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FramebufferManager.cpp
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Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
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2010-12-28 16:16:27 +00:00 |
FramebufferManager.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
Globals.h
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Remove unnecessary shadow variables and signed/unsigned comparisons.
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2010-10-01 12:38:31 +00:00 |
GLUtil.cpp
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Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
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2011-01-24 17:27:04 +00:00 |
GLUtil.h
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Fix cocoaGL window resizing.
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2011-01-10 23:48:59 +00:00 |
main.cpp
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Unmark a few strings that should not be translated.
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2011-01-20 03:02:51 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
NativeVertexFormat.cpp
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DX11 code maintenance, part 5:
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2011-01-24 11:57:17 +00:00 |
PixelShaderCache.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
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2011-01-24 17:27:04 +00:00 |
Render.h
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
SConscript
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Fix OS X build.
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2011-01-15 14:36:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureConverter.h
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VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
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2010-12-10 15:54:14 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
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2011-01-01 20:36:42 +00:00 |
VertexShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |