dolphin/Source
2008-10-28 05:55:34 +00:00
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Core enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p 2008-10-28 05:55:34 +00:00
Plugins Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
PluginSpecs reverting BOOL type 2008-10-26 08:57:17 +00:00
TestSuite This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p 2008-10-20 22:31:55 +00:00
Dolphin.sln reverted log manager... i hope that i havn't reverted to much but a lot of files are affected. if someone runs in any problems please tell me. 2008-10-22 10:36:26 +00:00