mirror of
https://github.com/dolphin-emu/dolphin.git
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358 lines
13 KiB
C++
358 lines
13 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/WiimoteControllersWidget.h"
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#include <QApplication>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QScreen>
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#include <QVBoxLayout>
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#include <map>
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#include <optional>
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#include "Common/Config/Config.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/WiimoteSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "Core/NetPlayProto.h"
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#include "Core/System.h"
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#include "Core/WiiUtils.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/SetWindowDecorations.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/UICommon.h"
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WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::ConfigChanged, this,
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[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[this](Core::State state) { LoadSettings(state); });
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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}
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void WiimoteControllersWidget::UpdateBluetoothAvailableStatus()
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{
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m_bluetooth_unavailable->setHidden(WiimoteReal::IsScannerReady());
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}
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static int GetRadioButtonIndicatorWidth()
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{
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const QStyle* style = QApplication::style();
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QStyleOptionButton opt;
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// TODO: why does the macOS style act different? Is it because of the magic with
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// Cocoa widgets it does behind the scenes?
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if (style->objectName() == QStringLiteral("macintosh"))
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return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
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return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
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}
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static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
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{
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// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
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int hspacing = layout->horizontalSpacing();
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if (hspacing >= 0)
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return hspacing;
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// According to docs, this is the fallback if horizontalSpacing() isn't set.
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auto style = layout->parentWidget()->style();
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hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
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// works.
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float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
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#ifdef __APPLE__
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// TODO is this still required?
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hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
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if (hspacing >= 0)
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return hspacing;
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#endif
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// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
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return pixel_ratio * 6;
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}
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void WiimoteControllersWidget::CreateLayout()
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{
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m_wiimote_layout = new QGridLayout();
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter"));
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m_wiimote_sync = new NonDefaultQPushButton(tr("Sync"));
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m_wiimote_reset = new NonDefaultQPushButton(tr("Reset"));
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m_wiimote_refresh = new NonDefaultQPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter"));
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m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning"));
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m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board"));
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m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
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m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers"));
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m_wiimote_layout->setVerticalSpacing(7);
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m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
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GetLayoutHorizontalSpacing(m_wiimote_layout));
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m_wiimote_layout->setColumnStretch(2, 1);
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// Passthrough BT
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m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
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int sync_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
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int reset_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
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// Emulated BT
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m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1));
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auto* wm_box = m_wiimote_boxes[i] = new QComboBox();
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auto* wm_button = m_wiimote_buttons[i] = new NonDefaultQPushButton(tr("Configure"));
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for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")})
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wm_box->addItem(item);
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int wm_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(wm_label, wm_row, 1);
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m_wiimote_layout->addWidget(wm_box, wm_row, 2);
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m_wiimote_layout->addWidget(wm_button, wm_row, 3);
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}
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m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1);
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int continuous_scanning_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3);
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m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
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m_bluetooth_unavailable = new QLabel(tr("A supported Bluetooth device could not be found.\n"
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"You must manually connect your Wii Remote."));
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m_wiimote_layout->addWidget(m_bluetooth_unavailable, m_wiimote_layout->rowCount(), 1, 1, -1);
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auto* layout = new QVBoxLayout;
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setAlignment(Qt::AlignTop);
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layout->addWidget(m_wiimote_box);
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setLayout(layout);
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}
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void WiimoteControllersWidget::ConnectWidgets()
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{
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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});
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connect(m_wiimote_ciface, &QCheckBox::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange();
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});
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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});
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connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_speaker_data, &QCheckBox::toggled, this,
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&WiimoteControllersWidget::SaveSettings);
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connect(m_wiimote_sync, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed);
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connect(m_wiimote_reset, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnBluetoothPassthroughResetPressed);
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connect(m_wiimote_refresh, &QPushButton::clicked, this,
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&WiimoteControllersWidget::OnWiimoteRefreshPressed);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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connect(m_wiimote_boxes[i], &QComboBox::currentIndexChanged, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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});
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connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
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[this, i] { OnWiimoteConfigure(i); });
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}
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}
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void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed()
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{
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const auto ios = Core::System::GetInstance().GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(
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this, tr("Warning"),
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tr("Saved Wii Remote pairings can only be reset when a Wii game is running."));
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return;
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}
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auto device = WiiUtils::GetBluetoothRealDevice();
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if (device != nullptr)
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device->TriggerSyncButtonHeldEvent();
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}
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void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed()
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{
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const auto ios = Core::System::GetInstance().GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(this, tr("Warning"),
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tr("A sync can only be triggered when a Wii game is running."));
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return;
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}
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auto device = WiiUtils::GetBluetoothRealDevice();
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if (device != nullptr)
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device->TriggerSyncButtonPressedEvent();
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}
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void WiimoteControllersWidget::OnWiimoteRefreshPressed()
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{
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WiimoteReal::Refresh();
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}
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void WiimoteControllersWidget::OnWiimoteConfigure(size_t index)
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{
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MappingWindow::Type type;
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switch (m_wiimote_boxes[index]->currentIndex())
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{
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case 0: // None
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case 2: // Real Wii Remote
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return;
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case 1: // Emulated Wii Remote
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type = MappingWindow::Type::MAPPING_WIIMOTE_EMU;
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break;
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default:
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return;
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}
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MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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SetQWidgetWindowDecorations(window);
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window->show();
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}
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void WiimoteControllersWidget::LoadSettings(Core::State state)
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{
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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SignalBlocking(m_wiimote_boxes[i])
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->setCurrentIndex(int(Config::Get(Config::GetInfoForWiimoteSource(int(i)))));
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}
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SignalBlocking(m_wiimote_real_balance_board)
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->setChecked(Config::Get(Config::WIIMOTE_BB_SOURCE) == WiimoteSource::Real);
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SignalBlocking(m_wiimote_speaker_data)
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->setChecked(Config::Get(Config::MAIN_WIIMOTE_ENABLE_SPEAKER));
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SignalBlocking(m_wiimote_ciface)
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->setChecked(Config::Get(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE));
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SignalBlocking(m_wiimote_continuous_scanning)
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->setChecked(Config::Get(Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING));
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if (Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
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SignalBlocking(m_wiimote_passthrough)->setChecked(true);
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else
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SignalBlocking(m_wiimote_emu)->setChecked(true);
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// Make sure continuous scanning setting is applied.
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WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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const bool running = state != Core::State::Uninitialized;
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m_wiimote_emu->setEnabled(!running);
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m_wiimote_passthrough->setEnabled(!running);
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const bool running_gc = running && !Core::System::GetInstance().IsWii();
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const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc;
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const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc;
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const bool is_netplay = NetPlay::IsNetPlayRunning();
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const bool running_netplay = running && is_netplay;
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m_wiimote_sync->setEnabled(enable_passthrough);
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m_wiimote_reset->setEnabled(enable_passthrough);
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for (auto* pt_label : m_wiimote_pt_labels)
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pt_label->setEnabled(enable_passthrough);
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const int num_local_wiimotes = is_netplay ? NetPlay::NumLocalWiimotes() : 4;
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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m_wiimote_labels[i]->setEnabled(enable_emu_bt);
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m_wiimote_boxes[i]->setEnabled(enable_emu_bt && !running_netplay);
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const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1;
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m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote &&
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static_cast<int>(i) < num_local_wiimotes);
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}
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m_wiimote_real_balance_board->setEnabled(enable_emu_bt && !running_netplay);
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m_wiimote_speaker_data->setEnabled(enable_emu_bt && !running_netplay);
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const bool ciface_wiimotes = m_wiimote_ciface->isChecked();
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m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) &&
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!m_wiimote_continuous_scanning->isChecked());
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m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes);
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}
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void WiimoteControllersWidget::SaveSettings()
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{
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBaseOrCurrent(Config::MAIN_WIIMOTE_ENABLE_SPEAKER,
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m_wiimote_speaker_data->isChecked());
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Config::SetBaseOrCurrent(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE,
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m_wiimote_ciface->isChecked());
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Config::SetBaseOrCurrent(Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING,
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m_wiimote_continuous_scanning->isChecked());
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Config::SetBaseOrCurrent(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED,
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m_wiimote_passthrough->isChecked());
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const WiimoteSource bb_source =
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m_wiimote_real_balance_board->isChecked() ? WiimoteSource::Real : WiimoteSource::None;
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Config::SetBaseOrCurrent(Config::WIIMOTE_BB_SOURCE, bb_source);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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const int index = m_wiimote_boxes[i]->currentIndex();
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Config::SetBaseOrCurrent(Config::GetInfoForWiimoteSource(int(i)), WiimoteSource(index));
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}
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}
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SConfig::GetInstance().SaveSettings();
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}
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