dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp
magumagu9 cefa910d92 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:49:57 +00:00

1584 lines
70 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
//#include "Common.h" // for u16
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"
#include "StringUtil.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ----------------
// Trigger Type
enum
{
CTL_TRIGGER_SDL = 0, //
CTL_TRIGGER_XINPUT // The XBox 360 pad
};
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Event table
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
EVT_BUTTON(ID_APPLY, ConfigDialog::CloseClick)
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
EVT_CHECKBOX(ID_SIDEWAYSDPAD, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_NUNCHUCKCONNECTED, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_CLASSICCONTROLLERCONNECTED, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_CONNECT_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_UPDATE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_NEUTRAL_CHOICE, ConfigDialog::GeneralSettingsChanged)
// Recording
EVT_CHOICE(IDC_RECORD + 1, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 2, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 3, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 4, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 5, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 6, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 7, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 8, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 9, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 10, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 11, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 12, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 13, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 14, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 15, ConfigDialog::GeneralSettingsChanged)
EVT_BUTTON(IDB_RECORD + 1, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 2, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 3, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 4, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 5, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 6, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 7, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 8, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 9, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 10, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 11, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 12, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 13, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 14, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
// Gamepad
EVT_COMBOBOX(IDC_JOYNAME, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TRIGGER_TYPE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_INPUT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_PITCH, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_LEFT_DIAGONAL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE_LEFT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE_RIGHT, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_LEFT_C2S, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_PITCH, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_NUNCHUCK_STICK, ConfigDialog::GeneralSettingsChanged)
// Wiimote
EVT_BUTTON(IDB_WM_A, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_B, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_1, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_2, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_P, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_M, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_H, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_L, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_R, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_U, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_D, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_SHAKE, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_PITCH_L, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_PITCH_R, ConfigDialog::OnButtonClick)
// IR cursor
EVT_COMMAND_SCROLL(IDS_WIDTH, ConfigDialog::GeneralSettingsChangedScroll)
EVT_COMMAND_SCROLL(IDS_HEIGHT, ConfigDialog::GeneralSettingsChangedScroll)
EVT_COMMAND_SCROLL(IDS_LEFT, ConfigDialog::GeneralSettingsChangedScroll)
EVT_COMMAND_SCROLL(IDS_TOP, ConfigDialog::GeneralSettingsChangedScroll)
// Nunchuck
EVT_BUTTON(IDB_NC_Z, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_NC_C, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_NC_L, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_NC_R, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_NC_U, ConfigDialog::OnButtonClick) EVT_BUTTON(IDB_NC_D, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_NC_SHAKE, ConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_ANALOG_LEFT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_LEFT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_L, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_R, ConfigDialog::GetButtons)
EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
EVT_TIMER(IDTM_UPDATE_ONCE, ConfigDialog::UpdateOnce)
EVT_TIMER(IDTM_SHUTDOWN, ConfigDialog::ShutDown)
EVT_TIMER(IDTM_BUTTON, ConfigDialog::OnButtonTimer)
EVT_TIMER(IDTM_UPDATE_PAD, ConfigDialog::UpdatePad)
END_EVENT_TABLE()
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Class
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
#if wxUSE_TIMER
m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
m_UpdatePad = new wxTimer(this, IDTM_UPDATE_PAD);
// Reset values
m_bWaitForRecording = false;
m_bRecording = false;
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the permanent timer
const int TimesPerSecond = 30;
m_UpdatePad->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
ControlsCreated = false;
m_bEnableUseRealWiimote = true;
Page = 0;
m_vRecording.resize(RECORDING_ROWS + 1);
ClickedButton = NULL;
g_Config.Load();
CreateGUIControls();
LoadFile();
// Set control values
UpdateGUI();
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
(wxObject*)0, this);
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::OnKeyDown(wxKeyEvent& event)
{
event.Skip();
// Save the key
g_Pressed = event.GetKeyCode();
// Escape a recording event
if (event.GetKeyCode() == WXK_ESCAPE)
{
m_bWaitForRecording = false;
m_bRecording = false;
UpdateGUI();
}
// ----------------------------------------------------
// Handle the keyboard key mapping
// ------------------
std::string StrKey;
if(ClickedButton != NULL)
{
// Allow the escape key to set a blank key
if (g_Pressed == WXK_ESCAPE)
{
SaveKeyboardMapping(Page, ClickedButton->GetId(), -1);
SetButtonText(ClickedButton->GetId(), "");
ClickedButton = NULL;
return;
}
#ifdef _WIN32
BYTE keyState[256];
GetKeyboardState(keyState);
for (int i = 1; i < 256; ++i)
{
if ((keyState[i] & 0x80) != 0)
{
// Use the left and right specific keys instead of the common ones
if (i == VK_SHIFT || i == VK_CONTROL || i == VK_MENU) continue;
// Update the button label
char KeyStr[64] = {0}; strcpy(KeyStr, InputCommon::VKToString(i).c_str());
SetButtonText(ClickedButton->GetId(), KeyStr);
// Save the setting
SaveKeyboardMapping(Page, ClickedButton->GetId(), i);
}
}
#elif defined(HAVE_X11) && HAVE_X11
//pad[page].keyForControl[ClickedButton->GetId()] = wxCharCodeWXToX(event.GetKeyCode());
//ClickedButton->SetLabel(wxString::Format(_T("%c"), event.GetKeyCode()));
#endif
}
// Remove the button control pointer
ClickedButton = NULL;
// ---------------------------
}
// Input button clicked
void ConfigDialog::OnButtonClick(wxCommandEvent& event)
{
//Console::Print("OnButtonClick: %i\n", g_Pressed);
// Don't allow space to start a new Press Key option, that will interfer with setting a key to space
if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; }
// Reset the old label
if(ClickedButton) ClickedButton->SetLabel(OldLabel);
// Create the button object
ClickedButton = (wxButton *)event.GetEventObject();
OldLabel = ClickedButton->GetLabel();
ClickedButton->SetLabel(wxT("<Press Key>"));
// Allow Tab and directional keys to
ClickedButton->SetWindowStyle(wxWANTS_CHARS);
}
void ConfigDialog::OnClose(wxCloseEvent& event)
{
g_FrameOpen = false;
m_UpdatePad->Stop();
SaveFile();
g_Config.Save();
//SuccessAlert("Saved\n");
if (!g_EmulatorRunning) Shutdown();
// This will let the Close() function close and remove the wxDialog
event.Skip();
}
/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
call a frame function after the main thread has entered WaitForSingleObject() or any other loop.
We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
void ConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
{
// Close() is a wxWidgets function that will trigger EVT_CLOSE() and then call this->Destroy().
if(!WiiMoteReal::g_ThreadGoing)
{
m_ShutDownTimer->Stop();
Close();
}
}
void ConfigDialog::CloseClick(wxCommandEvent& event)
{
switch(event.GetId())
{
case ID_CLOSE:
// Wait for the Wiimote thread to stop, then close and shutdown
if(!g_EmulatorRunning)
{
WiiMoteReal::g_Shutdown = true;
m_ShutDownTimer->Start(10);
}
// Close directly
else
{
Close();
}
break;
case ID_APPLY:
SaveButtonMappingAll(Page);
g_Config.Save();
SaveFile();
WiiMoteEmu::LoadRecordedMovements();
break;
}
}
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
{
}
// Execute a delayed function
void ConfigDialog::UpdateOnce(wxTimerEvent& event)
{
switch(event.GetId())
{
case IDTM_UPDATE_ONCE:
// Reenable the checkbox
m_bEnableUseRealWiimote = true;
SetCursor(wxCursor(wxCURSOR_ARROW));
UpdateGUI();
break;
}
}
//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Save Settings
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Saving is currently done when:
1. Closing the configuration window
2. Changing the gamepad
3. When the gamepad is enabled or disbled
Input: ChangePad needs to be used when we change the pad for a slot. Slot needs to be used when
we only want to save changes to one slot.
*/
void ConfigDialog::DoSave(bool ChangePad, int Slot)
{
// Replace "" with "-1" before we are saving
ToBlank(false);
if(ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
// Save the settings for the current pad
g_Config.Save(Slot);
// Now we can update the ID
WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
}
else
{
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
g_Config.Save(Slot);
}
// Then change it back to ""
ToBlank();
Console::Print("WiiMoteEmu::PadMapping[%i].ID = %i\n", Page, m_Joyname[Page]->GetSelection());
}
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Bitmap box and dot
// ----------------
wxBitmap ConfigDialog::CreateBitmap()
{
BoxW = 70, BoxH = 70;
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush LightBlueBrush(_T("#0383f0"));
//wxPen LightBluePen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
dc.SetPen(LightBluePen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, BoxW, BoxH);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapDot()
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush RedBrush(_T("#0383f0"));
//wxPen RedPen(_T("#80c5fd"));
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapDeadZone(int Radius)
{
wxBitmap bitmap(Radius*2, Radius*2);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
//dc.SetBackground(*wxGREEN_BRUSH);
dc.Clear();
dc.DrawCircle(Radius, Radius, Radius);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapClear()
{
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.Clear();
//dc.DrawRectangle(0, 0, BoxW, BoxH);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
//////////////////////////////////////
void ConfigDialog::CreateGUIControls()
{
////////////////////////////////////////////////////////////////////////////////
// Notebook
// ----------------
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_PageRecording = new wxPanel(m_Notebook, ID_PAGE_RECORDING, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Wiimote 1"));
m_Notebook->AddPage(m_Controller[1], wxT("Wiimote 2"));
m_Notebook->AddPage(m_Controller[2], wxT("Wiimote 3"));
m_Notebook->AddPage(m_Controller[3], wxT("Wiimote 4"));
m_Notebook->AddPage(m_PageRecording, wxT("Recording"));
///////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Text lists
// ----------------
// Search for devices and add them to the device list
wxArrayString StrJoyname; // The string array
if(WiiMoteEmu::NumGoodPads > 0)
{
for(int x = 0; x < WiiMoteEmu::joyinfo.size(); x++)
StrJoyname.Add(wxString::FromAscii(WiiMoteEmu::joyinfo[x].Name.c_str()));
}
else
{
StrJoyname.Add(wxString::FromAscii("<No Gamepad Detected>"));
}
// The tilt list
wxArrayString StrTilt;
StrTilt.Add(wxString::FromAscii("<Off>"));
StrTilt.Add(wxString::FromAscii("Keyboard"));
StrTilt.Add(wxString::FromAscii("Analog 1"));
StrTilt.Add(wxString::FromAscii("Analog 2"));
StrTilt.Add(wxString::FromAscii("Triggers"));
// The range is in degrees and are set at even 5 degrees values
wxArrayString StrTiltRangeRoll, StrTiltRangePitch;
for (int i = 0; i < 37; i++) StrTiltRangeRoll.Add(wxString::Format(wxT("%i"), i*5));
for (int i = 0; i < 37; i++) StrTiltRangePitch.Add(wxString::Format(wxT("%i"), i*5));
// The Trigger type list
wxArrayString StrTriggerType;
StrTriggerType.Add(wxString::FromAscii("SDL")); // -0x8000 to 0x7fff
StrTriggerType.Add(wxString::FromAscii("XInput")); // 0x00 to 0xff
// The Nunchuck stick list
wxArrayString StrNunchuck;
StrNunchuck.Add(wxString::FromAscii("Keyboard"));
StrNunchuck.Add(wxString::FromAscii("Analog 1"));
StrNunchuck.Add(wxString::FromAscii("Analog 2"));
// A small type font
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
///////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// This can take a few seconds so we show a progress bar for it
// ----------------
wxProgressDialog dialog(_T("Opening Wii Remote Configuration"),
wxT("Loading controls..."),
6, // range
this, // parent
wxPD_APP_MODAL |
// wxPD_AUTO_HIDE | -- try this as well
wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
);
// I'm not sure what parent this refers to
dialog.CenterOnParent();
///////////////////////////////////////
/* Populate all four pages. Page 2, 3 and 4 are currently disabled since we can't use more than one
Wiimote at the moment */
for (int i = 0; i < 4; i++)
{
////////////////////////////////////////////////////
// General and basic Settings
// ----------------
// Configuration controls
static const int TxtW = 50, TxtH = 19, ChW = 261, BtW = 75, BtH = 20;
// Basic Settings
m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_WIMOTE_ON, wxT("Wiimote On"), wxDefaultPosition, wxSize(ChW, -1));
// Emulated Wiimote
m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxSize(ChW, -1));
// Extension
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Wii Motion Plus Connected"), wxDefaultPosition, wxSize(ChW, -1), 0, wxDefaultValidator);
m_NunchuckConnected[i] = new wxCheckBox(m_Controller[i], ID_NUNCHUCKCONNECTED, wxT("Nunchuck Connected"));
m_ClassicControllerConnected[i] = new wxCheckBox(m_Controller[i], ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller Connected"));
m_BalanceBoardConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Balance Board Connected"));
m_GuitarHeroGuitarConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero Guitar Connected"));
m_GuitarHeroWorldTourDrumsConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero World Tour Drums Connected"));
// Real Wiimote
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote"), wxDefaultPosition, wxSize(ChW, -1));
m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_USE_REAL, wxT("Use Real Wiimote"));
// Default values
m_WiimoteOnline[0]->SetValue(true);
m_NunchuckConnected[0]->SetValue(g_Config.bNunchuckConnected);
m_ClassicControllerConnected[0]->SetValue(g_Config.bClassicControllerConnected);
m_SidewaysDPad[0]->SetValue(g_Config.bSidewaysDPad);
m_ConnectRealWiimote[0]->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote);
m_WiimoteOnline[0]->Enable(false);
m_WiiMotionPlusConnected[0]->Enable(false);
m_BalanceBoardConnected[0]->Enable(false);
m_GuitarHeroGuitarConnected[0]->Enable(false);
m_GuitarHeroWorldTourDrumsConnected[0]->Enable(false);
// Tooltips
m_WiimoteOnline[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote %i shall be detected by the game"), i));
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
m_UseRealWiimote[i]->SetToolTip(wxT(
"Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
" when a recording is to be done. No status in this window will be updated when this is checked."));
// -----------------------------------------------
// Screen size
// ---------------------
// Controls
m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
m_TextScreenHeight[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Height: 000"));
m_TextScreenLeft[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: 000"));
m_TextScreenTop[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Top: 000"));
m_SliderWidth[i] = new wxSlider(m_Controller[i], IDS_WIDTH, 0, 100, 923, wxDefaultPosition, wxSize(75, -1));
m_SliderHeight[i] = new wxSlider(m_Controller[i], IDS_HEIGHT, 0, 0, 727, wxDefaultPosition, wxSize(75, -1));
m_SliderLeft[i] = new wxSlider(m_Controller[i], IDS_LEFT, 0, 100, 500, wxDefaultPosition, wxSize(75, -1));
m_SliderTop[i] = new wxSlider(m_Controller[i], IDS_TOP, 0, 0, 500, wxDefaultPosition, wxSize(75, -1));
//m_ScreenSize = new wxCheckBox(m_Controller[i], IDC_SCREEN_SIZE, wxT("Adjust screen size and position"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Sizers
m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderLeft[i], 0, wxEXPAND | (wxRIGHT), 0);
m_SizerIRPointerWidth[i]->Add(m_TextScreenWidth[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderWidth[i], 0, wxEXPAND | (wxLEFT), 0);
m_SizerIRPointerHeight[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerHeight[i]->Add(m_TextScreenTop[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerHeight[i]->Add(m_SliderTop[i], 0, wxEXPAND | (wxRIGHT), 0);
m_SizerIRPointerHeight[i]->Add(m_TextScreenHeight[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerHeight[i]->Add(m_SliderHeight[i], 0, wxEXPAND | (wxLEFT), 0);
m_SizerIRPointer[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("IR pointer"));
//m_SizerIRPointer[i]->Add(m_ScreenSize[i], 0, wxEXPAND | (wxALL), 5);
m_SizerIRPointer[i]->Add(m_SizerIRPointerWidth[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_SizerIRPointer[i]->Add(m_SizerIRPointerHeight[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
// Tool tips
//m_ScreenSize[i]->SetToolTip(wxT("Use the adjusted screen size."));
// -------------------------------
// --------------------------------------------------------------------
// Row 1 Sizers: General settings
// -----------------------------
m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("General Settings"));
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension"));
m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
m_SizeBasicPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeBasic[i]->Add(m_SizeBasicPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeBasicPadding[i]->Add(m_WiimoteOnline[i], 0, wxEXPAND | (wxUP), 2);
m_SizeEmuPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeEmu[i]->Add(m_SizeEmuPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeEmuPadding[i]->Add(m_SidewaysDPad[i], 0, wxEXPAND | (wxUP), 0);
m_SizeRealPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeReal[i]->Add(m_SizeRealPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeRealPadding[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | (wxUP), 0);
m_SizeRealPadding[i]->Add(m_UseRealWiimote[i], 0, wxEXPAND | (wxUP), 2);
m_SizeExtensionsPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeExtensions[i]->Add(m_SizeExtensionsPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeExtensionsPadding[i]->Add(m_WiiMotionPlusConnected[i], 0, (wxUP), 0);
m_SizeExtensionsPadding[i]->Add(m_NunchuckConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_ClassicControllerConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_BalanceBoardConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_GuitarHeroGuitarConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_GuitarHeroWorldTourDrumsConnected[i], 0, (wxUP), 2);
m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeBasicGeneralLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralLeft[i]->Add(m_SizeBasic[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneralLeft[i]->Add(m_SizeExtensions[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralRight[i]->Add(m_SizeReal[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneralRight[i]->Add(m_SizeEmu[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralRight[i]->Add(m_SizerIRPointer[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT), 10);
// ------------------------
///////////////////////////
////////////////////////////////////////////////////////////////////////
// Gamepad input
// ----------------
// --------------------------------------------------------------------
// Controller
// -----------------------------
// Controller
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(200, -1), StrJoyname, wxCB_READONLY);
// Circle to square
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle To Square"));
// The drop down menu for the circle to square adjustment
m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
wxArrayString asStatusInSet;
asStatusInSet.Add(wxT("100%"));
asStatusInSet.Add(wxT("95%"));
asStatusInSet.Add(wxT("90%"));
asStatusInSet.Add(wxT("85%"));
asStatusInSet.Add(wxT("80%"));
m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_LEFT_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
// Dead zone
m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone"));
wxArrayString TextDeadZone;
for (int j = 0; j <= 50; j++) TextDeadZone.Add(wxString::Format(wxT("%i%%"), j));
m_ComboDeadZoneLeft[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE_LEFT, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
m_ComboDeadZoneRight[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE_RIGHT, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
m_CheckC2S[i]->SetToolTip(wxT(
"This will convert a circular stick radius to a square stick radius."
" This can be useful for the pitch and roll emulation."
));
m_CheckC2SLabel[i]->SetToolTip(wxT(
"To produce a perfect square circle in the 'Out' window you have to manually set"
"\nyour diagonal values here from what is shown in the 'In' window."
));
// Sizers
m_gDeadZone[i] = new wxBoxSizer(wxVERTICAL);
m_gDeadZoneHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
m_gDeadZoneHoriz[i]->Add(m_ComboDeadZoneLeft[i], 0, (wxUP), 0);
m_gDeadZoneHoriz[i]->Add(m_ComboDeadZoneRight[i], 0, (wxUP), 0);
m_gDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_gDeadZone[i]->Add(m_gDeadZoneHoriz[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_gCircle2Square[i] = new wxBoxSizer(wxHORIZONTAL);
m_gCircle2Square[i]->Add(m_CheckC2SLabel[i], 0, (wxUP), 4);
m_gCircle2Square[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2);
m_gCircle2SquareVert[i] = new wxBoxSizer(wxVERTICAL);
m_gCircle2SquareVert[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_gCircle2SquareVert[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_gC2SDeadZone[i] = new wxBoxSizer(wxHORIZONTAL);
m_gC2SDeadZone[i]->Add(m_gDeadZone[i], 0, (wxUP), 0);
m_gC2SDeadZone[i]->Add(m_gCircle2SquareVert[i], 0, (wxLEFT), 8);
m_gJoyname[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->AddStretchSpacer();
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gC2SDeadZone[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->AddStretchSpacer();
// --------------------------------------------------------------------
// Tilt Wiimote
// -----------------------------
/**/
// Controls
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], ID_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxDefaultSize, StrTilt, wxCB_READONLY);
m_TiltComboRangeRoll[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_ROLL, StrTiltRangeRoll[0], wxDefaultPosition, wxDefaultSize, StrTiltRangeRoll, wxCB_READONLY);
m_TiltComboRangePitch[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_PITCH, StrTiltRangePitch[0], wxDefaultPosition, wxDefaultSize, StrTiltRangePitch, wxCB_READONLY);
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch"));
m_TiltInvertRoll[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_ROLL, wxT("Invert"));
m_TiltInvertPitch[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_PITCH, wxT("Invert"));
// Sizers
m_TiltGrid[i] = new wxGridBagSizer(0, 0);
m_TiltGrid[i]->Add(m_TiltTextRoll[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_TiltGrid[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 6);
m_TiltGrid[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP | wxDOWN), 2);
m_TiltGrid[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
// For additional padding options if needed
//m_TiltHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
m_gTilt[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Roll and pitch"));
m_gTilt[i]->AddStretchSpacer();
m_gTilt[i]->Add(m_TiltComboInput[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gTilt[i]->Add(m_TiltGrid[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTilt[i]->AddStretchSpacer();
//Set values
m_TiltComboInput[i]->SetSelection(g_Config.Trigger.Type);
m_TiltComboRangeRoll[i]->SetValue(wxString::Format(wxT("%i"), g_Config.Trigger.Range.Roll));
m_TiltComboRangePitch[i]->SetValue(wxString::Format(wxT("%i"), g_Config.Trigger.Range.Pitch));
// Tooltips
m_TiltComboInput[i]->SetToolTip(wxT("Control tilting by an analog gamepad stick, an analog trigger or the keyboard."));
m_TiltComboRangeRoll[i]->SetToolTip(wxT("The maximum roll in degrees. Set to 0 to turn off."));
m_TiltComboRangePitch[i]->SetToolTip(wxT("The maximum pitch in degrees. Set to 0 to turn off."));
// --------------------------------------------------------------------
// Analog triggers
// -----------------------------
/**/
m_gTrigger[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Triggers"));
m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: "));
m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: "));
m_TriggerStatusLx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_TriggerStatusRx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_tAnalogTriggerInput[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Input"));
m_tAnalogTriggerL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tAnalogTriggerR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_AnalogTriggerL[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_L, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerR[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_R, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerL[i]->Enable(false);
m_AnalogTriggerR[i]->Enable(false);
m_bAnalogTriggerL[i] = new wxButton(m_Controller[i], IDB_TRIGGER_L, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogTriggerR[i] = new wxButton(m_Controller[i], IDB_TRIGGER_R, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_TriggerType[i] = new wxComboBox(m_Controller[i], ID_TRIGGER_TYPE, StrTriggerType[0], wxDefaultPosition, wxDefaultSize, StrTriggerType, wxCB_READONLY);
m_SizeAnalogTriggerStatusBox[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerHorizConfig[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerVertLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerVertRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerHorizInput[i] = new wxBoxSizer(wxHORIZONTAL);
// The status text boxes
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusLx[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusRx[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerL[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 4);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxUP | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
// The choice box and its name label
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 3);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
// The status text boxes
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
m_SizeAnalogTriggerVertLeft[i]->Add(m_SizeAnalogTriggerStatusBox[i]);
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
// The config grid and the input type choice box
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizConfig[i], 0, (wxUP), 2);
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizInput[i], 0, (wxUP | wxDOWN), 4);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
// --------------------------------------------------------------------
// Row 2 Sizers: Connected pads, tilt, triggers
// -----------------------------
m_HorizControllerTilt[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllerTilt[i]->Add(m_gJoyname[i], 0, wxALIGN_CENTER | wxEXPAND, 0);
m_HorizControllerTilt[i]->Add(m_gTilt[i], 0, wxEXPAND | (wxLEFT), 5);
m_HorizControllerTilt[i]->Add(m_gTrigger[i], 0, wxEXPAND | (wxLEFT), 5);
m_HorizControllerTiltParent[i] = new wxBoxSizer(wxBOTH);
m_HorizControllerTiltParent[i]->Add(m_HorizControllerTilt[i]);
// --------------------------------------------------------------------
// Analog sticks
// -----------------------------
// Status panels
m_TStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_TStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_AnalogLeftX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftX[i]->Enable(false);
m_AnalogLeftY[i]->Enable(false);
m_AnalogRightX[i]->Enable(false);
m_AnalogRightY[i]->Enable(false);
m_bAnalogLeftX[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogLeftY[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightX[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightY[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_SizeAnalogLeft[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogLeftHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogLeftHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeAnalogRight[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogRightHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogRightHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
m_tAnalogX[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("X-Axis"));
m_tAnalogX[i + 4] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("X-Axis"));
m_tAnalogY[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
m_tAnalogY[i + 4] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
// Configuration sizers
m_SizeAnalogLeftHorizX[i]->Add(m_tAnalogX[i], 0, (wxUP), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_AnalogLeftX[i], 0, (wxRIGHT), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_bAnalogLeftX[i], 0, (wxUP), 2);
m_SizeAnalogLeftHorizY[i]->Add(m_tAnalogY[i], 0, (wxUP), 4);
m_SizeAnalogLeftHorizY[i]->Add(m_AnalogLeftY[i], 0, (wxUP | wxRIGHT), 2);
m_SizeAnalogLeftHorizY[i]->Add(m_bAnalogLeftY[i], 0, (wxUP), 4);
m_SizeAnalogRightHorizX[i]->Add(m_tAnalogX[i + 4], 0, (wxUP), 2);
m_SizeAnalogRightHorizX[i]->Add(m_AnalogRightX[i], 0, (wxRIGHT), 2);
m_SizeAnalogRightHorizX[i]->Add(m_bAnalogRightX[i], 0, (wxUP), 2);
m_SizeAnalogRightHorizY[i]->Add(m_tAnalogY[i + 4], 0, (wxUP), 4);
m_SizeAnalogRightHorizY[i]->Add(m_AnalogRightY[i], 0, (wxUP | wxRIGHT), 2);
m_SizeAnalogRightHorizY[i]->Add(m_bAnalogRightY[i], 0, (wxUP), 4);
m_SizeAnalogLeft[i]->AddStretchSpacer();
m_SizeAnalogLeft[i]->Add(m_SizeAnalogLeftHorizX[i], 0, (wxUP), 0);
m_SizeAnalogLeft[i]->Add(m_SizeAnalogLeftHorizY[i], 0, (wxUP), 0);
m_SizeAnalogLeft[i]->AddStretchSpacer();
m_SizeAnalogRight[i]->AddStretchSpacer();
m_SizeAnalogRight[i]->Add(m_SizeAnalogRightHorizX[i], 0, (wxUP), 0);
m_SizeAnalogRight[i]->Add(m_SizeAnalogRightHorizY[i], 0, (wxUP), 0);
m_SizeAnalogRight[i]->AddStretchSpacer();
// Status sizers
m_GridLeftStick[i] = new wxGridBagSizer(0, 0);
m_GridLeftStick[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridLeftStick[i]->Add(m_TStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_TStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i] = new wxGridBagSizer(0, 0);
m_GridRightStick[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i]->Add(m_TStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_TStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_gAnalogLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 (In) (Out)"));
m_gAnalogLeft[i]->Add(m_GridLeftStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogLeft[i]->Add(m_SizeAnalogLeft[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
m_gAnalogRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 (In) (Out)"));
m_gAnalogRight[i]->Add(m_GridRightStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogRight[i]->Add(m_SizeAnalogRight[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
// --------------------------------------------------------------------
// Row 3 Sizers
// -----------------------------
m_HorizControllers[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllers[i]->AddStretchSpacer();
m_HorizControllers[i]->Add(m_gAnalogLeft[i]);
m_HorizControllers[i]->Add(m_gAnalogRight[i], 0, (wxLEFT), 5);
m_HorizControllers[i]->AddStretchSpacer();
///////////////////////////
////////////////////////////////////////////////////////////////////////
// Keyboard mapping
// ----------------
// --------------------------------------------------------------------
// Wiimote
// -----------------------------
m_tWmA[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("A"));
m_tWmB[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("B"));
m_tWm1[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("1"));
m_tWm2[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("2"));
m_tWmP[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("+"));
m_tWmM[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("- ")); // Intentional space
m_tWmH[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Home"));
m_tWmL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tWmR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tWmU[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tWmD[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_tWmShake[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Shake"));
m_tWmPitchL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch Left"));
m_tWmPitchR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch Right"));
m_bWmA[i] = new wxButton(m_Controller[i], IDB_WM_A, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmB[i] = new wxButton(m_Controller[i], IDB_WM_B, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWm1[i] = new wxButton(m_Controller[i], IDB_WM_1, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWm2[i] = new wxButton(m_Controller[i], IDB_WM_2, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmP[i] = new wxButton(m_Controller[i], IDB_WM_P, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmM[i] = new wxButton(m_Controller[i], IDB_WM_M, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmH[i] = new wxButton(m_Controller[i], IDB_WM_H, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmL[i] = new wxButton(m_Controller[i], IDB_WM_L, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmR[i] = new wxButton(m_Controller[i], IDB_WM_R, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmU[i] = new wxButton(m_Controller[i], IDB_WM_U, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmD[i] = new wxButton(m_Controller[i], IDB_WM_D, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmShake[i] = new wxButton(m_Controller[i], IDB_WM_SHAKE, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmPitchL[i] = new wxButton(m_Controller[i], IDB_WM_PITCH_L, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bWmPitchR[i] = new wxButton(m_Controller[i], IDB_WM_PITCH_R, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
// Set small font
m_bWmA[i]->SetFont(m_SmallFont); m_bWmB[i]->SetFont(m_SmallFont);
m_bWm1[i]->SetFont(m_SmallFont); m_bWm2[i]->SetFont(m_SmallFont);
m_bWmP[i]->SetFont(m_SmallFont); m_bWmM[i]->SetFont(m_SmallFont); m_bWmH[i]->SetFont(m_SmallFont);
m_bWmL[i]->SetFont(m_SmallFont); m_bWmR[i]->SetFont(m_SmallFont);
m_bWmU[i]->SetFont(m_SmallFont); m_bWmD[i]->SetFont(m_SmallFont);
m_bWmShake[i]->SetFont(m_SmallFont);
m_bWmPitchL[i]->SetFont(m_SmallFont); m_bWmPitchR[i]->SetFont(m_SmallFont);
// Sizers
m_SWmVertLeft[i] = new wxBoxSizer(wxVERTICAL); m_SWmVertRight[i] = new wxBoxSizer(wxVERTICAL);
m_SWmA[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmB[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWm1[i] = new wxBoxSizer(wxHORIZONTAL); m_SWm2[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmP[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmM[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmH[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmL[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmR[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmU[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmD[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmShake[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmPitchL[i] = new wxBoxSizer(wxHORIZONTAL); m_SWmPitchR[i] = new wxBoxSizer(wxHORIZONTAL);
m_SWmA[i]->Add(m_tWmA[i], 0, (wxUP), 4); m_SWmA[i]->Add(m_bWmA[i], 0, (wxLEFT), 2);
m_SWmB[i]->Add(m_tWmB[i], 0, (wxUP), 4); m_SWmB[i]->Add(m_bWmB[i], 0, (wxLEFT), 2);
m_SWm1[i]->Add(m_tWm1[i], 0, (wxUP), 4); m_SWm1[i]->Add(m_bWm1[i], 0, (wxLEFT), 2);
m_SWm2[i]->Add(m_tWm2[i], 0, (wxUP), 4); m_SWm2[i]->Add(m_bWm2[i], 0, (wxLEFT), 2);
m_SWmP[i]->Add(m_tWmP[i], 0, (wxUP), 4); m_SWmP[i]->Add(m_bWmP[i], 0, (wxLEFT), 2);
m_SWmM[i]->Add(m_tWmM[i], 0, (wxUP), 4); m_SWmM[i]->Add(m_bWmM[i], 0, (wxLEFT), 2);
m_SWmH[i]->Add(m_tWmH[i], 0, (wxUP), 4); m_SWmH[i]->Add(m_bWmH[i], 0, (wxLEFT), 2);
m_SWmL[i]->Add(m_tWmL[i], 0, (wxUP), 4); m_SWmL[i]->Add(m_bWmL[i], 0, (wxLEFT), 2);
m_SWmR[i]->Add(m_tWmR[i], 0, (wxUP), 4); m_SWmR[i]->Add(m_bWmR[i], 0, (wxLEFT), 2);
m_SWmU[i]->Add(m_tWmU[i], 0, (wxUP), 4); m_SWmU[i]->Add(m_bWmU[i], 0, (wxLEFT), 2);
m_SWmD[i]->Add(m_tWmD[i], 0, (wxUP), 4); m_SWmD[i]->Add(m_bWmD[i], 0, (wxLEFT), 2);
m_SWmShake[i]->Add(m_tWmShake[i], 0, (wxUP), 4); m_SWmShake[i]->Add(m_bWmShake[i], 0, (wxLEFT), 2);
m_SWmPitchL[i]->Add(m_tWmPitchL[i], 0, (wxUP), 4); m_SWmPitchL[i]->Add(m_bWmPitchL[i], 0, (wxLEFT), 2);
m_SWmPitchR[i]->Add(m_tWmPitchR[i], 0, (wxUP), 4); m_SWmPitchR[i]->Add(m_bWmPitchR[i], 0, (wxLEFT), 2);
m_SWmVertLeft[i]->Add(m_SWmA[i], 0, wxALIGN_RIGHT | (wxALL), 1);
m_SWmVertLeft[i]->Add(m_SWmB[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertLeft[i]->Add(m_SWm1[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertLeft[i]->Add(m_SWm2[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertLeft[i]->Add(m_SWmP[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertLeft[i]->Add(m_SWmM[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertLeft[i]->Add(m_SWmH[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertRight[i]->Add(m_SWmShake[i], 0, wxALIGN_RIGHT | (wxALL), 1);
//m_SWmVertRight[i]->AddSpacer(3);
m_SWmVertRight[i]->Add(m_SWmPitchL[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertRight[i]->Add(m_SWmPitchR[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
//m_SWmVertRight[i]->AddSpacer(3);
m_SWmVertRight[i]->Add(m_SWmL[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertRight[i]->Add(m_SWmR[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertRight[i]->Add(m_SWmU[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_SWmVertRight[i]->Add(m_SWmD[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gWiimote[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Wiimote"));
m_gWiimote[i]->Add(m_SWmVertLeft[i], 0, wxALIGN_RIGHT | (wxALL), 0);
m_gWiimote[i]->Add(m_SWmVertRight[i], 0, wxALIGN_RIGHT | (wxLEFT), 5);
m_gWiimote[i]->AddSpacer(1);
// --------------------------------------------------------------------
// Nunchuck
// -----------------------------
// Stick controls
m_NunchuckTextStick[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Stick controls"));
m_NunchuckComboStick[i] = new wxComboBox(m_Controller[i], IDCB_NUNCHUCK_STICK, StrNunchuck[0], wxDefaultPosition, wxDefaultSize, StrNunchuck, wxCB_READONLY);
m_tNcZ[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Z"));
m_tNcC[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("C"));
m_tNcL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tNcR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tNcU[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tNcD[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_tNcShake[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Shake"));
m_bNcZ[i] = new wxButton(m_Controller[i], IDB_NC_Z, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcC[i] = new wxButton(m_Controller[i], IDB_NC_C, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcL[i] = new wxButton(m_Controller[i], IDB_NC_L, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcR[i] = new wxButton(m_Controller[i], IDB_NC_R, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcU[i] = new wxButton(m_Controller[i], IDB_NC_U, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcD[i] = new wxButton(m_Controller[i], IDB_NC_D, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_bNcShake[i] = new wxButton(m_Controller[i], IDB_NC_SHAKE, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
// Set small font
m_bNcShake[i]->SetFont(m_SmallFont);
m_bNcZ[i]->SetFont(m_SmallFont);
m_bNcC[i]->SetFont(m_SmallFont);
m_bNcL[i]->SetFont(m_SmallFont); m_bNcR[i]->SetFont(m_SmallFont);
m_bNcU[i]->SetFont(m_SmallFont); m_bNcD[i]->SetFont(m_SmallFont);
m_bNcShake[i]->SetFont(m_SmallFont);
// Sizers
m_NunchuckStick[i] = new wxBoxSizer(wxHORIZONTAL);
m_NunchuckStick[i]->Add(m_NunchuckTextStick[i], 0, (wxUP), 4);
m_NunchuckStick[i]->Add(m_NunchuckComboStick[i], 0, (wxLEFT), 2);
m_SNcZ[i] = new wxBoxSizer(wxHORIZONTAL); m_SNcC[i] = new wxBoxSizer(wxHORIZONTAL);
m_SNcL[i] = new wxBoxSizer(wxHORIZONTAL); m_SNcR[i] = new wxBoxSizer(wxHORIZONTAL);
m_SNcU[i] = new wxBoxSizer(wxHORIZONTAL); m_SNcD[i] = new wxBoxSizer(wxHORIZONTAL);
m_SNcShake[i] = new wxBoxSizer(wxHORIZONTAL);
m_SNcZ[i]->Add(m_tNcZ[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcZ[i]->Add(m_bNcZ[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcC[i]->Add(m_tNcC[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcC[i]->Add(m_bNcC[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcL[i]->Add(m_tNcL[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcL[i]->Add(m_bNcL[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcR[i]->Add(m_tNcR[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcR[i]->Add(m_bNcR[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcU[i]->Add(m_tNcU[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcU[i]->Add(m_bNcU[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcD[i]->Add(m_tNcD[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcD[i]->Add(m_bNcD[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
m_SNcShake[i]->Add(m_tNcShake[i], 0, wxALIGN_RIGHT | (wxUP), 4); m_SNcShake[i]->Add(m_bNcShake[i], 0, wxALIGN_RIGHT | (wxLEFT), 2);
// The parent sizer
m_gNunchuck[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Nunchuck"));
m_gNunchuck[i]->Add(m_NunchuckStick[i], 0, wxALIGN_CENTER | (wxALL), 2);
m_gNunchuck[i]->AddSpacer(2);
m_gNunchuck[i]->Add(m_SNcShake[i], 0, wxALIGN_RIGHT | (wxALL), 1);
m_gNunchuck[i]->Add(m_SNcZ[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gNunchuck[i]->Add(m_SNcC[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gNunchuck[i]->Add(m_SNcL[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gNunchuck[i]->Add(m_SNcR[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gNunchuck[i]->Add(m_SNcU[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_gNunchuck[i]->Add(m_SNcD[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
//Set values
m_NunchuckComboStick[i]->SetSelection(g_Config.Nunchuck.Type);
// --------------------------------------------------------------------
// Classic Controller
// -----------------------------
m_gClassicController[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Classic Controller"));
/*
m_ClY[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClX[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClA[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClLx[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClLy[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_tClY[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Z"));
m_tClX[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("C"));
m_tClA[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tClB[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tClLx[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tClLy[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_bClY[i] = new wxButton(m_Controller[i], IDB_WM_Z);
m_bClX[i] = new wxButton(m_Controller[i], IDB_WM_C);
m_bClA[i] = new wxButton(m_Controller[i], IDB_WM_L);
m_bClB[i] = new wxButton(m_Controller[i], IDB_WM_R);
m_bClLx[i] = new wxButton(m_Controller[i], IDB_WM_U);
m_bClLy[i] = new wxButton(m_Controller[i], IDB_WM_D);
// Disable
m_ClY[i]->Enable(false);
m_ClX[i]->Enable(false);
m_ClA[i]->Enable(false);
m_ClB[i]->Enable(false);
m_ClLx[i]->Enable(false);
m_ClLy[i]->Enable(false);
*/
// --------------------------------------------------------------------
// Row 4 Sizers
// -----------------------------
m_HorizControllerMapping[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllerMapping[i]->AddStretchSpacer();
m_HorizControllerMapping[i]->Add(m_gWiimote[i]);
m_HorizControllerMapping[i]->Add(m_gNunchuck[i], 0, (wxLEFT), 5);
m_HorizControllerMapping[i]->Add(m_gClassicController[i], 0, (wxLEFT), 5);
m_HorizControllerMapping[i]->AddStretchSpacer();
///////////////////////////
////////////////////////////////////////////////////////////////
// Set up sizers and layout
// ----------------
m_SizeParent[i] = new wxBoxSizer(wxVERTICAL);
m_SizeParent[i]->Add(m_SizeBasicGeneral[i], 0, wxBORDER_STATIC | wxEXPAND | (wxALL), 5);
m_SizeParent[i]->Add(m_HorizControllerTiltParent[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_SizeParent[i]->Add(m_HorizControllers[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_SizeParent[i]->Add(m_HorizControllerMapping[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
// The sizer m_sMain will be expanded inside m_Controller, m_SizeParent will not
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_SizeParent[i]);
// Set the main sizer
m_Controller[i]->SetSizer(m_sMain[i]);
/////////////////////////////////
// Update with the progress (i) and the message (msg)
dialog.Update(i + 1, wxT("Loading notebook pages..."));
}
////////////////////////////////////////////
// Movement recording
// ----------------
CreateGUIControlsRecording();
/////////////////////////////////
// Update with the progress (i) and the message (msg)
dialog.Update(5, wxT("Loading notebook pages..."));
//dialog.Close();
////////////////////////////////////////////////////////////////////////////////
// Buttons
//m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Apply = new wxButton(this, ID_APPLY, wxT("Apply"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"));
m_Close->SetToolTip(wxT("Apply and Close"));
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
//sButtons->Add(m_About, 0, wxALL, 5); // there is no about
sButtons->AddStretchSpacer();
sButtons->Add(m_Apply, 0, (wxALL), 0);
sButtons->Add(m_Close, 0, (wxLEFT), 5);
///////////////////////////////
////////////////////////////////////////////
// Set sizers and layout
// ----------------
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_Controller[1]->Enable(false);
m_Controller[2]->Enable(false);
m_Controller[3]->Enable(false);
this->SetSizer(m_MainSizer);
this->Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 800)
Center();
#endif
ControlsCreated = true;
/////////////////////////////////
}
/////////////////////////////////
// ===================================================
/* Do connect real wiimote */
// ----------------
void ConfigDialog::DoConnectReal()
{
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
if(g_Config.bConnectRealWiimote)
{
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
}
else
{
Console::Print("Post Message: %i\n", g_RealWiiMoteInitialized);
if (g_RealWiiMoteInitialized)
{
WiiMoteReal::Shutdown();
/*
if (g_WiimoteUnexpectedDisconnect)
{
#ifdef _WIN32
PostMessage(g_ParentHWND, WM_USER, WIIMOTE_RECONNECT, 0);
g_WiimoteUnexpectedDisconnect = false;
#endif
}
*/
}
}
}
// ===================================================
/* Do use real wiimote. We let the game set up the real Wiimote reporting mode and init the Extension when we change
want to use it again. */
// ----------------
void ConfigDialog::DoUseReal()
{
// Clear any eventual events in the Wiimote queue
WiiMoteReal::ClearEvents();
// Are we using an extension now? The report that it's removed, then reconnected.
bool UsingExtension = false;
if (g_Config.bNunchuckConnected || g_Config.bClassicControllerConnected)
UsingExtension = true;
Console::Print("\nDoUseReal() Connect extension: %i\n", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 0 : 1);
UsingExtension = !UsingExtension;
Console::Print("\nDoUseReal() Connect extension: %i\n", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 1 : 0);
if(g_EmulatorRunning)
{
// Disable the checkbox for a moment
SetCursor(wxCursor(wxCURSOR_WAIT));
m_bEnableUseRealWiimote = false;
// We don't need this, there is already a message queue that allows the nessesary timeout
//sleep(100);
/* Start the timer to allow the approximate time it takes for the Wiimote to come online
it would simpler to use sleep(1000) but that doesn't work because we need the functions in main.cpp
to work */
m_TimeoutOnce->Start(1000, true);
}
}
// ===================================================
/* Generate connect/disconnect status event */
// ----------------
void ConfigDialog::DoExtensionConnectedDisconnected(int Extension)
{
// There is no need for this if no game is running
if(!g_EmulatorRunning) return;
u8 DataFrame[8]; // make a blank report for it
wm_request_status *rs = (wm_request_status*)DataFrame;
// Check if a game is running, in that case change the status
if(WiiMoteEmu::g_ReportingChannel > 0)
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs, Extension);
}
// ===================================================
/* Change settings */
// ----------------
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
long TmpValue;
switch (event.GetId())
{
case ID_CONNECT_REAL:
DoConnectReal();
break;
case ID_USE_REAL:
// Enable the Wiimote thread
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
if(g_Config.bUseRealWiimote) DoUseReal();
break;
case ID_SIDEWAYSDPAD:
g_Config.bSidewaysDPad = m_SidewaysDPad[Page]->IsChecked();
break;
//////////////////////////
// Extensions
// -----------
case ID_NUNCHUCKCONNECTED:
// Don't allow two extensions at the same time
if(m_ClassicControllerConnected[Page]->IsChecked())
{
m_ClassicControllerConnected[Page]->SetValue(false);
g_Config.bClassicControllerConnected = false;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
reconnect an extension after we disconnected another? */
if(g_EmulatorRunning) sleep(25);
}
// Update status
g_Config.bNunchuckConnected = m_NunchuckConnected[Page]->IsChecked();
// Copy the calibration data
WiiMoteEmu::SetDefaultExtensionRegistry();
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
case ID_CLASSICCONTROLLERCONNECTED:
// Don't allow two extensions at the same time
if(m_NunchuckConnected[Page]->IsChecked())
{
m_NunchuckConnected[Page]->SetValue(false);
g_Config.bNunchuckConnected = false;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
}
g_Config.bClassicControllerConnected = m_ClassicControllerConnected[Page]->IsChecked();
// Copy the calibration data
WiiMoteEmu::SetDefaultExtensionRegistry();
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
//////////////////////////
// Gamepad
// -----------
case ID_TRIGGER_TYPE:
WiiMoteEmu::PadMapping[Page].triggertype = m_TriggerType[Page]->GetSelection();
break;
case ID_TILT_INPUT:
g_Config.Trigger.Type = m_TiltComboInput[Page]->GetSelection();
break;
case ID_TILT_RANGE_ROLL:
m_TiltComboRangeRoll[Page]->GetValue().ToLong(&TmpValue); g_Config.Trigger.Range.Roll = TmpValue;
break;
case ID_TILT_RANGE_PITCH:
m_TiltComboRangePitch[Page]->GetValue().ToLong(&TmpValue); g_Config.Trigger.Range.Pitch = TmpValue;
break;
case IDC_JOYNAME:
DoChangeJoystick();
break;
case IDCB_NUNCHUCK_STICK:
g_Config.Nunchuck.Type = m_NunchuckComboStick[Page]->GetSelection();
break;
// These are defined in PadMapping and we can run the same function to update all of them
case IDCB_LEFT_DIAGONAL:
case IDC_LEFT_C2S:
case ID_TILT_INVERT_ROLL:
case ID_TILT_INVERT_PITCH:
SaveButtonMappingAll(Page);
break;
case IDCB_DEAD_ZONE_LEFT:
SaveButtonMappingAll(Page);
break;
case IDCB_DEAD_ZONE_RIGHT:
SaveButtonMappingAll(Page);
break;
//////////////////////////
// Recording
// -----------
case ID_UPDATE_REAL:
g_Config.bUpdateRealWiimote = m_UpdateMeters->IsChecked();
break;
case ID_NEUTRAL_CHOICE:
g_Config.iAccNeutralX = m_AccNeutralChoice[0]->GetSelection();
g_Config.iAccNeutralY = m_AccNeutralChoice[1]->GetSelection();
g_Config.iAccNeutralZ = m_AccNeutralChoice[2]->GetSelection();
//g_Config.iAccNunNeutralX = m_AccNunNeutralChoice[0]->GetSelection();
//g_Config.iAccNunNeutralY = m_AccNunNeutralChoice[1]->GetSelection();
//g_Config.iAccNunNeutralZ = m_AccNunNeutralChoice[2]->GetSelection();
break;
case IDC_RECORD + 1:
case IDC_RECORD + 2:
case IDC_RECORD + 3:
case IDC_RECORD + 4:
case IDC_RECORD + 5:
case IDC_RECORD + 6:
case IDC_RECORD + 7:
case IDC_RECORD + 8:
case IDC_RECORD + 9:
case IDC_RECORD + 10:
case IDC_RECORD + 11:
case IDC_RECORD + 12:
case IDC_RECORD + 13:
case IDC_RECORD + 14:
case IDC_RECORD + 15:
// Check if any of the other choice boxes has the same hotkey
for (int i = 1; i < (RECORDING_ROWS + 1); i++)
{
int CurrentChoiceBox = (event.GetId() - IDC_RECORD);
if (i == CurrentChoiceBox) continue;
if (m_RecordHotKeyWiimote[i]->GetSelection() == m_RecordHotKeyWiimote[CurrentChoiceBox]->GetSelection()) m_RecordHotKeyWiimote[i]->SetSelection(10);
if (m_RecordHotKeyNunchuck[i]->GetSelection() == m_RecordHotKeyNunchuck[CurrentChoiceBox]->GetSelection()) m_RecordHotKeyNunchuck[i]->SetSelection(10);
if (m_RecordHotKeyIR[i]->GetSelection() == m_RecordHotKeyIR[CurrentChoiceBox]->GetSelection()) m_RecordHotKeyIR[i]->SetSelection(10);
//Console::Print("HotKey: %i %i\n",
// m_RecordHotKey[i]->GetSelection(), m_RecordHotKey[CurrentChoiceBox]->GetSelection());
}
break;
/////////////////
}
g_Config.Save();
UpdateGUI();
}
// =======================================================
// Apparently we need a scroll event version of this for the sliders
// -------------
void ConfigDialog::GeneralSettingsChangedScroll(wxScrollEvent& event)
{
switch (event.GetId())
{
// IR cursor position
case IDS_WIDTH:
g_Config.iIRWidth = m_SliderWidth[Page]->GetValue();
break;
case IDS_HEIGHT:
g_Config.iIRHeight = m_SliderHeight[Page]->GetValue();
break;
case IDS_LEFT:
g_Config.iIRLeft = m_SliderLeft[Page]->GetValue();
break;
case IDS_TOP:
g_Config.iIRTop = m_SliderTop[Page]->GetValue();
break;
}
UpdateGUI();
}
// =======================================================
// Update the IR pointer calibration sliders
// -------------
void ConfigDialog::UpdateControls()
{
// Update the slider position if a configuration has been loaded
m_SliderWidth[Page]->SetValue(g_Config.iIRWidth);
m_SliderHeight[Page]->SetValue(g_Config.iIRHeight);
m_SliderLeft[Page]->SetValue(g_Config.iIRLeft);
m_SliderTop[Page]->SetValue(g_Config.iIRTop);
// Update the labels
m_TextScreenWidth[Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth));
m_TextScreenHeight[Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight));
m_TextScreenLeft[Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft));
m_TextScreenTop[Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop));
}
// ==============================
// =======================================================
// Update the enabled/disabled status
// -------------
void ConfigDialog::UpdateGUI(int Slot)
{
//Console::Print("UpdateGUI: \n");
// Update the gamepad settings
UpdateGUIButtonMapping(Page);
// Update dead zone
DoChangeDeadZone(true); DoChangeDeadZone(false);
// Update the Wiimote IR pointer calibration
UpdateControls();
/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
from the data scanning functions in main.cpp */
bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
m_NunchuckConnected[Page]->SetValue(g_Config.bNunchuckConnected);
m_ClassicControllerConnected[Page]->SetValue(g_Config.bClassicControllerConnected);
m_NunchuckConnected[Page]->Enable(AllowExtensionChange);
m_ClassicControllerConnected[Page]->Enable(AllowExtensionChange);
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then. To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized. Functions for that are basically already in place so these two options
could possibly be simplified to one option. */
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
// Linux has no FindItem()
// Disable all pad items if no pads are detected
if(ControlsCreated)
{
bool PadEnabled = WiiMoteEmu::NumGoodPads != 0;
#ifdef _WIN32
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++) m_Notebook->FindItem(i)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_JOYNAME)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_LEFT_C2S)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_LEFT_DIAGONAL)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE_LEFT)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE_RIGHT)->Enable(PadEnabled);
m_Notebook->FindItem(ID_TRIGGER_TYPE)->Enable(PadEnabled);
#endif
}
// Disable all recording buttons
bool ActiveRecording = !(m_bWaitForRecording || m_bRecording);
#ifdef _WIN32
for(int i = IDB_RECORD + 1; i < (IDB_RECORD + RECORDING_ROWS + 1); i++)
if(ControlsCreated) m_Notebook->FindItem(i)->Enable(ActiveRecording);
#endif
}