dolphin/Source/Core/AudioCommon/Src/XAudio2Stream.cpp
lioncash d244bca1f5 Fix a bunch of random typos in comments and logging.
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00

176 lines
4.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon.h"
#include "XAudio2Stream.h"
const int NUM_BUFFERS = 3;
const int SAMPLES_PER_BUFFER = 96;
const int NUM_CHANNELS = 2;
const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
void StreamingVoiceContext::SubmitBuffer(PBYTE buf_data)
{
XAUDIO2_BUFFER buf = {};
buf.AudioBytes = BUFFER_SIZE_BYTES;
buf.pContext = buf_data;
buf.pAudioData = buf_data;
m_source_voice->SubmitSourceBuffer(&buf);
}
StreamingVoiceContext::StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent)
: m_mixer(pMixer)
, m_sound_sync_event(pSyncEvent)
, xaudio_buffer(new BYTE[NUM_BUFFERS * BUFFER_SIZE_BYTES]())
{
WAVEFORMATEXTENSIBLE wfx = {};
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
wfx.Format.nChannels = 2;
wfx.Format.wBitsPerSample = 16;
wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Samples.wValidBitsPerSample = 16;
wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
// create source voice
HRESULT hr;
if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
{
PanicAlertT("XAudio2 CreateSourceVoice failed: %#X", hr);
return;
}
m_source_voice->Start();
// start buffers with silence
for (int i = 0; i != NUM_BUFFERS; ++i)
SubmitBuffer(xaudio_buffer.get() + (i * BUFFER_SIZE_BYTES));
}
StreamingVoiceContext::~StreamingVoiceContext()
{
if (m_source_voice)
{
m_source_voice->Stop();
m_source_voice->DestroyVoice();
}
}
void StreamingVoiceContext::Stop()
{
if (m_source_voice)
m_source_voice->Stop();
}
void StreamingVoiceContext::Play()
{
if (m_source_voice)
m_source_voice->Start();
}
void StreamingVoiceContext::OnBufferEnd(void* context)
{
// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
if (!m_source_voice || !context)
return;
//m_sound_sync_event->Wait(); // sync
//m_sound_sync_event->Spin(); // or tight sync
m_mixer->Mix(static_cast<short*>(context), SAMPLES_PER_BUFFER);
SubmitBuffer(static_cast<BYTE*>(context));
}
bool XAudio2::Start()
{
HRESULT hr;
// callback doesn't seem to run on a specific cpu anyways
IXAudio2* xaudptr;
if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{
PanicAlertT("XAudio2 init failed: %#X", hr);
Stop();
return false;
}
m_xaudio2 = std::unique_ptr<IXAudio2, Releaser>(xaudptr);
// XAudio2 master voice
// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, 2, m_mixer->GetSampleRate())))
{
PanicAlertT("XAudio2 master voice creation failed: %#X", hr);
Stop();
return false;
}
// Volume
m_mastering_voice->SetVolume(m_volume);
m_voice_context = std::unique_ptr<StreamingVoiceContext>
(new StreamingVoiceContext(m_xaudio2.get(), m_mixer, m_sound_sync_event));
return true;
}
void XAudio2::SetVolume(int volume)
{
//linear 1- .01
m_volume = (float)volume / 100.f;
if (m_mastering_voice)
m_mastering_voice->SetVolume(m_volume);
}
void XAudio2::Update()
{
//m_sound_sync_event.Set();
//static int xi = 0;
//if (100000 == ++xi)
//{
// xi = 0;
// XAUDIO2_PERFORMANCE_DATA perfData;
// pXAudio2->GetPerformanceData(&perfData);
// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i", perfData.CurrentLatencyInSamples);
// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i", perfData.GlitchesSinceEngineStarted);
//}
}
void XAudio2::Clear(bool mute)
{
m_muted = mute;
if (m_voice_context)
{
if (m_muted)
m_voice_context->Stop();
else
m_voice_context->Play();
}
}
void XAudio2::Stop()
{
//m_sound_sync_event.Set();
m_voice_context.reset();
if (m_mastering_voice)
{
m_mastering_voice->DestroyVoice();
m_mastering_voice = nullptr;
}
m_xaudio2.reset(); // release interface
}