dolphin/Source/Core/DiscIO/Src/BannerLoaderWii.h
nakeee d0cd722e81 some cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 17:16:54 +00:00

83 lines
2.0 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _BANNER_LOADER_WII_H_
#define _BANNER_LOADER_WII_H_
#include "BannerLoader.h"
namespace DiscIO
{
class CBannerLoaderWii
: public IBannerLoader
{
public:
CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem);
virtual ~CBannerLoaderWii();
virtual bool IsValid();
virtual bool GetBanner(u32* _pBannerImage);
virtual bool GetName(std::string& _rName, int language);
virtual bool GetCompany(std::string& _rCompany);
virtual bool GetDescription(std::string& _rDescription);
private:
#define WII_BANNER_TEXTURE_SIZE (192 * 64 * 2)
#define WII_BANNER_ICON_SIZE ( 48 * 48 * 2)
#define WII_BANNER_COMMENT_SIZE 32
struct SWiiBanner
{
u32 ID;
u32 m_Flag;
u16 m_Speed;
u8 m_Unknown[22];
u16 m_Comment[2][WII_BANNER_COMMENT_SIZE];
u8 m_BannerTexture[WII_BANNER_TEXTURE_SIZE];
u8 m_IconTexture[8][WII_BANNER_ICON_SIZE];
} ;
// for banner decoding
int lut3to8[8];
int lut4to8[16];
int lut5to8[32];
u8* m_pBannerFile;
bool m_IsValid;
void InitLUTTable();
u32 decode5A3(u16 val);
void decode5A3image(u32* dst, u16* src, int width, int height);
std::string StupidWideCharToString(u16* _pSrc, size_t _max);
};
} // namespace
#endif