mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-28 01:49:33 -06:00

This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs). However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed! Some games aren't dynamic though, and require a patch to adjust their game speed variable.
398 lines
15 KiB
C++
398 lines
15 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <set>
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#include <string>
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#include <utility>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "DiscIO/Enums.h"
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No Audio Output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_CUBEB "Cubeb"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_OPENSLES "OpenSLES"
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#define BACKEND_WASAPI _trans("WASAPI (Exclusive Mode)")
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace AudioCommon
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{
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enum class DPL2Quality;
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}
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namespace ExpansionInterface
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{
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enum class EXIDeviceType : int;
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enum class Slot : int;
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} // namespace ExpansionInterface
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namespace SerialInterface
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{
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enum SIDevices : int;
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}
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namespace HSP
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{
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enum class HSPDeviceType : int;
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}
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namespace Config
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{
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// Main.Core
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extern const Info<bool> MAIN_SKIP_IPL;
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extern const Info<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const Info<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const Info<bool> MAIN_FASTMEM;
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extern const Info<bool> MAIN_FASTMEM_ARENA;
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extern const Info<bool> MAIN_LARGE_ENTRY_POINTS_MAP;
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extern const Info<bool> MAIN_ACCURATE_CPU_CACHE;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const Info<bool> MAIN_DSP_HLE;
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extern const Info<int> MAIN_MAX_FALLBACK;
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extern const Info<int> MAIN_TIMING_VARIANCE;
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extern const Info<bool> MAIN_CPU_THREAD;
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extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const Info<std::string> MAIN_DEFAULT_ISO;
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extern const Info<bool> MAIN_ENABLE_CHEATS;
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extern const Info<int> MAIN_GC_LANGUAGE;
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extern const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS;
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extern const Info<bool> MAIN_DPL2_DECODER;
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extern const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY;
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extern const Info<int> MAIN_AUDIO_LATENCY;
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extern const Info<int> MAIN_AUDIO_BUFFER_SIZE;
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extern const Info<bool> MAIN_AUDIO_FILL_GAPS;
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extern const Info<std::string> MAIN_MEMCARD_A_PATH;
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extern const Info<std::string> MAIN_MEMCARD_B_PATH;
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const Info<std::string>& GetInfoForMemcardPath(ExpansionInterface::Slot slot);
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extern const Info<std::string> MAIN_AGP_CART_A_PATH;
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extern const Info<std::string> MAIN_AGP_CART_B_PATH;
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const Info<std::string>& GetInfoForAGPCartPath(ExpansionInterface::Slot slot);
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extern const Info<std::string> MAIN_GCI_FOLDER_A_PATH;
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extern const Info<std::string> MAIN_GCI_FOLDER_B_PATH;
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const Info<std::string>& GetInfoForGCIPath(ExpansionInterface::Slot slot);
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extern const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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const Info<std::string>& GetInfoForGCIPathOverride(ExpansionInterface::Slot slot);
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extern const Info<int> MAIN_MEMORY_CARD_SIZE;
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extern const Info<ExpansionInterface::EXIDeviceType> MAIN_SLOT_A;
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extern const Info<ExpansionInterface::EXIDeviceType> MAIN_SLOT_B;
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extern const Info<ExpansionInterface::EXIDeviceType> MAIN_SERIAL_PORT_1;
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extern const Info<ExpansionInterface::EXIDeviceType> MAIN_SERIAL_PORT_2;
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const Info<ExpansionInterface::EXIDeviceType>& GetInfoForEXIDevice(ExpansionInterface::Slot slot);
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extern const Info<std::string> MAIN_BBA_MAC;
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extern const Info<std::string> MAIN_BBA_XLINK_IP;
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extern const Info<bool> MAIN_BBA_XLINK_CHAT_OSD;
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extern const Info<std::string> MAIN_BBA_BUILTIN_DNS;
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extern const Info<std::string> MAIN_BBA_BUILTIN_IP;
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extern const Info<std::string> MAIN_BBA_TAPSERVER_DESTINATION;
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extern const Info<std::string> MAIN_MODEM_TAPSERVER_DESTINATION;
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const Info<SerialInterface::SIDevices>& GetInfoForSIDevice(int channel);
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const Info<bool>& GetInfoForAdapterRumble(int channel);
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const Info<bool>& GetInfoForSimulateKonga(int channel);
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extern const Info<bool> MAIN_WII_SD_CARD;
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extern const Info<bool> MAIN_WII_SD_CARD_ENABLE_FOLDER_SYNC;
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extern const Info<u64> MAIN_WII_SD_CARD_FILESIZE;
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extern const Info<bool> MAIN_WII_KEYBOARD;
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extern const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const Info<std::string> MAIN_WIIMOTE_AUTO_CONNECT_ADDRESSES;
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extern const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const Info<bool> MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE;
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extern const Info<bool> MAIN_MMU;
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extern const Info<bool> MAIN_PAUSE_ON_PANIC;
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extern const Info<int> MAIN_BB_DUMP_PORT;
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extern const Info<bool> MAIN_SYNC_GPU;
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extern const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const Info<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const Info<bool> MAIN_FAST_DISC_SPEED;
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extern const Info<bool> MAIN_LOW_DCBZ_HACK;
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extern const Info<bool> MAIN_FLOAT_EXCEPTIONS;
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extern const Info<bool> MAIN_DIVIDE_BY_ZERO_EXCEPTIONS;
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extern const Info<bool> MAIN_FPRF;
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extern const Info<bool> MAIN_ACCURATE_NANS;
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extern const Info<bool> MAIN_DISABLE_ICACHE;
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extern const Info<float> MAIN_EMULATION_SPEED;
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extern const Info<bool> MAIN_PRECISION_FRAME_TIMING;
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extern const Info<float> MAIN_OVERCLOCK;
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extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
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extern const Info<float> MAIN_VI_OVERCLOCK;
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extern const Info<bool> MAIN_VI_OVERCLOCK_ENABLE;
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extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
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extern const Info<u32> MAIN_MEM1_SIZE;
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extern const Info<u32> MAIN_MEM2_SIZE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const Info<std::string> MAIN_GFX_BACKEND;
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extern const Info<HSP::HSPDeviceType> MAIN_HSP_DEVICE;
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extern const Info<u32> MAIN_ARAM_EXPANSION_SIZE;
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enum class GPUDeterminismMode
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{
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Auto,
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Disabled,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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FakeCompletion,
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};
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extern const Info<std::string> MAIN_GPU_DETERMINISM_MODE;
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GPUDeterminismMode GetGPUDeterminismMode();
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extern const Info<std::string> MAIN_PERF_MAP_DIR;
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extern const Info<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const Info<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const Info<bool> MAIN_AUTO_DISC_CHANGE;
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extern const Info<bool> MAIN_ALLOW_SD_WRITES;
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extern const Info<bool> MAIN_ENABLE_SAVESTATES;
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extern const Info<DiscIO::Region> MAIN_FALLBACK_REGION;
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extern const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS;
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extern const Info<s32> MAIN_OVERRIDE_BOOT_IOS;
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extern const Info<std::string> MAIN_WII_NUS_SHOP_URL;
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extern const Info<bool> MAIN_WII_WIILINK_ENABLE;
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// Main.DSP
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extern const Info<bool> MAIN_DSP_THREAD;
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extern const Info<bool> MAIN_DSP_CAPTURE_LOG;
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extern const Info<bool> MAIN_DSP_JIT;
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extern const Info<bool> MAIN_DUMP_AUDIO;
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extern const Info<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const Info<bool> MAIN_DUMP_UCODE;
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extern const Info<std::string> MAIN_AUDIO_BACKEND;
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extern const Info<int> MAIN_AUDIO_VOLUME;
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extern const Info<bool> MAIN_AUDIO_MUTED;
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extern const Info<bool> MAIN_AUDIO_MUTE_ON_DISABLED_SPEED_LIMIT;
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#ifdef _WIN32
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extern const Info<std::string> MAIN_WASAPI_DEVICE;
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#endif
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bool ShouldUseDPL2Decoder();
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// Main.Display
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extern const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES;
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extern const Info<bool> MAIN_FULLSCREEN;
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extern const Info<bool> MAIN_RENDER_TO_MAIN;
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extern const Info<int> MAIN_RENDER_WINDOW_XPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_YPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_WIDTH;
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extern const Info<int> MAIN_RENDER_WINDOW_HEIGHT;
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extern const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE;
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extern const Info<bool> MAIN_KEEP_WINDOW_ON_TOP;
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extern const Info<bool> MAIN_DISABLE_SCREENSAVER;
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extern const Info<bool> MAIN_TIME_TRACKING;
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// Main.General
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extern const Info<std::string> MAIN_DUMP_PATH;
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extern const Info<std::string> MAIN_LOAD_PATH;
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extern const Info<std::string> MAIN_RESOURCEPACK_PATH;
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extern const Info<std::string> MAIN_FS_PATH;
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extern const Info<std::string> MAIN_WII_SD_CARD_IMAGE_PATH;
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extern const Info<std::string> MAIN_WII_SD_CARD_SYNC_FOLDER_PATH;
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extern const Info<std::string> MAIN_WFS_PATH;
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extern const Info<bool> MAIN_SHOW_LAG;
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extern const Info<bool> MAIN_SHOW_FRAME_COUNT;
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extern const Info<std::string> MAIN_WIRELESS_MAC;
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extern const Info<std::string> MAIN_GDB_SOCKET;
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extern const Info<int> MAIN_GDB_PORT;
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extern const Info<int> MAIN_ISO_PATH_COUNT;
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extern const Info<std::string> MAIN_SKYLANDERS_PATH;
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std::vector<std::string> GetIsoPaths();
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void SetIsoPaths(const std::vector<std::string>& paths);
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// Main.GBA
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#ifdef HAS_LIBMGBA
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extern const Info<std::string> MAIN_GBA_BIOS_PATH;
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extern const std::array<Info<std::string>, 4> MAIN_GBA_ROM_PATHS;
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extern const Info<std::string> MAIN_GBA_SAVES_PATH;
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extern const Info<bool> MAIN_GBA_SAVES_IN_ROM_PATH;
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extern const Info<bool> MAIN_GBA_THREADS;
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#endif
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// Main.Network
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_READ;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE;
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extern const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT;
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extern const Info<bool> MAIN_NETWORK_DUMP_BBA;
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extern const Info<bool> MAIN_NETWORK_DUMP_AS_PCAP;
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extern const Info<int> MAIN_NETWORK_TIMEOUT;
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// Main.Interface
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extern const Info<bool> MAIN_USE_HIGH_CONTRAST_TOOLTIPS;
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extern const Info<bool> MAIN_USE_PANIC_HANDLERS;
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extern const Info<bool> MAIN_ABORT_ON_PANIC_ALERT;
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extern const Info<bool> MAIN_OSD_MESSAGES;
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extern const Info<bool> MAIN_SKIP_NKIT_WARNING;
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extern const Info<bool> MAIN_CONFIRM_ON_STOP;
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enum class ShowCursor
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{
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Never,
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Constantly,
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OnMovement,
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};
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extern const Info<ShowCursor> MAIN_SHOW_CURSOR;
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extern const Info<bool> MAIN_LOCK_CURSOR;
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extern const Info<std::string> MAIN_INTERFACE_LANGUAGE;
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extern const Info<bool> MAIN_SHOW_ACTIVE_TITLE;
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extern const Info<bool> MAIN_USE_BUILT_IN_TITLE_DATABASE;
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extern const Info<std::string> MAIN_THEME_NAME;
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extern const Info<bool> MAIN_PAUSE_ON_FOCUS_LOST;
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extern const Info<bool> MAIN_ENABLE_DEBUGGING;
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// Main.Analytics
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extern const Info<std::string> MAIN_ANALYTICS_ID;
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extern const Info<bool> MAIN_ANALYTICS_ENABLED;
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extern const Info<bool> MAIN_ANALYTICS_PERMISSION_ASKED;
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// Main.GameList
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extern const Info<bool> MAIN_GAMELIST_LIST_DRIVES;
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extern const Info<bool> MAIN_GAMELIST_LIST_WAD;
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extern const Info<bool> MAIN_GAMELIST_LIST_ELF_DOL;
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extern const Info<bool> MAIN_GAMELIST_LIST_WII;
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extern const Info<bool> MAIN_GAMELIST_LIST_GC;
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extern const Info<bool> MAIN_GAMELIST_LIST_TRI;
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extern const Info<bool> MAIN_GAMELIST_LIST_JPN;
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extern const Info<bool> MAIN_GAMELIST_LIST_PAL;
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extern const Info<bool> MAIN_GAMELIST_LIST_USA;
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extern const Info<bool> MAIN_GAMELIST_LIST_AUSTRALIA;
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extern const Info<bool> MAIN_GAMELIST_LIST_FRANCE;
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extern const Info<bool> MAIN_GAMELIST_LIST_GERMANY;
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extern const Info<bool> MAIN_GAMELIST_LIST_ITALY;
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extern const Info<bool> MAIN_GAMELIST_LIST_KOREA;
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extern const Info<bool> MAIN_GAMELIST_LIST_NETHERLANDS;
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extern const Info<bool> MAIN_GAMELIST_LIST_RUSSIA;
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extern const Info<bool> MAIN_GAMELIST_LIST_SPAIN;
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extern const Info<bool> MAIN_GAMELIST_LIST_TAIWAN;
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extern const Info<bool> MAIN_GAMELIST_LIST_WORLD;
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extern const Info<bool> MAIN_GAMELIST_LIST_UNKNOWN;
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extern const Info<int> MAIN_GAMELIST_LIST_SORT;
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extern const Info<int> MAIN_GAMELIST_LIST_SORT_SECONDARY;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_PLATFORM;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_DESCRIPTION;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_BANNER;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_TITLE;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_MAKER;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_FILE_NAME;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_FILE_PATH;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_GAME_ID;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_REGION;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_FILE_SIZE;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_FILE_FORMAT;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_BLOCK_SIZE;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_COMPRESSION;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_TIME_PLAYED;
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extern const Info<bool> MAIN_GAMELIST_COLUMN_TAGS;
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// Main.FifoPlayer
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extern const Info<bool> MAIN_FIFOPLAYER_LOOP_REPLAY;
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extern const Info<bool> MAIN_FIFOPLAYER_EARLY_MEMORY_UPDATES;
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// Main.AutoUpdate
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extern const Info<std::string> MAIN_AUTOUPDATE_UPDATE_TRACK;
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extern const Info<std::string> MAIN_AUTOUPDATE_HASH_OVERRIDE;
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// Main.Movie
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extern const Info<bool> MAIN_MOVIE_PAUSE_MOVIE;
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extern const Info<std::string> MAIN_MOVIE_MOVIE_AUTHOR;
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extern const Info<bool> MAIN_MOVIE_DUMP_FRAMES;
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extern const Info<bool> MAIN_MOVIE_DUMP_FRAMES_SILENT;
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extern const Info<bool> MAIN_MOVIE_SHOW_INPUT_DISPLAY;
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extern const Info<bool> MAIN_MOVIE_SHOW_RTC;
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extern const Info<bool> MAIN_MOVIE_SHOW_RERECORD;
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// Main.Input
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extern const Info<bool> MAIN_INPUT_BACKGROUND_INPUT;
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// Main.Debug
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extern const Info<bool> MAIN_DEBUG_JIT_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LXZ_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LWZ_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_LBZX_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_FLOATING_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_LOAD_STORE_PAIRED_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_FLOATING_POINT_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_INTEGER_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_PAIRED_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_SYSTEM_REGISTERS_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_BRANCH_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_REGISTER_CACHE_OFF;
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extern const Info<bool> MAIN_DEBUG_JIT_ENABLE_PROFILING;
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// Main.BluetoothPassthrough
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extern const Info<bool> MAIN_BLUETOOTH_PASSTHROUGH_ENABLED;
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extern const Info<int> MAIN_BLUETOOTH_PASSTHROUGH_VID;
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extern const Info<int> MAIN_BLUETOOTH_PASSTHROUGH_PID;
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extern const Info<std::string> MAIN_BLUETOOTH_PASSTHROUGH_LINK_KEYS;
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// Main.USBPassthrough
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extern const Info<bool> MAIN_USB_PASSTHROUGH_DISGUISE_PLAYSTATION_AS_WII;
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extern const Info<std::string> MAIN_USB_PASSTHROUGH_DEVICES;
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std::set<std::pair<u16, u16>> GetUSBDeviceWhitelist();
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void SetUSBDeviceWhitelist(const std::set<std::pair<u16, u16>>& devices);
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// Main.EmulatedUSBDevices
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extern const Info<bool> MAIN_EMULATE_SKYLANDER_PORTAL;
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extern const Info<bool> MAIN_EMULATE_INFINITY_BASE;
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// GameCube path utility functions
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// Replaces NTSC-K with some other region, and doesn't replace non-NTSC-K regions
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DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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enum class RegionDirectoryStyle
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{
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Legacy,
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Modern,
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};
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const char* GetDirectoryForRegion(DiscIO::Region region,
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RegionDirectoryStyle style = RegionDirectoryStyle::Legacy);
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std::string GetBootROMPath(const std::string& region_directory);
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// Builds the memory card according to the configuration with the given region and size. If the
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// given region is std::nullopt, the region in the configured path is used if there is one, or the
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// fallback region otherwise.
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std::string GetMemcardPath(ExpansionInterface::Slot slot, std::optional<DiscIO::Region> region,
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u16 size_mb = 0x80);
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std::string GetMemcardPath(std::string configured_filename, ExpansionInterface::Slot slot,
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std::optional<DiscIO::Region> region, u16 size_mb = 0x80);
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bool IsDefaultMemcardPathConfigured(ExpansionInterface::Slot slot);
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std::string GetGCIFolderPath(ExpansionInterface::Slot slot, std::optional<DiscIO::Region> region);
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std::string GetGCIFolderPath(std::string configured_folder, ExpansionInterface::Slot slot,
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std::optional<DiscIO::Region> region);
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bool IsDefaultGCIFolderPathConfigured(ExpansionInterface::Slot slot);
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bool AreCheatsEnabled();
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bool IsDebuggingEnabled();
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} // namespace Config
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