dolphin/Source/Core/DolphinWX/GLInterface/GLInterface.cpp
Jasper St. Pierre 271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00

41 lines
922 B
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
#ifdef ANDROID
#include "DolphinWX/GLInterface/EGLAndroid.h"
#elif defined(__APPLE__)
#include "DolphinWX/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "DolphinWX/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "DolphinWX/GLInterface/EGLX11.h"
#else
#include "DolphinWX/GLInterface/GLX.h"
#endif
#else
#error Platform doesnt have a GLInterface
#endif
cInterfaceBase* HostGL_CreateGLInterface()
{
#ifdef ANDROID
return new cInterfaceEGLAndroid;
#elif defined(__APPLE__)
return new cInterfaceAGL;
#elif defined(_WIN32)
return new cInterfaceWGL;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
return new cInterfaceEGLX11;
#else
return new cInterfaceGLX;
#endif
#else
return nullptr;
#endif
}