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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/control.h
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// Purpose: wxControl class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: control.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_
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#define _WX_CONTROL_H_
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WXDLLIMPEXP_DATA_CORE(extern const char) wxControlNameStr[];
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// General item class
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class WXDLLIMPEXP_CORE wxControl : public wxControlBase
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{
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DECLARE_ABSTRACT_CLASS(wxControl)
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public:
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wxControl();
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wxControl(wxWindow *parent, wxWindowID winid,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID winid,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// Simulates an event
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virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
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// implementation from now on
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// --------------------------
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// Calls the callback and appropriate event handlers
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bool ProcessCommand(wxCommandEvent& event);
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void OnKeyDown( wxKeyEvent &event ) ;
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};
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#endif
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// _WX_CONTROL_H_
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