mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
7baabe99d1
This is something that should be the responsibility of the frontend booting the game. Making this part of the host 'interface' inherently requires frontends to leak internal details (much like the other UI-related functions in the interface). This also decouples more behavior from the debugger and the initialization process in the wx frontend. This also eliminates several usages of the parent menubar in the debugger code window.
539 lines
14 KiB
C++
539 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <OptionParser.h>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <wx/app.h>
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#include <wx/buffer.h>
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#include <wx/cmdline.h>
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#include <wx/evtloop.h>
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#include <wx/image.h>
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#include <wx/imagpng.h>
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#include <wx/intl.h>
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#include <wx/language.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/thread.h>
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#include <wx/timer.h>
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#include <wx/tooltip.h>
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#include <wx/utils.h>
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#include <wx/window.h>
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#include "Common/CPUDetect.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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#include "Common/Thread.h"
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#include "Core/Analytics.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/SoftwareVideoConfigDialog.h"
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#include "DolphinWX/VideoConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "UICommon/CommandLineParse.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#if defined HAVE_X11 && HAVE_X11
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#include <X11/Xlib.h>
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#endif
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// ------------
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// Main window
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IMPLEMENT_APP(DolphinApp)
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bool wxMsgAlert(const char*, const char*, bool, int);
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std::string wxStringTranslator(const char*);
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CFrame* main_frame = nullptr;
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static std::mutex s_init_mutex;
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bool DolphinApp::Initialize(int& c, wxChar** v)
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{
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#if defined HAVE_X11 && HAVE_X11
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XInitThreads();
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#endif
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return wxApp::Initialize(c, v);
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}
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// The 'main program' equivalent that creates the main window and return the main frame
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void DolphinApp::OnInitCmdLine(wxCmdLineParser& parser)
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{
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parser.SetCmdLine("");
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}
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bool DolphinApp::OnCmdLineParsed(wxCmdLineParser& parser)
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{
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return true;
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}
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bool DolphinApp::OnInit()
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{
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if (!wxApp::OnInit())
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return false;
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Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
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Bind(wxEVT_ACTIVATE_APP, &DolphinApp::OnActivate, this);
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// Register message box and translation handlers
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RegisterMsgAlertHandler(&wxMsgAlert);
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RegisterStringTranslator(&wxStringTranslator);
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#if wxUSE_ON_FATAL_EXCEPTION
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wxHandleFatalExceptions(true);
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#endif
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#ifdef _WIN32
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const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
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HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
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if (console_attached && stdout_handle)
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{
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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}
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#endif
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ParseCommandLine();
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std::lock_guard<std::mutex> lk(s_init_mutex);
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UICommon::SetUserDirectory(m_user_path.ToStdString());
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UICommon::CreateDirectories();
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InitLanguageSupport(); // The language setting is loaded from the user directory
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UICommon::Init();
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if (m_select_video_backend && !m_video_backend_name.empty())
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SConfig::GetInstance().m_strVideoBackend = WxStrToStr(m_video_backend_name);
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if (m_select_audio_emulation)
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SConfig::GetInstance().bDSPHLE = (m_audio_emulation_name.Upper() == "HLE");
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VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
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DolphinAnalytics::Instance()->ReportDolphinStart("wx");
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wxToolTip::Enable(!SConfig::GetInstance().m_DisableTooltips);
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// Enable the PNG image handler for screenshots
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wxImage::AddHandler(new wxPNGHandler);
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// We have to copy the size and position out of SConfig now because CFrame's OnMove
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// handler will corrupt them during window creation (various APIs like SetMenuBar cause
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// event dispatch including WM_MOVE/WM_SIZE)
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wxRect window_geometry(SConfig::GetInstance().iPosX, SConfig::GetInstance().iPosY,
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SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
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main_frame = new CFrame(nullptr, wxID_ANY, StrToWxStr(scm_rev_str), window_geometry,
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m_use_debugger, m_batch_mode, m_use_logger);
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SetTopWindow(main_frame);
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AfterInit();
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return true;
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}
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void DolphinApp::ParseCommandLine()
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{
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
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optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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std::vector<std::string> args = parser->args();
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if (options.is_set("exec"))
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{
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m_load_file = true;
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m_file_to_load = static_cast<const char*>(options.get("exec"));
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}
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else if (args.size())
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{
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m_load_file = true;
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m_file_to_load = args.front();
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args.erase(args.begin());
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}
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m_use_debugger = options.is_set("debugger");
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m_use_logger = options.is_set("logger");
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m_batch_mode = options.is_set("batch");
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m_confirm_stop = options.is_set("confirm");
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m_confirm_setting = options.get("confirm");
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m_select_video_backend = options.is_set("video_backend");
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m_video_backend_name = static_cast<const char*>(options.get("video_backend"));
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m_select_audio_emulation = options.is_set("audio_emulation");
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m_audio_emulation_name = static_cast<const char*>(options.get("audio_emulation"));
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m_play_movie = options.is_set("movie");
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m_movie_file = static_cast<const char*>(options.get("movie"));
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m_user_path = static_cast<const char*>(options.get("user"));
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}
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#ifdef __APPLE__
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void DolphinApp::MacOpenFile(const wxString& fileName)
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{
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m_file_to_load = fileName;
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m_load_file = true;
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main_frame->BootGame(WxStrToStr(m_file_to_load));
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}
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#endif
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void DolphinApp::AfterInit()
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{
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if (!m_batch_mode)
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main_frame->UpdateGameList();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!SConfig::GetInstance().m_analytics_permission_asked)
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{
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int answer =
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wxMessageBox(_("If authorized, Dolphin can collect data on its performance, "
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"feature usage, and configuration, as well as data on your system's "
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"hardware and operating system.\n\n"
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"No private data is ever collected. This data helps us understand "
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"how people and emulated games use Dolphin and prioritize our "
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"efforts. It also helps us identify rare configurations that are "
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"causing bugs, performance and stability issues.\n"
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"This authorization can be revoked at any time through Dolphin's "
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"settings.\n\n"
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"Do you authorize Dolphin to report this information to Dolphin's "
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"developers?"),
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_("Usage statistics reporting"), wxYES_NO, main_frame);
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SConfig::GetInstance().m_analytics_permission_asked = true;
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SConfig::GetInstance().m_analytics_enabled = (answer == wxYES);
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SConfig::GetInstance().SaveSettings();
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DolphinAnalytics::Instance()->ReloadConfig();
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}
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#endif
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if (m_confirm_stop)
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SConfig::GetInstance().bConfirmStop = m_confirm_setting;
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if (m_play_movie && !m_movie_file.empty())
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{
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if (Movie::PlayInput(WxStrToStr(m_movie_file)))
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{
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if (m_load_file && !m_file_to_load.empty())
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{
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main_frame->BootGame(WxStrToStr(m_file_to_load));
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}
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else
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{
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main_frame->BootGame("");
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}
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}
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}
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// First check if we have an exec command line.
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else if (m_load_file && !m_file_to_load.empty())
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{
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main_frame->BootGame(WxStrToStr(m_file_to_load));
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}
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// If we have selected Automatic Start, start the default ISO,
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// or if no default ISO exists, start the last loaded ISO
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else if (m_use_debugger)
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{
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if (main_frame->GetMenuBar()->IsChecked(IDM_AUTOMATIC_START))
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{
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main_frame->BootGame("");
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}
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}
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}
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void DolphinApp::OnActivate(wxActivateEvent& ev)
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{
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m_is_active = ev.GetActive();
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}
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void DolphinApp::InitLanguageSupport()
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{
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std::string language_code;
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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ini.GetOrCreateSection("Interface")->Get("LanguageCode", &language_code, "");
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}
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int language = wxLANGUAGE_UNKNOWN;
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if (language_code.empty())
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{
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language = wxLANGUAGE_DEFAULT;
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}
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else
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{
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const wxLanguageInfo* language_info = wxLocale::FindLanguageInfo(StrToWxStr(language_code));
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if (language_info)
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language = language_info->Language;
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}
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// Load language if possible, fall back to system default otherwise
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if (wxLocale::IsAvailable(language))
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{
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m_locale.reset(new wxLocale(language));
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// Specify where dolphins *.gmo files are located on each operating system
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#ifdef __WXMSW__
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m_locale->AddCatalogLookupPathPrefix(StrToWxStr(File::GetExeDirectory() + DIR_SEP "Languages"));
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#elif defined(__WXGTK__)
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m_locale->AddCatalogLookupPathPrefix(StrToWxStr(DATA_DIR "../locale"));
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#elif defined(__WXOSX__)
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m_locale->AddCatalogLookupPathPrefix(
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StrToWxStr(File::GetBundleDirectory() + "Contents/Resources"));
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#endif
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m_locale->AddCatalog("dolphin-emu");
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if (!m_locale->IsOk())
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{
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wxMessageBox(_("Error loading selected language. Falling back to system default."),
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_("Error"));
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m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
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}
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}
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else
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{
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wxMessageBox(
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_("The selected language is not supported by your system. Falling back to system default."),
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_("Error"));
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m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
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}
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}
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void DolphinApp::OnEndSession(wxCloseEvent& event)
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{
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// Close if we've received wxEVT_END_SESSION (ignore wxEVT_QUERY_END_SESSION)
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if (!event.CanVeto())
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{
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main_frame->Close(true);
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}
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}
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int DolphinApp::OnExit()
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{
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Core::Shutdown();
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UICommon::Shutdown();
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return wxApp::OnExit();
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}
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void DolphinApp::OnFatalException()
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{
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WiimoteReal::Shutdown();
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}
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void DolphinApp::OnIdle(wxIdleEvent& ev)
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{
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ev.Skip();
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Core::HostDispatchJobs();
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}
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// ------------
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// Talk to GUI
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bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
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{
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if (wxIsMainThread())
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{
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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if (npd != nullptr && npd->IsShown())
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{
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npd->AppendChat("/!\\ " + std::string{text});
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return true;
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}
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return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
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wxSTAY_ON_TOP | ((yes_no) ? wxYES_NO : wxOK),
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wxWindow::FindFocus());
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}
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else
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
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event.SetString(StrToWxStr(caption) + ":" + StrToWxStr(text));
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event.SetInt(yes_no);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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main_frame->m_panic_event.Wait();
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return main_frame->m_panic_result;
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}
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}
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std::string wxStringTranslator(const char* text)
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{
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return WxStrToStr(wxGetTranslation(wxString::FromUTF8(text)));
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}
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// Accessor for the main window class
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CFrame* DolphinApp::GetCFrame()
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{
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return main_frame;
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}
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void Host_Message(int Id)
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{
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if (Id == WM_USER_JOB_DISPATCH)
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{
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// Trigger a wxEVT_IDLE
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wxWakeUpIdle();
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return;
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}
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wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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void* Host_GetRenderHandle()
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{
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return main_frame->GetRenderHandle();
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}
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// OK, this thread boundary is DANGEROUS on Linux
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// wxPostEvent / wxAddPendingEvent is the solution.
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void Host_NotifyMapLoaded()
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFY_MAP_LOADED);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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if (main_frame->m_code_window)
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{
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main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
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}
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}
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void Host_UpdateDisasmDialog()
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_DISASM_DIALOG);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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if (main_frame->m_code_window)
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{
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main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
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}
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}
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void Host_UpdateMainFrame()
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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if (main_frame->m_code_window)
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{
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main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
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}
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}
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void Host_UpdateTitle(const std::string& title)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_TITLE);
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event.SetString(StrToWxStr(title));
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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void Host_RequestRenderWindowSize(int width, int height)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_WINDOW_SIZE_REQUEST);
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event.SetClientData(new std::pair<int, int>(width, height));
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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void Host_SetWiiMoteConnectionState(int _State)
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{
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static int currentState = -1;
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if (_State == currentState)
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return;
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currentState = _State;
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_STATUS_BAR);
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switch (_State)
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{
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case 0:
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event.SetString(_("Not connected"));
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break;
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case 1:
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event.SetString(_("Connecting..."));
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break;
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case 2:
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event.SetString(_("Wii Remote Connected"));
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break;
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}
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// Update field 1 or 2
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event.SetInt(1);
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NOTICE_LOG(WIIMOTE, "%s", static_cast<const char*>(event.GetString().c_str()));
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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bool Host_UIHasFocus()
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{
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return wxGetApp().IsActiveThreadsafe();
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}
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bool Host_RendererHasFocus()
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{
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return main_frame->RendererHasFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return main_frame->RendererIsFullscreen();
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}
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void Host_ConnectWiimote(int wm_idx, bool connect)
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{
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std::lock_guard<std::mutex> lk(s_init_mutex);
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if (connect)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_CONNECT_WIIMOTE1 + wm_idx);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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else
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_DISCONNECT_WIIMOTE1 + wm_idx);
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main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
|
|
{
|
|
wxWindow* const parent_window = static_cast<wxWindow*>(parent);
|
|
|
|
if (backend_name == "Software Renderer")
|
|
{
|
|
SoftwareVideoConfigDialog diag(parent_window, backend_name);
|
|
diag.ShowModal();
|
|
}
|
|
else
|
|
{
|
|
VideoConfigDiag diag(parent_window, backend_name);
|
|
diag.ShowModal();
|
|
}
|
|
}
|
|
|
|
void Host_YieldToUI()
|
|
{
|
|
wxGetApp().GetMainLoop()->YieldFor(wxEVT_CATEGORY_UI);
|
|
}
|