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54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class GLContext;
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class AbstractTexture;
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struct WindowSystemInfo;
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class SWOGLWindow
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{
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public:
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~SWOGLWindow();
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GLContext* GetContext() const { return m_gl_context.get(); }
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bool IsHeadless() const;
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// Will be printed on the *next* image
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void PrintText(const std::string& text, int x, int y, u32 color);
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
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private:
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SWOGLWindow();
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bool Initialize(const WindowSystemInfo& wsi);
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struct TextData
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{
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std::string text;
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int x, y;
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u32 color;
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};
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std::vector<TextData> m_text;
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u32 m_image_program = 0;
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u32 m_image_texture = 0;
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u32 m_image_vao = 0;
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std::unique_ptr<GLContext> m_gl_context;
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};
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