mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
88526be3b5
Fix IniFile to use string& instead of char*
150 lines
5.5 KiB
C++
150 lines
5.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <set>
|
|
#include <vector>
|
|
|
|
#include "StringUtil.h"
|
|
|
|
struct CaseInsensitiveStringCompare
|
|
{
|
|
bool operator() (const std::string& a, const std::string& b) const
|
|
{
|
|
return strcasecmp(a.c_str(), b.c_str()) < 0;
|
|
}
|
|
};
|
|
|
|
class IniFile
|
|
{
|
|
public:
|
|
class Section
|
|
{
|
|
friend class IniFile;
|
|
|
|
public:
|
|
Section() {}
|
|
Section(const std::string& _name) : name(_name) {}
|
|
|
|
bool Exists(const std::string& key) const;
|
|
bool Delete(const std::string& key);
|
|
|
|
void Set(const std::string& key, const std::string& newValue);
|
|
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
|
|
|
|
bool Get(const std::string& key, std::string* value, const std::string& defaultValue = NULL_STRING);
|
|
|
|
void Set(const std::string& key, u32 newValue) {
|
|
Set(key, StringFromFormat("0x%08x", newValue));
|
|
}
|
|
void Set(const std::string& key, float newValue) {
|
|
Set(key, StringFromFormat("%f", newValue));
|
|
}
|
|
void Set(const std::string& key, const float newValue, const float defaultValue);
|
|
void Set(const std::string& key, double newValue) {
|
|
Set(key, StringFromFormat("%f", newValue));
|
|
}
|
|
|
|
void Set(const std::string& key, int newValue, int defaultValue);
|
|
void Set(const std::string& key, int newValue) {
|
|
Set(key, StringFromInt(newValue));
|
|
}
|
|
|
|
void Set(const std::string& key, bool newValue, bool defaultValue);
|
|
void Set(const std::string& key, bool newValue) {
|
|
Set(key, StringFromBool(newValue));
|
|
}
|
|
void Set(const std::string& key, const std::vector<std::string>& newValues);
|
|
|
|
bool Get(const std::string& key, int* value, int defaultValue = 0);
|
|
bool Get(const std::string& key, u32* value, u32 defaultValue = 0);
|
|
bool Get(const std::string& key, bool* value, bool defaultValue = false);
|
|
bool Get(const std::string& key, float* value, float defaultValue = false);
|
|
bool Get(const std::string& key, double* value, double defaultValue = false);
|
|
bool Get(const std::string& key, std::vector<std::string>& values);
|
|
|
|
bool operator < (const Section& other) const {
|
|
return name < other.name;
|
|
}
|
|
|
|
protected:
|
|
std::string name;
|
|
|
|
std::vector<std::string> keys_order;
|
|
std::map<std::string, std::string, CaseInsensitiveStringCompare> values;
|
|
|
|
std::vector<std::string> lines;
|
|
};
|
|
|
|
/**
|
|
* Loads sections and keys.
|
|
* @param filename filename of the ini file which should be loaded
|
|
* @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased.
|
|
* @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly
|
|
* @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system.
|
|
*/
|
|
bool Load(const std::string& filename, bool keep_current_data = false);
|
|
|
|
bool Save(const std::string& filename);
|
|
|
|
// Returns true if key exists in section
|
|
bool Exists(const std::string& sectionName, const std::string& key) const;
|
|
|
|
// TODO: Get rid of these, in favor of the Section ones.
|
|
void Set(const std::string& sectionName, const std::string& key, const std::string& newValue) {
|
|
GetOrCreateSection(sectionName)->Set(key, newValue);
|
|
}
|
|
void Set(const std::string& sectionName, const std::string& key, int newValue) {
|
|
GetOrCreateSection(sectionName)->Set(key, newValue);
|
|
}
|
|
void Set(const std::string& sectionName, const std::string& key, u32 newValue) {
|
|
GetOrCreateSection(sectionName)->Set(key, newValue);
|
|
}
|
|
void Set(const std::string& sectionName, const std::string& key, bool newValue) {
|
|
GetOrCreateSection(sectionName)->Set(key, newValue);
|
|
}
|
|
void Set(const std::string& sectionName, const std::string& key, const std::vector<std::string>& newValues) {
|
|
GetOrCreateSection(sectionName)->Set(key, newValues);
|
|
}
|
|
|
|
// TODO: Get rid of these, in favor of the Section ones.
|
|
bool Get(const std::string& sectionName, const std::string& key, int* value, int defaultValue = 0);
|
|
bool Get(const std::string& sectionName, const std::string& key, u32* value, u32 defaultValue = 0);
|
|
bool Get(const std::string& sectionName, const std::string& key, bool* value, bool defaultValue = false);
|
|
bool Get(const std::string& sectionName, const std::string& key, std::vector<std::string>& values);
|
|
bool Get(const std::string& sectionName, const std::string& key, std::string* value, const std::string& defaultValue = NULL_STRING);
|
|
|
|
template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T value)
|
|
{
|
|
if (Exists(sectionName, key))
|
|
return Get(sectionName, key, value);
|
|
return false;
|
|
}
|
|
|
|
bool GetKeys(const std::string& sectionName, std::vector<std::string>& keys) const;
|
|
|
|
void SetLines(const std::string& sectionName, const std::vector<std::string> &lines);
|
|
bool GetLines(const std::string& sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const;
|
|
|
|
bool DeleteKey(const std::string& sectionName, const std::string& key);
|
|
bool DeleteSection(const std::string& sectionName);
|
|
|
|
void SortSections();
|
|
|
|
Section* GetOrCreateSection(const std::string& section);
|
|
|
|
private:
|
|
std::vector<Section> sections;
|
|
|
|
const Section* GetSection(const std::string& section) const;
|
|
Section* GetSection(const std::string& section);
|
|
std::string* GetLine(const std::string& section, const std::string& key);
|
|
void CreateSection(const std::string& section);
|
|
|
|
static const std::string& NULL_STRING;
|
|
};
|