dolphin/Externals/wxWidgets3/include/wx/msgqueue.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

170 lines
4.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msqqueue.h
// Purpose: Message queues for inter-thread communication
// Author: Evgeniy Tarassov
// Created: 2007-10-31
// RCS-ID: $Id: msgqueue.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (C) 2007 TT-Solutions SARL
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSGQUEUE_H_
#define _WX_MSGQUEUE_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/thread.h"
#if wxUSE_THREADS
#include "wx/stopwatch.h"
#include "wx/beforestd.h"
#include <queue>
#include "wx/afterstd.h"
enum wxMessageQueueError
{
wxMSGQUEUE_NO_ERROR = 0, // operation completed successfully
wxMSGQUEUE_TIMEOUT, // no messages received before timeout expired
wxMSGQUEUE_MISC_ERROR // some unexpected (and fatal) error has occurred
};
// ---------------------------------------------------------------------------
// Message queue allows passing message between threads.
//
// This class is typically used for communicating between the main and worker
// threads. The main thread calls Post() and the worker thread calls Receive().
//
// For this class a message is an object of arbitrary type T. Notice that
// typically there must be some special message indicating that the thread
// should terminate as there is no other way to gracefully shutdown a thread
// waiting on the message queue.
// ---------------------------------------------------------------------------
template <typename T>
class wxMessageQueue
{
public:
// The type of the messages transported by this queue
typedef T Message;
// Default ctor creates an initially empty queue
wxMessageQueue()
: m_conditionNotEmpty(m_mutex)
{
}
// Add a message to this queue and signal the threads waiting for messages.
//
// This method is safe to call from multiple threads in parallel.
wxMessageQueueError Post(const Message& msg)
{
wxMutexLocker locker(m_mutex);
wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
m_messages.push(msg);
m_conditionNotEmpty.Signal();
return wxMSGQUEUE_NO_ERROR;
}
// Remove all messages from the queue.
//
// This method is meant to be called from the same thread(s) that call
// Post() to discard any still pending requests if they became unnecessary.
wxMessageQueueError Clear()
{
wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
wxMutexLocker locker(m_mutex);
std::queue<T> empty;
std::swap(m_messages, empty);
return wxMSGQUEUE_NO_ERROR;
}
// Wait no more than timeout milliseconds until a message becomes available.
//
// Setting timeout to 0 is equivalent to an infinite timeout. See Receive().
wxMessageQueueError ReceiveTimeout(long timeout, T& msg)
{
wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
wxMutexLocker locker(m_mutex);
wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
const wxMilliClock_t waitUntil = wxGetLocalTimeMillis() + timeout;
while ( m_messages.empty() )
{
wxCondError result = m_conditionNotEmpty.WaitTimeout(timeout);
if ( result == wxCOND_NO_ERROR )
continue;
wxCHECK( result == wxCOND_TIMEOUT, wxMSGQUEUE_MISC_ERROR );
const wxMilliClock_t now = wxGetLocalTimeMillis();
if ( now >= waitUntil )
return wxMSGQUEUE_TIMEOUT;
timeout = (waitUntil - now).ToLong();
wxASSERT(timeout > 0);
}
msg = m_messages.front();
m_messages.pop();
return wxMSGQUEUE_NO_ERROR;
}
// Same as ReceiveTimeout() but waits for as long as it takes for a message
// to become available (so it can't return wxMSGQUEUE_TIMEOUT)
wxMessageQueueError Receive(T& msg)
{
wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
wxMutexLocker locker(m_mutex);
wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
while ( m_messages.empty() )
{
wxCondError result = m_conditionNotEmpty.Wait();
wxCHECK( result == wxCOND_NO_ERROR, wxMSGQUEUE_MISC_ERROR );
}
msg = m_messages.front();
m_messages.pop();
return wxMSGQUEUE_NO_ERROR;
}
// Return false only if there was a fatal error in ctor
bool IsOk() const
{
return m_conditionNotEmpty.IsOk();
}
private:
// Disable copy ctor and assignment operator
wxMessageQueue(const wxMessageQueue<T>& rhs);
wxMessageQueue<T>& operator=(const wxMessageQueue<T>& rhs);
mutable wxMutex m_mutex;
wxCondition m_conditionNotEmpty;
std::queue<T> m_messages;
};
#endif // wxUSE_THREADS
#endif // _WX_MSGQUEUE_H_