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8a23629345
Almost all the virtual functions in Renderer are part of dolphin's "graphics api abstraction layer", which has slowly formed over the last decade or two. Most of the work was done previously with the introduction of the various "AbstractX" classes, associated with texture cache cleanups and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal). We are simply taking the last step and yeeting these functions out of Renderer. This "AbstractGfx" class is now completely agnostic of any details from the flipper/hollywood GPU we are emulating, though somewhat specialized. (Will not build, this commit only contains changes outside VideoBackends)
181 lines
5.0 KiB
C++
181 lines
5.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/AbstractTexture.h"
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#include <algorithm>
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#include "Common/Assert.h"
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#include "Common/Image.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c)
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{
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}
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void AbstractTexture::FinishedRendering()
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{
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}
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bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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{
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// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
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// framebuffer, and saving that). TextureCache does not call Save for custom textures
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// anyway, so this is fine for now.
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ASSERT(!IsCompressedFormat(m_config.format));
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ASSERT(level < m_config.levels);
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// Determine dimensions of image we want to save.
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u32 level_width = std::max(1u, m_config.width >> level);
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u32 level_height = std::max(1u, m_config.height >> level);
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// Use a temporary staging texture for the download. Certainly not optimal,
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// but this is not a frequently-executed code path..
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TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
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AbstractTextureFormat::RGBA8, 0);
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auto readback_texture =
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g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);
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if (!readback_texture)
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return false;
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// Copy to the readback texture's buffer.
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readback_texture->CopyFromTexture(this, 0, level);
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readback_texture->Flush();
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// Map it so we can encode it to the file.
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if (!readback_texture->Map())
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return false;
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return Common::SavePNG(filename,
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reinterpret_cast<const u8*>(readback_texture->GetMappedPointer()),
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Common::ImageByteFormat::RGBA, level_width, level_height,
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static_cast<int>(readback_texture->GetMappedStride()));
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}
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bool AbstractTexture::IsCompressedFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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case AbstractTextureFormat::DXT3:
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case AbstractTextureFormat::DXT5:
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case AbstractTextureFormat::BPTC:
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return true;
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default:
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return false;
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}
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}
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bool AbstractTexture::IsDepthFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D16:
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::D32F:
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case AbstractTextureFormat::D32F_S8:
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return true;
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default:
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return false;
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}
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}
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bool AbstractTexture::IsStencilFormat(AbstractTextureFormat format)
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{
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return format == AbstractTextureFormat::D24_S8 || format == AbstractTextureFormat::D32F_S8;
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}
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bool AbstractTexture::IsCompatibleDepthAndColorFormats(AbstractTextureFormat depth_format,
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AbstractTextureFormat color_format)
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{
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switch (depth_format)
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{
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case AbstractTextureFormat::D16:
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return color_format == AbstractTextureFormat::R16;
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case AbstractTextureFormat::D32F:
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return color_format == AbstractTextureFormat::R32F;
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default:
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return false;
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}
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}
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u32 AbstractTexture::CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
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case AbstractTextureFormat::DXT3:
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case AbstractTextureFormat::DXT5:
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case AbstractTextureFormat::BPTC:
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return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
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case AbstractTextureFormat::R16:
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case AbstractTextureFormat::D16:
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return static_cast<size_t>(row_length) * 2;
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case AbstractTextureFormat::RGBA8:
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case AbstractTextureFormat::BGRA8:
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case AbstractTextureFormat::R32F:
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case AbstractTextureFormat::D32F:
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case AbstractTextureFormat::D24_S8:
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return static_cast<size_t>(row_length) * 4;
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case AbstractTextureFormat::D32F_S8:
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return static_cast<size_t>(row_length) * 8;
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default:
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PanicAlertFmt("Unhandled texture format.");
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return 0;
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}
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}
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u32 AbstractTexture::GetTexelSizeForFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return 8;
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case AbstractTextureFormat::DXT3:
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case AbstractTextureFormat::DXT5:
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case AbstractTextureFormat::BPTC:
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return 16;
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case AbstractTextureFormat::R16:
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case AbstractTextureFormat::D16:
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return 2;
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case AbstractTextureFormat::RGBA8:
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case AbstractTextureFormat::BGRA8:
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::R32F:
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case AbstractTextureFormat::D32F:
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return 4;
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case AbstractTextureFormat::D32F_S8:
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return 8;
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default:
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PanicAlertFmt("Unhandled texture format.");
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return 0;
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}
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}
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u32 AbstractTexture::GetBlockSizeForFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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case AbstractTextureFormat::DXT3:
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case AbstractTextureFormat::DXT5:
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case AbstractTextureFormat::BPTC:
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return 4;
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default:
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return 1;
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}
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}
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const TextureConfig& AbstractTexture::GetConfig() const
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{
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return m_config;
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}
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