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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace OGL
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{
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class StreamBuffer;
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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GLVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~GLVertexFormat();
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GLuint VAO;
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};
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager final : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager() override;
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bool Initialize() override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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u32* out_offset) override;
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bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
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const void* palette_data, u32 palette_size,
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TexelBufferFormat palette_format, u32* out_palette_offset) override;
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GLuint GetVertexBufferHandle() const;
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GLuint GetIndexBufferHandle() const;
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protected:
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void ResetBuffer(u32 vertex_stride) override;
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadUniforms() override;
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private:
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std::unique_ptr<StreamBuffer> m_vertex_buffer;
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std::unique_ptr<StreamBuffer> m_index_buffer;
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std::unique_ptr<StreamBuffer> m_texel_buffer;
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std::array<GLuint, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views{};
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};
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} // namespace OGL
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