dolphin/Source/Core
Stenzek d0601c0a83 TextureConversionShader: Use round() instead of roundEven() in HLSL
HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
..
AudioCommon Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Common VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
Core Make USB keyboard input respect the background input setting 2017-12-02 18:12:04 +01:00
DiscIO WiiSaveBanner: Resolve a -Wreorder warning 2017-12-03 18:34:49 -05:00
DolphinNoGUI Exit on Esc, pause on F10 2017-11-11 12:51:54 -02:00
DolphinQt2 Merge pull request #6217 from ligfx/qtfifofix 2017-12-04 12:05:33 +01:00
DolphinWX DolphinWX/Main: Fix shader compilation dialog translations 2017-12-04 04:33:49 -05:00
InputCommon GCPadEmu: only connected if default device connected 2017-11-19 16:07:00 +01:00
UICommon Config: Flatten structures 2017-11-15 18:04:40 +00:00
VideoBackends D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
VideoCommon TextureConversionShader: Use round() instead of roundEven() in HLSL 2017-12-06 03:33:50 +10:00
CMakeLists.txt