mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
101 lines
3.9 KiB
C++
101 lines
3.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <d3d11.h>
|
|
#include <string>
|
|
#include "VideoBackends/D3D/D3DState.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
enum class EFBAccessType;
|
|
|
|
namespace DX11
|
|
{
|
|
class D3DTexture2D;
|
|
|
|
class Renderer : public ::Renderer
|
|
{
|
|
public:
|
|
Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale);
|
|
~Renderer() override;
|
|
|
|
StateCache& GetStateCache() { return m_state_cache; }
|
|
|
|
bool IsHeadless() const override;
|
|
|
|
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
|
|
std::unique_ptr<AbstractStagingTexture>
|
|
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
|
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, const char* source,
|
|
size_t length) override;
|
|
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
|
size_t length) override;
|
|
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
|
std::unique_ptr<AbstractFramebuffer>
|
|
CreateFramebuffer(const AbstractTexture* color_attachment,
|
|
const AbstractTexture* depth_attachment) override;
|
|
|
|
void SetPipeline(const AbstractPipeline* pipeline) override;
|
|
void SetFramebuffer(const AbstractFramebuffer* framebuffer) override;
|
|
void SetAndDiscardFramebuffer(const AbstractFramebuffer* framebuffer) override;
|
|
void SetAndClearFramebuffer(const AbstractFramebuffer* framebuffer,
|
|
const ClearColor& color_value = {},
|
|
float depth_value = 0.0f) override;
|
|
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
|
|
void SetTexture(u32 index, const AbstractTexture* texture) override;
|
|
void SetSamplerState(u32 index, const SamplerState& state) override;
|
|
void UnbindTexture(const AbstractTexture* texture) override;
|
|
void SetInterlacingMode() override;
|
|
void SetViewport(float x, float y, float width, float height, float near_depth,
|
|
float far_depth) override;
|
|
void Draw(u32 base_vertex, u32 num_vertices) override;
|
|
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
|
void BindBackbuffer(const ClearColor& clear_color = {}) override;
|
|
void PresentBackbuffer() override;
|
|
void SetFullscreen(bool enable_fullscreen) override;
|
|
bool IsFullscreen() const override;
|
|
|
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
|
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
|
|
|
u16 BBoxRead(int index) override;
|
|
void BBoxWrite(int index, u16 value) override;
|
|
|
|
void ResetAPIState() override;
|
|
void RestoreAPIState() override;
|
|
|
|
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
|
|
|
void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
|
|
void OnConfigChanged(u32 bits) override;
|
|
|
|
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
|
u32 color, u32 z) override;
|
|
|
|
void ReinterpretPixelData(unsigned int convtype) override;
|
|
|
|
private:
|
|
void SetupDeviceObjects();
|
|
void TeardownDeviceObjects();
|
|
void Create3DVisionTexture(int width, int height);
|
|
void CheckForSurfaceChange();
|
|
void CheckForSurfaceResize();
|
|
void UpdateBackbufferSize();
|
|
|
|
StateCache m_state_cache;
|
|
|
|
std::array<ID3D11BlendState*, 4> m_clear_blend_states{};
|
|
std::array<ID3D11DepthStencilState*, 3> m_clear_depth_states{};
|
|
ID3D11BlendState* m_reset_blend_state = nullptr;
|
|
ID3D11DepthStencilState* m_reset_depth_state = nullptr;
|
|
ID3D11RasterizerState* m_reset_rast_state = nullptr;
|
|
|
|
ID3D11Texture2D* m_screenshot_texture = nullptr;
|
|
D3DTexture2D* m_3d_vision_texture = nullptr;
|
|
|
|
bool m_last_fullscreen_state = false;
|
|
};
|
|
}
|