dolphin/Externals/wxWidgets3/include/wx/osx/spinctrl.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

196 lines
6.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/spinctrl.h
// Purpose: generic wxSpinCtrl class
// Author: Vadim Zeitlin
// Modified by:
// Created: 28.10.99
// RCS-ID: $Id: spinctrl.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MAC_SPINCTRL_H_
#define _WX_MAC_SPINCTRL_H_
// ----------------------------------------------------------------------------
// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
// wxSpinButton is available, this is what we do - but if it isn't, we still
// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
// the different interface. This allows to write programs using wxSpinCtrl
// without tons of #ifdefs.
// ----------------------------------------------------------------------------
#if wxUSE_SPINBTN
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxSpinButton;
class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
class WXDLLIMPEXP_FWD_CORE wxSpinCtrlText;
class WXDLLIMPEXP_FWD_CORE wxSpinCtrlButton;
// ----------------------------------------------------------------------------
// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxControl
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Init();
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"));
// wxTextCtrl-like method
void SetSelection(long from, long to);
virtual ~wxSpinCtrl();
// operations
void SetValue(int val);
void SetValue(const wxString& text);
void SetRange(int min, int max);
// accessors
int GetValue() const;
int GetMin() const;
int GetMax() const;
// implementation from now on
// forward these functions to all subcontrols
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
// get the subcontrols
wxTextCtrl *GetText() const { return m_text; }
wxSpinButton *GetSpinButton() const { return m_btn; }
// set the value of the text (only)
void SetTextValue(int val);
// put the numeric value of the string in the text ctrl into val and return
// TRUE or return FALSE if the text ctrl doesn't contain a number or if the
// number is out of range
bool GetTextValue(int *val) const;
WX_DECLARE_CONTROL_CONTAINER();
protected:
// override the base class virtuals involved into geometry calculations
virtual wxSize DoGetBestSize() const;
virtual void DoMoveWindow(int x, int y, int width, int height);
// common part of all ctors
void Init();
private:
// the subcontrols
wxTextCtrl *m_text;
wxSpinButton *m_btn;
friend class wxSpinCtrlText;
friend class wxSpinCtrlButton;
int m_oldValue;
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
};
#else // !wxUSE_SPINBTN
// ----------------------------------------------------------------------------
// wxSpinCtrl is just a text control
// ----------------------------------------------------------------------------
#include "wx/textctrl.h"
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxTextCtrl
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
SetRange(min, max);
bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
wxDefaultValidator, name);
SetValue(initial);
return ok;
}
// accessors
int GetValue(int WXUNUSED(dummy) = 1) const
{
int n;
if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
n = INT_MIN;
return n;
}
int GetMin() const { return m_min; }
int GetMax() const { return m_max; }
// operations
void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
void SetRange(int min, int max) { m_min = min; m_max = max; }
protected:
// initialize m_min/max with the default values
void Init() { SetRange(0, 100); }
int m_min;
int m_max;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
};
#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
#endif // _WX_MAC_SPINCTRL_H_