dolphin/Source/Core/DolphinWX/Src
sulokuTDCmago d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
..
Debugger Enable hires textures even when texture dumping is enabled. 2012-06-20 18:18:17 +02:00
MemoryCards
AboutDolphin.cpp
AboutDolphin.h
ARCodeAddEdit.cpp
ARCodeAddEdit.h
CheatsWindow.cpp
CheatsWindow.h
ConfigMain.cpp
ConfigMain.h
FifoPlayerDlg.cpp FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
FifoPlayerDlg.h FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
Frame.cpp Clean up WX style issues mentionned in previous commits comments 2012-08-06 14:21:49 +02:00
Frame.h
FrameAui.cpp
FrameTools.cpp Correct the hotkey labels for undo load state, and load last overwritten state buttons 2012-10-18 03:30:44 -04:00
GameListCtrl.cpp
GameListCtrl.h
GCMicDlg.cpp
GCMicDlg.h
GeckoCodeDiag.cpp
GeckoCodeDiag.h
Globals.h
HotkeyDlg.cpp
HotkeyDlg.h
InputConfigDiag.cpp
InputConfigDiag.h
InputConfigDiagBitmaps.cpp
ISOFile.cpp
ISOFile.h
ISOProperties.cpp
ISOProperties.h
LogConfigWindow.cpp
LogConfigWindow.h
LogWindow.cpp
LogWindow.h
Main.cpp
Main.h
MainNoGUI.cpp
MemcardManager.cpp - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format) 2012-10-29 21:02:59 -07:00
MemcardManager.h
NetWindow.cpp
NetWindow.h
PatchAddEdit.cpp
PatchAddEdit.h
PHackSettings.cpp
PHackSettings.h
stdafx.cpp
stdafx.h
TASInputDlg.cpp Fix core dump on start up on linux. Thanks to degasus. 2012-05-26 08:24:18 -05:00
TASInputDlg.h
UDPConfigDiag.cpp
UDPConfigDiag.h
VideoConfigDiag.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
VideoConfigDiag.h
WiimoteConfigDiag.cpp
WiimoteConfigDiag.h
WXInputBase.cpp
WXInputBase.h
WxUtils.cpp
WxUtils.h
X11Utils.cpp
X11Utils.h