mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
275 lines
6.9 KiB
C++
275 lines
6.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/image.h>
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#include <wx/toplevel.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreParameter.h"
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#include "Core/Boot/Boot.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x123;
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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{
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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{
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it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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return "";
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}
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GameListItem::GameListItem(const std::string& _rFileName)
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: m_FileName(_rFileName)
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, m_emu_state(0)
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, m_FileSize(0)
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, m_Revision(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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{
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if (LoadFromCache())
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{
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m_Valid = true;
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != nullptr)
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{
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if (!pVolume->IsWadFile())
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m_Platform = pVolume->IsWiiDisc() ? WII_DISC : GAMECUBE_DISC;
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else
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m_Platform = WII_WAD;
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m_names = pVolume->GetNames();
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m_descriptions = pVolume->GetDescriptions();
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m_company = pVolume->GetCompany();
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m_Country = pVolume->GetCountry();
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m_FileSize = pVolume->GetRawSize();
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m_VolumeSize = pVolume->GetSize();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName);
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m_IsDiscTwo = pVolume->IsDiscTwo();
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m_Revision = pVolume->GetRevision();
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std::vector<u32> Buffer = pVolume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = Buffer.data();
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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delete pVolume;
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m_Valid = true;
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// Create a cache file only if we have an image.
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// Wii ISOs create their images after you have generated the first savegame
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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if (IsValid())
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{
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IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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}
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if (!m_pImage.empty())
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{
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wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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double Scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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// Note: This uses nearest neighbor, which subjectively looks a lot
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// better for GC banners than smooth scaling.
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Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
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#ifdef __APPLE__
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m_Bitmap = wxBitmap(Image, -1, Scale);
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#else
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m_Bitmap = wxBitmap(Image, -1);
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#endif
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}
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else
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{
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// default banner
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m_Bitmap.LoadFile(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_company);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.Do(m_pImage);
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p.Do(m_ImageWidth);
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p.Do(m_ImageHeight);
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p.Do(m_Platform);
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p.Do(m_IsDiscTwo);
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p.Do(m_Revision);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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std::string Filename, LegalPathname, extension;
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SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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if (Filename.empty()) return Filename; // Disc Drive
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// Filename.extension_HashOfFolderPath_Size.cache
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// Append hash to prevent ISO name-clashing in different folders.
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Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
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extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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File::GetSize(m_FileName)));
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std::string fullname(File::GetUserPath(D_CACHE_IDX));
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fullname += Filename;
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return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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return m_company;
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}
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std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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}
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std::string GameListItem::GetDescription() const
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{
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return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
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}
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std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_names);
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}
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std::string GameListItem::GetName() const
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{
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std::string name = GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
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if (name.empty())
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{
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// No usable name, return filename (better than nothing)
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SplitPath(GetFileName(), nullptr, &name, nullptr);
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}
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return name;
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}
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std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
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{
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std::vector<DiscIO::IVolume::ELanguage> languages;
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for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
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languages.push_back(name.first);
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return languages;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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DiscIO::IVolume *iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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std::string ret;
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if (iso == nullptr)
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return ret;
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if (iso->IsWiiDisc() || iso->IsWadFile())
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{
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u64 title = 0;
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iso->GetTitleID((u8*)&title);
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title = Common::swap64(title);
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const std::string path = StringFromFormat("%stitle/%08x/%08x/data/",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(title>>32), (u32)title);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (path[0] == '.')
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ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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else
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ret = path;
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}
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delete iso;
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return ret;
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}
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