dolphin/Source/Core/DiscIO/Src/Filesystem.cpp
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00

53 lines
1.2 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "Filesystem.h"
#include "VolumeCreator.h"
#include "FileSystemGCWii.h"
namespace DiscIO
{
IFileSystem::IFileSystem(const IVolume *_rVolume)
: m_rVolume(_rVolume)
{}
IFileSystem::~IFileSystem()
{}
IFileSystem* CreateFileSystem(const IVolume* _rVolume)
{
IFileSystem* pFileSystem = new CFileSystemGCWii(_rVolume);
if (!pFileSystem)
return 0;
if (!pFileSystem->IsInitialized())
{
delete pFileSystem;
pFileSystem = NULL;
}
return pFileSystem;
}
} // namespace