dolphin/Source/Core/InputCommon/Src
2010-10-09 07:24:33 +00:00
..
ControllerInterface GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p 2010-10-09 07:24:33 +00:00
Configuration.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
ControllerEmu.cpp WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 2010-10-05 21:43:51 +00:00
ControllerEmu.h WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 2010-10-05 21:43:51 +00:00
DirectInputBase.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
DirectInputBase.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
GCPadStatus.h Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon. 2010-06-13 09:26:00 +00:00
InputCommon.h (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change. 2010-06-12 19:58:02 +00:00
InputConfig.cpp InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. 2010-10-03 04:29:34 +00:00
InputConfig.h Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
SConscript Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
SDL_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
SDL_Util.h Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
UDPWiimote.cpp 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
UDPWiimote.h UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.cpp UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.h Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck... 2010-07-14 17:33:14 +00:00
X11InputBase.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
X11InputBase.h Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
XInput_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
XInput_Util.h Hg: 2010-06-09 01:37:08 +00:00