dolphin/Source/Core/DiscIO/Volume.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

142 lines
4.1 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DiscIO/Volume.h"
#include <algorithm>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include <mbedtls/sha1.h>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DiscUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/VolumeDisc.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWii.h"
namespace DiscIO
{
const IOS::ES::TicketReader Volume::INVALID_TICKET{};
const IOS::ES::TMDReader Volume::INVALID_TMD{};
const std::vector<u8> Volume::INVALID_CERT_CHAIN{};
template <typename T>
static void AddToSyncHash(mbedtls_sha1_context* context, const T& data)
{
static_assert(std::is_trivially_copyable_v<T>);
mbedtls_sha1_update_ret(context, reinterpret_cast<const u8*>(&data), sizeof(data));
}
void Volume::ReadAndAddToSyncHash(mbedtls_sha1_context* context, u64 offset, u64 length,
const Partition& partition) const
{
std::vector<u8> buffer(length);
if (Read(offset, length, buffer.data(), partition))
mbedtls_sha1_update_ret(context, buffer.data(), buffer.size());
}
void Volume::AddTMDToSyncHash(mbedtls_sha1_context* context, const Partition& partition) const
{
// We want to hash some important parts of the TMD, but nothing that changes when fakesigning.
// (Fakesigned WADs are very popular, and we don't want people with properly signed WADs to
// unnecessarily be at a disadvantage due to most netplay partners having fakesigned WADs.)
const IOS::ES::TMDReader& tmd = GetTMD(partition);
if (!tmd.IsValid())
return;
AddToSyncHash(context, tmd.GetIOSId());
AddToSyncHash(context, tmd.GetTitleId());
AddToSyncHash(context, tmd.GetTitleFlags());
AddToSyncHash(context, tmd.GetGroupId());
AddToSyncHash(context, tmd.GetRegion());
AddToSyncHash(context, tmd.GetTitleVersion());
AddToSyncHash(context, tmd.GetBootIndex());
for (const IOS::ES::Content& content : tmd.GetContents())
AddToSyncHash(context, content);
}
std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<char16_t>& data)
{
std::map<Language, std::string> names;
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
{
const size_t name_start = NAME_CHARS_LENGTH * i;
if (name_start + NAME_CHARS_LENGTH <= data.size())
{
const std::string name = UTF16BEToUTF8(data.data() + name_start, NAME_CHARS_LENGTH);
if (!name.empty())
names[static_cast<Language>(i)] = name;
}
}
return names;
}
static std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader>& reader)
{
if (reader->ReadSwapped<u32>(0x18) == WII_DISC_MAGIC)
return std::make_unique<VolumeWii>(std::move(reader));
if (reader->ReadSwapped<u32>(0x1C) == GAMECUBE_DISC_MAGIC)
return std::make_unique<VolumeGC>(std::move(reader));
// No known magic words found
return nullptr;
}
std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path)
{
std::unique_ptr<BlobReader> reader(CreateBlobReader(path));
return reader ? CreateDisc(reader) : nullptr;
}
static std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader>& reader)
{
// Check for WAD
// 0x206962 for boot2 wads
const std::optional<u32> wad_magic = reader->ReadSwapped<u32>(0x02);
if (wad_magic == u32(0x00204973) || wad_magic == u32(0x00206962))
return std::make_unique<VolumeWAD>(std::move(reader));
// No known magic words found
return nullptr;
}
std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path)
{
std::unique_ptr<BlobReader> reader(CreateBlobReader(path));
return reader ? CreateWAD(reader) : nullptr;
}
std::unique_ptr<Volume> CreateVolume(const std::string& path)
{
std::unique_ptr<BlobReader> reader(CreateBlobReader(path));
if (reader == nullptr)
return nullptr;
std::unique_ptr<VolumeDisc> disc = CreateDisc(reader);
if (disc)
return disc;
std::unique_ptr<VolumeWAD> wad = CreateWAD(reader);
if (wad)
return wad;
return nullptr;
}
} // namespace DiscIO