dolphin/Source/Core/Common/WindowSystemInfo.h
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00

47 lines
1.4 KiB
C

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
enum class WindowSystemType
{
Headless,
Windows,
MacOS,
Android,
X11,
Wayland,
FBDev,
};
struct WindowSystemInfo
{
WindowSystemInfo() = default;
WindowSystemInfo(WindowSystemType type_, void* display_connection_, void* render_window_,
void* render_surface_)
: type(type_), display_connection(display_connection_), render_window(render_window_),
render_surface(render_surface_)
{
}
// Window system type. Determines which GL context or Vulkan WSI is used.
WindowSystemType type = WindowSystemType::Headless;
// Connection to a display server. This is used on X11 and Wayland platforms.
void* display_connection = nullptr;
// Render window. This is a pointer to the native window handle, which depends
// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
// set to nullptr, the video backend will run in headless mode.
void* render_window = nullptr;
// Render surface. Depending on the host platform, this may differ from the window.
// This is kept seperate as input may require a different handle to rendering, and
// during video backend startup the surface pointer may change (MoltenVK).
void* render_surface = nullptr;
// Scale of the render surface. For hidpi systems, this will be >1.
float render_surface_scale = 1.0f;
};