Files
dolphin/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00

159 lines
5.7 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include <algorithm>
#include <vector>
#include "Common/Config/Config.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
namespace ConfigLoaders
{
bool IsSettingSaveable(const Config::ConfigLocation& config_location)
{
if (config_location.system == Config::System::DualShockUDPClient)
return true;
if (config_location.system == Config::System::Logger)
return true;
if (config_location.system == Config::System::Main)
{
if (config_location.section == "NetPlay" || config_location.section == "General")
return true;
}
static constexpr std::array<const Config::ConfigLocation*, 93> s_setting_saveable = {
// Main.Core
&Config::MAIN_DEFAULT_ISO.location,
&Config::MAIN_MEMCARD_A_PATH.location,
&Config::MAIN_MEMCARD_B_PATH.location,
&Config::MAIN_AUTO_DISC_CHANGE.location,
&Config::MAIN_DPL2_DECODER.location,
&Config::MAIN_DPL2_QUALITY.location,
// Main.Display
&Config::MAIN_FULLSCREEN_DISPLAY_RES.location,
&Config::MAIN_FULLSCREEN.location,
&Config::MAIN_RENDER_TO_MAIN.location,
&Config::MAIN_RENDER_WINDOW_AUTOSIZE.location,
&Config::MAIN_KEEP_WINDOW_ON_TOP.location,
&Config::MAIN_DISABLE_SCREENSAVER.location,
// Graphics.Hardware
&Config::GFX_VSYNC.location,
&Config::GFX_ADAPTER.location,
// Graphics.Settings
&Config::GFX_WIDESCREEN_HACK.location,
&Config::GFX_ASPECT_RATIO.location,
&Config::GFX_CROP.location,
&Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES.location,
&Config::GFX_SHOW_FPS.location,
&Config::GFX_SHOW_NETPLAY_PING.location,
&Config::GFX_SHOW_NETPLAY_MESSAGES.location,
&Config::GFX_LOG_RENDER_TIME_TO_FILE.location,
&Config::GFX_OVERLAY_STATS.location,
&Config::GFX_OVERLAY_PROJ_STATS.location,
&Config::GFX_DUMP_TEXTURES.location,
&Config::GFX_HIRES_TEXTURES.location,
&Config::GFX_CACHE_HIRES_TEXTURES.location,
&Config::GFX_DUMP_EFB_TARGET.location,
&Config::GFX_DUMP_FRAMES_AS_IMAGES.location,
&Config::GFX_FREE_LOOK.location,
&Config::GFX_USE_FFV1.location,
&Config::GFX_DUMP_FORMAT.location,
&Config::GFX_DUMP_CODEC.location,
&Config::GFX_DUMP_ENCODER.location,
&Config::GFX_DUMP_PATH.location,
&Config::GFX_BITRATE_KBPS.location,
&Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS.location,
&Config::GFX_ENABLE_GPU_TEXTURE_DECODING.location,
&Config::GFX_ENABLE_PIXEL_LIGHTING.location,
&Config::GFX_FAST_DEPTH_CALC.location,
&Config::GFX_MSAA.location,
&Config::GFX_SSAA.location,
&Config::GFX_EFB_SCALE.location,
&Config::GFX_TEXFMT_OVERLAY_ENABLE.location,
&Config::GFX_TEXFMT_OVERLAY_CENTER.location,
&Config::GFX_ENABLE_WIREFRAME.location,
&Config::GFX_DISABLE_FOG.location,
&Config::GFX_BORDERLESS_FULLSCREEN.location,
&Config::GFX_ENABLE_VALIDATION_LAYER.location,
&Config::GFX_BACKEND_MULTITHREADING.location,
&Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL.location,
&Config::GFX_SHADER_CACHE.location,
&Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING.location,
&Config::GFX_SHADER_COMPILATION_MODE.location,
&Config::GFX_SHADER_COMPILER_THREADS.location,
&Config::GFX_SHADER_PRECOMPILER_THREADS.location,
&Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE.location,
&Config::GFX_SW_ZCOMPLOC.location,
&Config::GFX_SW_ZFREEZE.location,
&Config::GFX_SW_DUMP_OBJECTS.location,
&Config::GFX_SW_DUMP_TEV_STAGES.location,
&Config::GFX_SW_DUMP_TEV_TEX_FETCHES.location,
&Config::GFX_SW_DRAW_START.location,
&Config::GFX_SW_DRAW_END.location,
// Graphics.Enhancements
&Config::GFX_ENHANCE_FORCE_FILTERING.location,
&Config::GFX_ENHANCE_MAX_ANISOTROPY.location,
&Config::GFX_ENHANCE_POST_SHADER.location,
&Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location,
&Config::GFX_ENHANCE_DISABLE_COPY_FILTER.location,
&Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION.location,
// Graphics.Stereoscopy
&Config::GFX_STEREO_MODE.location,
&Config::GFX_STEREO_DEPTH.location,
&Config::GFX_STEREO_CONVERGENCE_PERCENTAGE.location,
&Config::GFX_STEREO_SWAP_EYES.location,
&Config::GFX_STEREO_CONVERGENCE.location,
&Config::GFX_STEREO_EFB_MONO_DEPTH.location,
&Config::GFX_STEREO_DEPTH_PERCENTAGE.location,
// Graphics.Hacks
&Config::GFX_HACK_EFB_ACCESS_ENABLE.location,
&Config::GFX_HACK_EFB_DEFER_INVALIDATION.location,
&Config::GFX_HACK_EFB_ACCESS_TILE_SIZE.location,
&Config::GFX_HACK_BBOX_ENABLE.location,
&Config::GFX_HACK_FORCE_PROGRESSIVE.location,
&Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM.location,
&Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM.location,
&Config::GFX_HACK_DISABLE_COPY_TO_VRAM.location,
&Config::GFX_HACK_DEFER_EFB_COPIES.location,
&Config::GFX_HACK_IMMEDIATE_XFB.location,
&Config::GFX_HACK_SKIP_DUPLICATE_XFBS.location,
&Config::GFX_HACK_COPY_EFB_SCALED.location,
&Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES.location,
&Config::GFX_HACK_VERTEX_ROUDING.location,
// Graphics.GameSpecific
&Config::GFX_PERF_QUERIES_ENABLE.location,
// UI.General
&Config::MAIN_USE_DISCORD_PRESENCE.location,
};
return std::any_of(s_setting_saveable.cbegin(), s_setting_saveable.cend(),
[&config_location](const Config::ConfigLocation* location) {
return *location == config_location;
});
}
} // namespace ConfigLoaders