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ceb1797977
This is useful to know which IOS version is required by a title without having to look at the TMD manually. The IOS version row will only appear if there is a TMD, of course.
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <wx/panel.h>
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class GameListItem;
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class wxButton;
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class wxChoice;
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class wxStaticBitmap;
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class wxStaticBoxSizer;
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class wxTextCtrl;
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namespace DiscIO
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{
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class IVolume;
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enum class Language;
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}
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class InfoPanel final : public wxPanel
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{
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public:
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InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
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const std::unique_ptr<DiscIO::IVolume>& opened_iso);
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private:
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enum
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{
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IDM_SAVE_BANNER
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};
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void CreateGUI();
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void BindEvents();
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void LoadGUIData();
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void LoadISODetails();
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void LoadBannerDetails();
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void LoadBannerImage();
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wxStaticBoxSizer* CreateISODetailsSizer();
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wxStaticBoxSizer* CreateBannerDetailsSizer();
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wxChoice* CreateCommentLanguageChoice();
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void OnComputeMD5(wxCommandEvent&);
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void OnChangeBannerLanguage(wxCommandEvent&);
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void OnRightClickBanner(wxMouseEvent&);
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void OnSaveBannerImage(wxCommandEvent&);
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void ChangeBannerDetails(DiscIO::Language language);
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void EmitTitleChangeEvent(const wxString& new_title);
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const GameListItem& m_game_list_item;
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const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
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wxTextCtrl* m_internal_name;
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wxTextCtrl* m_game_id;
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wxTextCtrl* m_country;
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wxTextCtrl* m_maker_id;
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wxTextCtrl* m_revision;
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wxTextCtrl* m_date;
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wxTextCtrl* m_fst;
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wxTextCtrl* m_ios_version = nullptr;
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wxTextCtrl* m_md5_sum;
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wxButton* m_md5_sum_compute;
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wxChoice* m_languages;
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wxTextCtrl* m_name;
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wxTextCtrl* m_maker;
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wxTextCtrl* m_comment;
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wxStaticBitmap* m_banner;
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};
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