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d244bca1f5
Also update the comment headers for two functions in GCMemcard.cpp.
176 lines
4.1 KiB
C++
176 lines
4.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon.h"
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#include "XAudio2Stream.h"
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const int NUM_BUFFERS = 3;
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const int SAMPLES_PER_BUFFER = 96;
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const int NUM_CHANNELS = 2;
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const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
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const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
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void StreamingVoiceContext::SubmitBuffer(PBYTE buf_data)
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{
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XAUDIO2_BUFFER buf = {};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pContext = buf_data;
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buf.pAudioData = buf_data;
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m_source_voice->SubmitSourceBuffer(&buf);
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}
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StreamingVoiceContext::StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent)
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: m_mixer(pMixer)
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, m_sound_sync_event(pSyncEvent)
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, xaudio_buffer(new BYTE[NUM_BUFFERS * BUFFER_SIZE_BYTES]())
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{
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WAVEFORMATEXTENSIBLE wfx = {};
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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// create source voice
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HRESULT hr;
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if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
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{
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PanicAlertT("XAudio2 CreateSourceVoice failed: %#X", hr);
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return;
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}
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m_source_voice->Start();
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// start buffers with silence
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for (int i = 0; i != NUM_BUFFERS; ++i)
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SubmitBuffer(xaudio_buffer.get() + (i * BUFFER_SIZE_BYTES));
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}
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StreamingVoiceContext::~StreamingVoiceContext()
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{
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if (m_source_voice)
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{
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m_source_voice->Stop();
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m_source_voice->DestroyVoice();
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}
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}
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void StreamingVoiceContext::Stop()
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{
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if (m_source_voice)
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m_source_voice->Stop();
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}
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void StreamingVoiceContext::Play()
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{
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if (m_source_voice)
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m_source_voice->Start();
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}
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void StreamingVoiceContext::OnBufferEnd(void* context)
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{
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// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
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if (!m_source_voice || !context)
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return;
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//m_sound_sync_event->Wait(); // sync
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//m_sound_sync_event->Spin(); // or tight sync
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m_mixer->Mix(static_cast<short*>(context), SAMPLES_PER_BUFFER);
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SubmitBuffer(static_cast<BYTE*>(context));
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}
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bool XAudio2::Start()
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{
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HRESULT hr;
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// callback doesn't seem to run on a specific cpu anyways
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IXAudio2* xaudptr;
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if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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{
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PanicAlertT("XAudio2 init failed: %#X", hr);
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Stop();
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return false;
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}
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m_xaudio2 = std::unique_ptr<IXAudio2, Releaser>(xaudptr);
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// XAudio2 master voice
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// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
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if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, 2, m_mixer->GetSampleRate())))
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{
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PanicAlertT("XAudio2 master voice creation failed: %#X", hr);
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Stop();
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return false;
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}
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// Volume
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m_mastering_voice->SetVolume(m_volume);
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m_voice_context = std::unique_ptr<StreamingVoiceContext>
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(new StreamingVoiceContext(m_xaudio2.get(), m_mixer, m_sound_sync_event));
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return true;
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}
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void XAudio2::SetVolume(int volume)
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{
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//linear 1- .01
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m_volume = (float)volume / 100.f;
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if (m_mastering_voice)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2::Update()
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{
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//m_sound_sync_event.Set();
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//static int xi = 0;
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//if (100000 == ++xi)
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//{
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// xi = 0;
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// XAUDIO2_PERFORMANCE_DATA perfData;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i", perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2::Clear(bool mute)
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{
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m_muted = mute;
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if (m_voice_context)
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{
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if (m_muted)
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m_voice_context->Stop();
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else
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m_voice_context->Play();
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}
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}
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void XAudio2::Stop()
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{
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//m_sound_sync_event.Set();
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m_voice_context.reset();
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if (m_mastering_voice)
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{
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m_mastering_voice->DestroyVoice();
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m_mastering_voice = nullptr;
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}
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m_xaudio2.reset(); // release interface
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}
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