dolphin/Source/Core/DolphinWX/ISOProperties/InfoPanel.h
Léo Lam ceb1797977 DolphinWX: Show the required IOS version in info panel
This is useful to know which IOS version is required by a title without
having to look at the TMD manually.

The IOS version row will only appear if there is a TMD, of course.
2017-01-23 20:42:36 +01:00

74 lines
1.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <wx/panel.h>
class GameListItem;
class wxButton;
class wxChoice;
class wxStaticBitmap;
class wxStaticBoxSizer;
class wxTextCtrl;
namespace DiscIO
{
class IVolume;
enum class Language;
}
class InfoPanel final : public wxPanel
{
public:
InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
const std::unique_ptr<DiscIO::IVolume>& opened_iso);
private:
enum
{
IDM_SAVE_BANNER
};
void CreateGUI();
void BindEvents();
void LoadGUIData();
void LoadISODetails();
void LoadBannerDetails();
void LoadBannerImage();
wxStaticBoxSizer* CreateISODetailsSizer();
wxStaticBoxSizer* CreateBannerDetailsSizer();
wxChoice* CreateCommentLanguageChoice();
void OnComputeMD5(wxCommandEvent&);
void OnChangeBannerLanguage(wxCommandEvent&);
void OnRightClickBanner(wxMouseEvent&);
void OnSaveBannerImage(wxCommandEvent&);
void ChangeBannerDetails(DiscIO::Language language);
void EmitTitleChangeEvent(const wxString& new_title);
const GameListItem& m_game_list_item;
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
wxTextCtrl* m_internal_name;
wxTextCtrl* m_game_id;
wxTextCtrl* m_country;
wxTextCtrl* m_maker_id;
wxTextCtrl* m_revision;
wxTextCtrl* m_date;
wxTextCtrl* m_fst;
wxTextCtrl* m_ios_version = nullptr;
wxTextCtrl* m_md5_sum;
wxButton* m_md5_sum_compute;
wxChoice* m_languages;
wxTextCtrl* m_name;
wxTextCtrl* m_maker;
wxTextCtrl* m_comment;
wxStaticBitmap* m_banner;
};