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44 lines
858 B
C++
44 lines
858 B
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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namespace Core
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{
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// Central class that encapsulates the running system.
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class System
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{
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public:
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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// Intermediate instance accessor until global state is eliminated.
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static System& GetInstance()
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{
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static System instance;
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return instance;
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}
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void Initialize();
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bool IsDualCoreMode() const { return m_separate_cpu_and_gpu_threads; }
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bool IsMMUMode() const { return m_mmu_enabled; }
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> m_impl;
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bool m_separate_cpu_and_gpu_threads = false;
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bool m_mmu_enabled = false;
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};
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} // namespace Core
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