..
CMakeLists.txt
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Common.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
D3D12BoundingBox.h
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
D3D12Gfx.cpp
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
D3D12Gfx.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
D3D12PerfQuery.cpp
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h
Add virtual Initialize() to PerfQueryBase
2023-01-31 19:41:24 +13:00
D3D12StreamBuffer.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
D3D12SwapChain.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp
Lint fixes
2023-02-09 18:36:20 +13:00
D3D12VertexManager.h
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
DescriptorAllocator.cpp
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
DescriptorAllocator.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
2022-10-29 23:39:27 +02:00
DX12Context.cpp
Video: Fix crash when getting the AA modes
2023-06-08 02:46:08 +03:00
DX12Context.h
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
DX12Pipeline.cpp
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DX12Pipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DX12Shader.cpp
VideoBackends/D3D12: Include HRESULT in error messages
2022-01-09 12:44:53 -08:00
DX12Shader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DX12Texture.cpp
Merge pull request #11522 from phire/KillRendererWithFire
2023-02-09 19:59:16 +13:00
DX12Texture.h
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
DX12VertexFormat.cpp
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
DX12VertexFormat.h
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VideoBackend.cpp
Lint fixes
2023-02-09 18:36:20 +13:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00