dolphin/Source/Core/VideoCommon/PixelShaderManager.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

59 lines
1.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
static void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetTevOrder(int index, u32 order);
static void SetTevKSel(int index, u32 ksel);
static void SetTevCombiner(int index, int alpha, u32 combiner);
static void SetAlpha();
static void SetAlphaTestChanged();
static void SetDestAlphaChanged();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged(float scalex, float scaley);
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetTevIndirectChanged();
static void SetZTextureTypeChanged();
static void SetZTextureOpChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void SetGenModeChanged();
static void SetZModeControl();
static void SetBlendModeChanged();
static void SetBoundingBoxActive(bool active);
static PixelShaderConstants constants;
static bool dirty;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bIndirectDirty;
static bool s_bDestAlphaDirty;
};