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AbstractFramebuffer.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
AbstractFramebuffer.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
AbstractPipeline.h
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AbstractPipeline: Support returning "cache data"
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2019-04-16 00:09:47 +10:00 |
AbstractShader.h
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AbstractPipeline: Support returning "cache data"
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2019-04-16 00:09:47 +10:00 |
AbstractStagingTexture.cpp
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Assert: Uppercase assertion macros
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2018-03-14 22:03:12 -04:00 |
AbstractStagingTexture.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
AbstractTexture.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
AbstractTexture.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
AsyncRequests.cpp
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TextureCache: Simplify XFB reconstruction
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2019-04-21 12:41:15 +10:00 |
AsyncRequests.h
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
AsyncShaderCompiler.cpp
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ShaderCache: Use imgui for shader compilation dialog
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2019-01-25 11:15:57 +10:00 |
AsyncShaderCompiler.h
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ShaderCache: Implement compile priority
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2018-03-17 01:53:11 +10:00 |
AVIDump.cpp
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decrease gop size (keyint)
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2019-03-11 22:17:13 +03:00 |
AVIDump.h
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BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
BPFunctions.h
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
BPMemory.cpp
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BPMemory: Use Common::BitCast where applicable
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2018-05-18 14:25:44 -04:00 |
BPMemory.h
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Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
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2018-06-09 12:20:25 -04:00 |
BPStructs.cpp
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
BPStructs.h
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CMakeLists.txt
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Add imgui golf mode overlay
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2019-04-05 07:01:03 -04:00 |
CommandProcessor.cpp
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VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not reflect what actually happens on real hardware. On hardware, there's no way for the GPU to signal to reset the WPAR buffer. Instead, the WPAR buffer will be reset automatically upon receiving 32 bytes or when spr[WPAR] is written
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2019-04-26 22:20:53 -05:00 |
CommandProcessor.h
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ConstantManager.h
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PixelShaderGen: Implement table-based fog range as in software renderer
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2018-02-15 22:19:21 +10:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
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2018-06-09 12:20:25 -04:00 |
DriverDetails.cpp
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GLInterface: Drop Haiku support
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2018-10-20 21:11:33 +10:00 |
DriverDetails.h
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Vulkan: Support macOS via MoltenVK
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2018-11-07 05:41:09 -08:00 |
Fifo.cpp
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ConfigManager: Convert GPUDeterminismMode into an enum class
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2018-06-15 14:45:30 -04:00 |
Fifo.h
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FPSCounter.cpp
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Don't use wrong encoding for paths when opening streams on Windows
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2017-12-05 21:23:35 +01:00 |
FPSCounter.h
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
FramebufferManager.cpp
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FramebufferManager: Fix broken EFB peeks in GL with MSAA on
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2019-03-30 03:14:29 +10:00 |
FramebufferManager.h
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FramebufferManager: Implement deferred EFB cache invalidation
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2019-03-09 12:24:04 +10:00 |
FramebufferShaderGen.cpp
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FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
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2019-04-28 15:26:21 +10:00 |
FramebufferShaderGen.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
GeometryShaderGen.cpp
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ShaderGen: Omit some unused varyings when possible
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2019-01-23 18:34:22 +10:00 |
GeometryShaderGen.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
GeometryShaderManager.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderManager.h
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GXPipelineTypes.h
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ShaderCache: Utilize pipeline cache data where possible
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2019-04-16 00:39:43 +10:00 |
HiresTextures_DDSLoader.cpp
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HiresTextures: Do not load compressed textures with unaligned dimensions
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2018-05-22 16:15:18 +10:00 |
HiresTextures.cpp
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VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
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2018-08-21 15:54:25 -04:00 |
HiresTextures.h
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HiresTextures: Do not load compressed textures with unaligned dimensions
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2018-05-22 16:15:18 +10:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
IndexGenerator.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
LightingShaderGen.cpp
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Assert: Uppercase assertion macros
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2018-03-14 22:03:12 -04:00 |
LightingShaderGen.h
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
LookUpTables.h
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NativeVertexFormat.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
NetPlayChatUI.cpp
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NetPlayChatUI: Add activate chat hotkey
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2019-03-26 18:13:32 +01:00 |
NetPlayChatUI.h
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NetPlayChatUI: Add activate chat hotkey
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2019-03-26 18:13:32 +01:00 |
NetPlayGolfUI.cpp
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Add imgui golf mode overlay
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2019-04-05 07:01:03 -04:00 |
NetPlayGolfUI.h
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Add imgui golf mode overlay
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2019-04-05 07:01:03 -04:00 |
OnScreenDisplay.cpp
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Renderer: Use imgui for drawing debug text and OSD
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2019-01-25 11:15:57 +10:00 |
OnScreenDisplay.h
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Renderer: Use imgui for drawing debug text and OSD
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2019-01-25 11:15:57 +10:00 |
OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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D3D12: Fix rare case where command list was executed with open queries
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2019-04-01 20:49:24 +10:00 |
PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
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2019-04-20 23:16:14 +10:00 |
PixelShaderGen.h
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ShaderGen: Omit some unused varyings when possible
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2019-01-23 18:34:22 +10:00 |
PixelShaderManager.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
PixelShaderManager.h
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PostProcessing.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
PostProcessing.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
RenderBase.cpp
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
RenderBase.h
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Merge pull request #8000 from stenzek/more-videocommon-cleanup
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2019-04-22 12:50:22 +10:00 |
RenderState.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
RenderState.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
SamplerCommon.h
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sfont.inc
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ShaderCache.cpp
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ShaderCache: Fix crash at shutdown on shared shader compilation fail
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2019-04-21 14:28:14 +10:00 |
ShaderCache.h
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ShaderCache: Utilize pipeline cache data where possible
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2019-04-16 00:39:43 +10:00 |
ShaderGenCommon.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
ShaderGenCommon.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
Statistics.cpp
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VideoCommon: add EFB peek/poke stats
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2019-03-04 02:49:59 +00:00 |
Statistics.h
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VideoCommon: add EFB peek/poke stats
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2019-03-04 02:49:59 +00:00 |
TextureCacheBase.cpp
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TextureCache: Fix incorrect format string in GetXFBTexture()
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2019-04-28 14:32:37 +10:00 |
TextureCacheBase.h
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
TextureConfig.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
TextureConfig.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
TextureConversionShader.cpp
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ShaderGen: Use interface blocks when geometry shaders are supported
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2019-04-20 23:44:33 +10:00 |
TextureConversionShader.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
TextureConverterShaderGen.cpp
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ShaderGen: Use interface blocks when geometry shaders are supported
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2019-04-20 23:44:33 +10:00 |
TextureConverterShaderGen.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
TextureDecoder_Common.cpp
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TextureDecoder: Move XFB decoding to Common
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2019-04-21 12:41:15 +10:00 |
TextureDecoder_Generic.cpp
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TextureDecoder: Move XFB decoding to Common
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2019-04-21 12:41:15 +10:00 |
TextureDecoder_Util.h
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TextureDecoder_x64.cpp
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TextureDecoder: Move XFB decoding to Common
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2019-04-21 12:41:15 +10:00 |
TextureDecoder.h
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TextureDecoder: Move XFB decoding to Common
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2019-04-21 12:41:15 +10:00 |
UberShaderCommon.cpp
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Fix an invalid (uint < int) comparison in GLES with ubershaders
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2017-12-10 10:52:32 -08:00 |
UberShaderCommon.h
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UberShaderPixel.cpp
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VideoBackends: Scale bounding box rectangle in the pixel shader
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2019-03-25 18:47:58 +10:00 |
UberShaderPixel.h
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ShaderCache: Remove unused UID bits before inserting into shader map
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2018-05-26 00:09:10 +10:00 |
UberShaderVertex.cpp
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ShaderGen: Don't use interface blocks on Vulkan without GS
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2019-01-24 17:02:17 +10:00 |
UberShaderVertex.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
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2018-06-09 12:20:25 -04:00 |
VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Assert: Uppercase assertion macros
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2018-03-14 22:03:12 -04:00 |
VertexLoader.h
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VertexLoaderARM64.cpp
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VertexLoaderArm: Fix 565 color format.
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2018-05-27 11:27:15 +02:00 |
VertexLoaderARM64.h
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VertexLoaderBase.cpp
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
VertexLoaderBase.h
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
VertexLoaderManager.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
VertexLoaderManager.h
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VertexLoaderUtils.h
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Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
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2018-06-09 12:20:25 -04:00 |
VertexLoaderX64.cpp
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VertexLoaderX64.h
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VertexManagerBase.cpp
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FramebufferManager: Implement deferred EFB cache invalidation
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2019-03-09 12:24:04 +10:00 |
VertexManagerBase.h
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VertexManagerBase: Increase vertex/uniform buffer sizes
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2019-03-29 19:52:38 +10:00 |
VertexShaderGen.cpp
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ShaderGen: Don't use interface blocks on Vulkan without GS
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2019-01-24 17:02:17 +10:00 |
VertexShaderGen.h
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VertexShaderGen: Convert defines to an enum
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2018-03-18 15:45:20 -04:00 |
VertexShaderManager.cpp
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VideoCommon: Change free-look's middle-mouse action to roll the camera.
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2019-04-17 05:10:11 -05:00 |
VertexShaderManager.h
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VideoCommon: Change free-look's middle-mouse action to roll the camera.
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2019-04-17 05:10:11 -05:00 |
VideoBackendBase.cpp
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
VideoBackendBase.h
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VideoBackend: Add a virtual PrepareWindow function
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2018-11-07 05:12:20 -08:00 |
VideoCommon.h
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Turn EFB_WIDTH/EFB_HEIGHT into constexpr
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2019-04-28 11:50:17 +02:00 |
VideoCommon.vcxproj
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Add imgui golf mode overlay
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2019-04-05 07:01:03 -04:00 |
VideoCommon.vcxproj.filters
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Add imgui golf mode overlay
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2019-04-05 07:01:03 -04:00 |
VideoConfig.cpp
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FramebufferManager: Implement deferred EFB cache invalidation
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2019-03-09 12:24:04 +10:00 |
VideoConfig.h
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AbstractPipeline: Support returning "cache data"
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2019-04-16 00:09:47 +10:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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FifoPlayer: reduce XF_REGS_SIZE to what we know
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2018-10-08 06:54:32 +01:00 |
XFStructs.cpp
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Assert: Uppercase assertion macros
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2018-03-14 22:03:12 -04:00 |
XFStructs.h
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