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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/spinctrl.h
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// Purpose: generic wxSpinCtrl class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 28.10.99
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// RCS-ID: $Id: spinctrl.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MAC_SPINCTRL_H_
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#define _WX_MAC_SPINCTRL_H_
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
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// wxSpinButton is available, this is what we do - but if it isn't, we still
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// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
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// the different interface. This allows to write programs using wxSpinCtrl
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// without tons of #ifdefs.
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// ----------------------------------------------------------------------------
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#if wxUSE_SPINBTN
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#include "wx/containr.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinButton;
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class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrlText;
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrlButton;
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxControl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Init();
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// wxTextCtrl-like method
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void SetSelection(long from, long to);
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virtual ~wxSpinCtrl();
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// operations
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void SetValue(int val);
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void SetValue(const wxString& text);
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void SetRange(int min, int max);
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// accessors
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int GetValue() const;
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int GetMin() const;
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int GetMax() const;
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// implementation from now on
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// forward these functions to all subcontrols
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virtual bool Enable(bool enable = true);
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virtual bool Show(bool show = true);
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// get the subcontrols
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wxTextCtrl *GetText() const { return m_text; }
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wxSpinButton *GetSpinButton() const { return m_btn; }
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// set the value of the text (only)
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void SetTextValue(int val);
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// put the numeric value of the string in the text ctrl into val and return
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// TRUE or return FALSE if the text ctrl doesn't contain a number or if the
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// number is out of range
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bool GetTextValue(int *val) const;
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WX_DECLARE_CONTROL_CONTAINER();
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protected:
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// override the base class virtuals involved into geometry calculations
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virtual wxSize DoGetBestSize() const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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// common part of all ctors
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void Init();
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private:
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// the subcontrols
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wxTextCtrl *m_text;
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wxSpinButton *m_btn;
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friend class wxSpinCtrlText;
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friend class wxSpinCtrlButton;
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int m_oldValue;
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private:
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#else // !wxUSE_SPINBTN
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is just a text control
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// ----------------------------------------------------------------------------
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxTextCtrl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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SetRange(min, max);
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bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
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wxDefaultValidator, name);
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SetValue(initial);
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return ok;
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}
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// accessors
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int GetValue(int WXUNUSED(dummy) = 1) const
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{
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int n;
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if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
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n = INT_MIN;
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return n;
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}
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int GetMin() const { return m_min; }
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int GetMax() const { return m_max; }
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// operations
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void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
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void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
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void SetRange(int min, int max) { m_min = min; m_max = max; }
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protected:
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// initialize m_min/max with the default values
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void Init() { SetRange(0, 100); }
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int m_min;
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int m_max;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
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#endif // _WX_MAC_SPINCTRL_H_
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