dolphin/Source/Core
2010-03-23 03:30:25 +00:00
..
AudioCommon Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop. 2010-03-08 08:03:42 +00:00
Common Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Core use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine. 2010-03-23 03:30:25 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Several little fixes. 2010-03-17 01:54:40 +00:00
DolphinWX Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
DSPCore DSPLLE - small fix 2010-03-22 16:32:48 +00:00
InputCommon Added several XKeyToString translations. 2010-03-17 18:58:19 +00:00
VideoCommon Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00