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0bcd3c79bb
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways. Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "Common/Inline.h"
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#include "Common/Swap.h"
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extern const u8* g_video_buffer_read_ptr;
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extern u8* g_vertex_manager_write_ptr;
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DOLPHIN_FORCE_INLINE void DataSkip(u32 skip)
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{
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g_video_buffer_read_ptr += skip;
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}
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// probably unnecessary
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template <int count>
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DOLPHIN_FORCE_INLINE void DataSkip()
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{
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g_video_buffer_read_ptr += count;
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE T DataPeek(int _uOffset, const u8* bufp = g_video_buffer_read_ptr)
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{
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T result;
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std::memcpy(&result, &bufp[_uOffset], sizeof(T));
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return Common::FromBigEndian(result);
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE T DataRead(const u8** bufp = &g_video_buffer_read_ptr)
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{
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auto const result = DataPeek<T>(0, *bufp);
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*bufp += sizeof(T);
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return result;
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}
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DOLPHIN_FORCE_INLINE u32 DataReadU32Unswapped()
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{
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u32 result;
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std::memcpy(&result, g_video_buffer_read_ptr, sizeof(u32));
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g_video_buffer_read_ptr += sizeof(u32);
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return result;
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}
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DOLPHIN_FORCE_INLINE const u8* DataGetPosition()
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{
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return g_video_buffer_read_ptr;
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE void DataWrite(T data)
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{
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std::memcpy(g_vertex_manager_write_ptr, &data, sizeof(T));
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g_vertex_manager_write_ptr += sizeof(T);
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}
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