dolphin/Source/Core/DolphinWX/Src
Jordan Woyak ceabf90bda Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
..
MemoryCards Fixes importing and exporting wii saves with dirs. 2010-05-16 17:11:51 +00:00
AboutDolphin.cpp
AboutDolphin.h
ARCodeAddEdit.cpp
ARCodeAddEdit.h
BootManager.cpp
BootManager.h
CheatsWindow.cpp
CheatsWindow.h
cmdline.c
cmdline.h
cocoaApp.h
cocoaApp.m [Connection defaultConnection] and NewString are deprecated in OS X 10.6. 2010-05-26 20:54:48 +00:00
ConfigMain.cpp osx buildfix 2010-04-23 19:15:44 +00:00
ConfigMain.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
Frame.cpp Fix a wx error popup when trying to launch a game. 2010-05-13 12:42:38 +00:00
Frame.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FrameAui.cpp
FrameTools.cpp wxFileSelector with wxWidgets 2.9 on OS X allows only very simple glob 2010-05-28 17:23:51 +00:00
GameListCtrl.cpp Linux compile fix 2010-05-28 09:33:31 +00:00
GameListCtrl.h
Globals.cpp
Globals.h Install shared content from wads to the proper location 2010-05-13 04:50:18 +00:00
HotkeyDlg.cpp Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
HotkeyDlg.h Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
ISOFile.cpp
ISOFile.h
ISOProperties.cpp Uninitialized variables. 2010-05-26 21:16:03 +00:00
ISOProperties.h
LockingQueue.h NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin. 2010-05-01 19:10:35 +00:00
LogWindow.cpp
LogWindow.h
LuaWindow.cpp
LuaWindow.h
Main.cpp OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
Main.h
MainNoGUI.cpp Unbreak nowx build. 2010-05-26 21:23:44 +00:00
MemcardManager.cpp
MemcardManager.h
NetPlay.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlay.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlayClient.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetPlayServer.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetWindow.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetWindow.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
Params.ggo
PatchAddEdit.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
PatchAddEdit.h
SConscript NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
stdafx.cpp
stdafx.h
WxUtils.cpp
WxUtils.h
X11Utils.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
X11Utils.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00