host_server_password->setEnabled(value);
});
}
void NetPlaySetupDialog::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString());
Config::SetBaseOrCurrent(m_connection_type->currentIndex() == 0 ? Config::NETPLAY_ADDRESS :
Config::NETPLAY_HOST_CODE,
m_ip_edit->text().toStdString());
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT,
static_cast<u16>(m_connect_port_box->value()));
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_PORT, static_cast<u16>(m_host_port_box->value()));
#ifdef USE_UPNP
Config::SetBaseOrCurrent(Config::NETPLAY_USE_UPNP, m_host_upnp->isChecked());
#endif
if (m_host_force_port_check->isChecked())
Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
static_cast<u16>(m_host_force_port_box->value()));
Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_check->isChecked());
Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_box->value());
Config::SetBaseOrCurrent(Config::NETPLAY_USE_INDEX, m_host_server_browser->isChecked());
Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_REGION,
m_host_server_region->currentData().toString().toStdString());
Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_NAME, m_host_server_name->text().toStdString());
Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_PASSWORD,
m_host_server_password->text().toStdString());
}
void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
{
m_connect_port_box->setHidden(index != 0);
m_connect_port_label->setHidden(index != 0);
m_host_port_label->setHidden(index != 0);
m_host_port_box->setHidden(index != 0);
#ifdef USE_UPNP
m_host_upnp->setHidden(index != 0);
#endif
m_host_force_port_check->setHidden(index == 0);
m_host_force_port_box->setHidden(index == 0);
m_reset_traversal_button->setHidden(index == 0);
std::string address =
index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE);
m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
m_ip_edit->setText(QString::fromStdString(address));
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE,
std::string(index == 0 ? "direct" : "traversal"));
}
void NetPlaySetupDialog::show()
{
PopulateGameList();
QDialog::show();
}
void NetPlaySetupDialog::accept()
{
SaveSettings();
if (m_tab_widget->currentIndex() == 0)
{
emit Join();
}
else
{
auto items = m_host_games->selectedItems();
if (items.empty())
{
ModalMessageBox::critical(this, tr("Error"), tr("You must select a game to host!"));
return;
}
if (m_host_server_browser->isChecked() && m_host_server_name->text().isEmpty())
{
ModalMessageBox::critical(this, tr("Error"), tr("You must provide a name for your session!"));
return;
}
emit Host(items[0]->text());
}
}
void NetPlaySetupDialog::PopulateGameList()
{
QSignalBlocker blocker(m_host_games);
m_host_games->clear();
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
auto title = m_game_list_model->GetUniqueIdentifier(i);
auto path = m_game_list_model->GetPath(i);
auto* item = new QListWidgetItem(title);
item->setData(Qt::UserRole, path);
m_host_games->addItem(item);
}
m_host_games->sortItems();
QString selected_game = Settings::GetQSettings()
.value(QStringLiteral("netplay/hostgame"), QStringLiteral(""))
.toString();
auto find_list = m_host_games->findItems(selected_game, Qt::MatchFlag::MatchExactly);
if (find_list.count() > 0)
m_host_games->setCurrentItem(find_list[0]);
}
void NetPlaySetupDialog::ResetTraversalHost()
{
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER,
Config::NETPLAY_TRAVERSAL_SERVER.default_value);
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT,
Config::NETPLAY_TRAVERSAL_PORT.default_value);
ModalMessageBox::information(
this, tr("Reset Traversal Server"),
tr("Reset Traversal Server to %1:%2")
.arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.default_value),
QString::number(Config::NETPLAY_TRAVERSAL_PORT.default_value)));
}