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W32Util
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
D3DBase.cpp
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DX11: Dynamically load dxgi.dll and d3d11.dll.
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2010-11-21 15:34:04 +00:00 |
D3DBase.h
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DX11: Dynamically load dxgi.dll and d3d11.dll.
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2010-11-21 15:34:04 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DShader.h
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DTexture.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
D3DTexture.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
D3DUtil.h
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
EmuWindow.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
EmuWindow.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
FramebufferManager.cpp
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Polish, fix and otherwise improve the video plugin configuration dialog:
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2010-11-21 14:47:28 +00:00 |
FramebufferManager.h
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
GfxState.cpp
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DX11 plugin: Fix a small oversight
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2010-11-13 00:05:14 +00:00 |
GfxState.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
main.cpp
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DX11: Dynamically load dxgi.dll and d3d11.dll.
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2010-11-21 15:34:04 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
PixelShaderCache.h
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
Render.cpp
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Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
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2010-11-18 03:50:50 +00:00 |
Render.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
resource.h
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DX11: Add an option to choose the internal resolution.
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2010-11-10 16:43:27 +00:00 |
resource.rc
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DX11: Add an option to choose the internal resolution.
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2010-11-10 16:43:27 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
TextureCache.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
VertexManager.cpp
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Polish, fix and otherwise improve the video plugin configuration dialog:
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2010-11-21 14:47:28 +00:00 |
VertexManager.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
VertexShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |