Files
dolphin/Source/Core/Core/DSP/DSPAnalyzer.h
Lioncash 32bacfa4bd Core: Use nested namespace specifiers where applicable
Same thing, less visual noise.
2019-06-17 16:32:30 -04:00

37 lines
1.0 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
// Basic code analysis.
namespace DSP::Analyzer
{
// Useful things to detect:
// * Loop endpoints - so that we can avoid checking for loops every cycle.
enum
{
CODE_START_OF_INST = 1,
CODE_IDLE_SKIP = 2,
CODE_LOOP_START = 4,
CODE_LOOP_END = 8,
CODE_UPDATE_SR = 16,
CODE_CHECK_INT = 32,
};
// This one should be called every time IRAM changes - which is basically
// every time that a new ucode gets uploaded, and never else. At that point,
// we can do as much static analysis as we want - but we should always throw
// all old analysis away. Luckily the entire address space is only 64K code
// words and the actual code space 8K instructions in total, so we can do
// some pretty expensive analysis if necessary.
void Analyze();
// Retrieves the flags set during analysis for code in memory.
u8 GetCodeFlags(u16 address);
} // namespace DSP::Analyzer