mirror of
https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
46 lines
875 B
C++
46 lines
875 B
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <QWidget>
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#include "Core/PatchEngine.h"
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#include "UICommon/GameFile.h"
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class QListWidget;
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class QListWidgetItem;
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class QPushButton;
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class PatchesWidget : public QWidget
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{
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public:
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explicit PatchesWidget(const UICommon::GameFile& game);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void SavePatches();
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void Update();
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void UpdateActions();
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void OnItemChanged(QListWidgetItem*);
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void OnAdd();
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void OnRemove();
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void OnEdit();
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QListWidget* m_list;
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QPushButton* m_add_button;
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QPushButton* m_edit_button;
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QPushButton* m_remove_button;
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std::vector<PatchEngine::Patch> m_patches;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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};
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