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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "VideoCommon/PixelShaderGen.h"
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namespace UberShader
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{
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#pragma pack(1)
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struct vertex_ubershader_uid_data
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{
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u32 num_texgens : 4;
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u32 NumValues() const { return sizeof(vertex_ubershader_uid_data); }
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};
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#pragma pack()
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using VertexShaderUid = ShaderUid<vertex_ubershader_uid_data>;
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VertexShaderUid GetVertexShaderUid();
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ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config,
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const vertex_ubershader_uid_data* uid_data);
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void EnumerateVertexShaderUids(const std::function<void(const VertexShaderUid&)>& callback);
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} // namespace UberShader
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template <>
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struct fmt::formatter<UberShader::vertex_ubershader_uid_data>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const UberShader::vertex_ubershader_uid_data& uid, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(), "Vertex UberShader for {} texgens", uid.num_texgens);
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}
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};
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