mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
888465868d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2048 8ced0084-cf51-0410-be5f-012b33b47a6e
857 lines
34 KiB
C++
857 lines
34 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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/////////////////////////////////////////////////////////////////////////
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// Include
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// ------------
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//#include "Common.h" // for u16
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#include "CommonTypes.h" // for u16
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#include "IniFile.h"
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#include "Timer.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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/////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// Definitions
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// ------------
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/////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// Event table
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// ------------
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BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CLOSE(ConfigDialog::OnClose)
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EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
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EVT_BUTTON(ID_APPLY, ConfigDialog::CloseClick)
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EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
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EVT_CHECKBOX(ID_SIDEWAYSDPAD, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_WIDESCREEN, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_NUNCHUCKCONNECTED, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CLASSICCONTROLLERCONNECTED, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CONNECT_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_UPDATE_REAL, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 1, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 2, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 3, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 4, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 5, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 6, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 7, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 8, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 9, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 10, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 11, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 12, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 13, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 14, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_RECORD + 15, ConfigDialog::GeneralSettingsChanged)
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EVT_BUTTON(IDB_RECORD + 1, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 2, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 3, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 4, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 5, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 6, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 7, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 8, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 9, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 10, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 11, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 12, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 13, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 14, ConfigDialog::RecordMovement)
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EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
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EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
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END_EVENT_TABLE()
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/////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// Class
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// ------------
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ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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#if wxUSE_TIMER
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m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
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m_TimeoutATimer = new wxTimer(this, IDTM_UPDATEA);
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// Reset values
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m_bWaitForRecording = false;
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m_bRecording = false;
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#endif
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ControlsCreated = false;
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m_vRecording.resize(RECORDING_ROWS + 1);
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g_Config.Load();
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CreateGUIControls();
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LoadFile();
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UpdateGUI();
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
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wxKeyEventHandler(ConfigDialog::OnKeyDown),
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(wxObject*)0, this);
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}
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ConfigDialog::~ConfigDialog()
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{
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}
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void ConfigDialog::OnKeyDown(wxKeyEvent& event)
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{
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event.Skip();
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// Escape a recording event
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if (event.GetKeyCode() == WXK_ESCAPE)
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{
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m_bWaitForRecording = false;
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m_bRecording = false;
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UpdateGUI();
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}
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}
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void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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SaveFile();
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g_Config.Save();
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g_FrameOpen = false;
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//SuccessAlert("Saved\n");
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if (!g_EmulatorRunning) Shutdown();
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EndModal(0);
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}
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void ConfigDialog::CloseClick(wxCommandEvent& event)
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{
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switch(event.GetId())
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{
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case ID_CLOSE:
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// wxWidgets function. This will also trigger EVT_CLOSE().
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Close();
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break;
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case ID_APPLY:
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SaveFile();
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WiiMoteEmu::LoadRecordedMovements();
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break;
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}
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}
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void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
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{
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}
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void ConfigDialog::LoadFile()
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{
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Console::Print("LoadFile\n");
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i);
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// HotKey
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int TmpRecordHotKey; file.Get(SaveName.c_str(), "HotKey", &TmpRecordHotKey, -1);
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m_RecordHotKey[i]->SetSelection(TmpRecordHotKey);
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// Movement name
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std::string TmpMovementName; file.Get(SaveName.c_str(), "MovementName", &TmpMovementName, "");
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m_RecordText[i]->SetValue(wxString::FromAscii(TmpMovementName.c_str()));
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// Game name
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std::string TmpGameName; file.Get(SaveName.c_str(), "GameName", &TmpGameName, "");
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m_RecordGameText[i]->SetValue(wxString::FromAscii(TmpGameName.c_str()));
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// Recording speed
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int TmpRecordSpeed; file.Get(SaveName.c_str(), "RecordingSpeed", &TmpRecordSpeed, -1);
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if(TmpRecordSpeed != -1)
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m_RecordSpeed[i]->SetValue(wxString::Format(wxT("%i"), TmpRecordSpeed));
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else
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m_RecordSpeed[i]->SetValue(wxT(""));
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// Playback speed (currently always saved directly after a recording)
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int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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m_RecordPlayBackSpeed[i]->SetSelection(TmpPlaybackSpeed);
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}
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}
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void ConfigDialog::SaveFile()
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{
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Console::Print("SaveFile\n");
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i);
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// HotKey
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file.Set(SaveName.c_str(), "HotKey", m_RecordHotKey[i]->GetSelection());
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// Movement name
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file.Set(SaveName.c_str(), "MovementName", m_RecordText[i]->GetValue().c_str());
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// Game name
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file.Set(SaveName.c_str(), "GameName", m_RecordGameText[i]->GetValue().c_str());
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// Recording speed (currently always saved directly after a recording)
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/*
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wxString TmpRecordSpeed = m_RecordSpeed[i]->GetValue();
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if(TmpRecordSpeed.length() > 0)
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int TmpRecordSpeed; file.Set(SaveName.c_str(), "RecordingSpeed", TmpRecordSpeed);
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else
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int TmpRecordSpeed; file.Set(SaveName.c_str(), "RecordingSpeed", "-1");
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*/
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// Playback speed (currently always saved directly after a recording)
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file.Set(SaveName.c_str(), "PlaybackSpeed", m_RecordPlayBackSpeed[i]->GetSelection());
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}
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file.Save("WiimoteMovement.ini");
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}
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/////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// Create GUI
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// ------------
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void ConfigDialog::CreateGUIControls()
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{
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// Notebook
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m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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m_PageEmu = new wxPanel(m_Notebook, ID_PAGEEMU, wxDefaultPosition, wxDefaultSize);
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m_PageReal = new wxPanel(m_Notebook, ID_PAGEREAL, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_PageEmu, wxT("Emulated Wiimote"));
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m_Notebook->AddPage(m_PageReal, wxT("Real Wiimote"));
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// Buttons
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//m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Apply = new wxButton(this, ID_APPLY, wxT("Apply"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Close = new wxButton(this, ID_CLOSE, wxT("Close"));
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m_Close->SetToolTip(wxT("Apply and Close"));
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////////////////////////////////////////////
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// Put notebook and buttons in sMain
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// ----------------
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wxBoxSizer* sButtons;
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sButtons = new wxBoxSizer(wxHORIZONTAL);
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//sButtons->Add(m_About, 0, wxALL, 5); // there is no about
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sButtons->AddStretchSpacer();
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sButtons->Add(m_Apply, 0, (wxALL), 0);
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sButtons->Add(m_Close, 0, (wxLEFT), 5);
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wxBoxSizer* sMain;
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sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
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sMain->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
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/////////////////////////////////
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////////////////////////////////////////////
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// Emulated Wiimote
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// ----------------
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// General
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wxStaticBoxSizer * sEmulatedBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageEmu, wxT("Basic Settings"));
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m_SidewaysDPad = new wxCheckBox(m_PageEmu, ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SidewaysDPad->SetValue(g_Config.bSidewaysDPad);
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m_WideScreen = new wxCheckBox(m_PageEmu, ID_WIDESCREEN, wxT("WideScreen Mode (for correct aiming)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_WideScreen->SetValue(g_Config.bWideScreen);
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m_NunchuckConnected = new wxCheckBox(m_PageEmu, ID_NUNCHUCKCONNECTED, wxT("Nunchuck connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_NunchuckConnected->SetValue(g_Config.bNunchuckConnected);
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m_ClassicControllerConnected = new wxCheckBox(m_PageEmu, ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ClassicControllerConnected->SetValue(g_Config.bClassicControllerConnected);
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// ----------------------------------------------------------------------
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// Set up sGeneral and sBasic
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// Usage: The wxGBPosition() must have a column and row
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// ----------------
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wxBoxSizer * sEmulatedMain = new wxBoxSizer(wxVERTICAL);
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wxGridBagSizer * GbsBasic = new wxGridBagSizer(0, 0);
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GbsBasic->Add(m_SidewaysDPad, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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GbsBasic->Add(m_WideScreen, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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GbsBasic->Add(m_NunchuckConnected, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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GbsBasic->Add(m_ClassicControllerConnected, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
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sEmulatedBasic->Add(GbsBasic);
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sEmulatedMain->Add(sEmulatedBasic, 0, wxEXPAND | (wxALL), 5);
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/////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Real Wiimote
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// ----------------
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// Basic Settings
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wxStaticBoxSizer * sbRealBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Basic Settings"));
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m_ConnectRealWiimote = new wxCheckBox(m_PageReal, ID_CONNECT_REAL, wxT("Connect real Wiimote"));
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m_UseRealWiimote = new wxCheckBox(m_PageReal, ID_USE_REAL, wxT("Use real Wiimote"));
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m_ConnectRealWiimote->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
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m_UseRealWiimote->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay."));
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m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote);
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m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote);
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// Status
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wxStaticBoxSizer * sbRealStatus = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Status"));
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m_TextUpdateRate = new wxStaticText(m_PageReal, wxID_ANY, wxT("Update rate: 000 times/s"));
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m_UpdateMeters = new wxCheckBox(m_PageReal, ID_UPDATE_REAL, wxT("Update gauges"));
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m_UpdateMeters->SetValue(g_Config.bUpdateRealWiimote);
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m_UpdateMeters->SetToolTip(wxT(
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"You can turn this off when a game is running to avoid a potential slowdown that may come from redrawing the\n"
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"configuration screen. Remember that you also need to press '+' on your Wiimote before you can record movements."
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));
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sbRealStatus->Add(m_TextUpdateRate, 0, wxEXPAND | (wxALL), 5);
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sbRealStatus->Add(m_UpdateMeters, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxUP), 5);
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// ==================================================
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// Wiimote Status
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// ----------------
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wxBoxSizer * sbRealWiimoteStatus = new wxBoxSizer(wxHORIZONTAL);
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wxStaticBoxSizer * sbRealBattery = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Battery"));
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wxStaticBoxSizer * sbRealRoll = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Roll and Pitch"));
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wxStaticBoxSizer * sbRealGForce = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("G-Force"));
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wxStaticBoxSizer * sbRealAccel = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Accelerometer"));
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// Width and height of the gauges
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static const int Gw = 35, Gh = 130;
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m_GaugeBattery = new wxGauge( m_PageReal, wxID_ANY, 100, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeRoll[0] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeRoll[1] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[0] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[1] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[2] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[0] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[1] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[2] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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wxBoxSizer * sBoxBattery = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxRoll[2];
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sBoxRoll[0] = new wxBoxSizer(wxVERTICAL);
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sBoxRoll[1] = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxGForce[3];
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sBoxGForce[0] = new wxBoxSizer(wxVERTICAL);
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sBoxGForce[1] = new wxBoxSizer(wxVERTICAL);
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sBoxGForce[2] = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxAccel[3];
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sBoxAccel[0] = new wxBoxSizer(wxVERTICAL);
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sBoxAccel[1] = new wxBoxSizer(wxVERTICAL);
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sBoxAccel[2] = new wxBoxSizer(wxVERTICAL);
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wxStaticText * m_TextBattery = new wxStaticText(m_PageReal, wxID_ANY, wxT("Batt."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText * m_TextRoll = new wxStaticText(m_PageReal, wxID_ANY, wxT("Roll"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText * m_TextPitch = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pitch"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText *m_TextX[2], *m_TextY[2], *m_TextZ[2];
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m_TextX[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextX[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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m_TextY[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextY[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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m_TextZ[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextZ[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
|
|
|
|
sBoxBattery->Add(m_GaugeBattery, 0, wxEXPAND | (wxALL), 5); sBoxBattery->Add(m_TextBattery, 0, wxEXPAND | (wxALL), 0);
|
|
|
|
sBoxRoll[0]->Add(m_GaugeRoll[0], 0, wxEXPAND | (wxALL), 5); sBoxRoll[0]->Add(m_TextRoll, 0, wxEXPAND | (wxALL), 0);
|
|
sBoxRoll[1]->Add(m_GaugeRoll[1], 0, wxEXPAND | (wxALL), 5); sBoxRoll[1]->Add(m_TextPitch, 0, wxEXPAND | (wxALL), 0);
|
|
|
|
sBoxGForce[0]->Add(m_GaugeGForce[0], 0, wxEXPAND | (wxALL), 5); sBoxGForce[0]->Add(m_TextX[0], 0, wxEXPAND | (wxALL), 0);
|
|
sBoxGForce[1]->Add(m_GaugeGForce[1], 0, wxEXPAND | (wxALL), 5); sBoxGForce[1]->Add(m_TextY[0], 0, wxEXPAND | (wxALL), 0);
|
|
sBoxGForce[2]->Add(m_GaugeGForce[2], 0, wxEXPAND | (wxALL), 5); sBoxGForce[2]->Add(m_TextZ[0], 0, wxEXPAND | (wxALL), 0);
|
|
|
|
sBoxAccel[0]->Add(m_GaugeAccel[0], 0, wxEXPAND | (wxALL), 5); sBoxAccel[0]->Add(m_TextX[1], 0, wxEXPAND | (wxALL), 0);
|
|
sBoxAccel[1]->Add(m_GaugeAccel[1], 0, wxEXPAND | (wxALL), 5); sBoxAccel[1]->Add(m_TextY[1], 0, wxEXPAND | (wxALL), 0);
|
|
sBoxAccel[2]->Add(m_GaugeAccel[2], 0, wxEXPAND | (wxALL), 5); sBoxAccel[2]->Add(m_TextZ[1], 0, wxEXPAND | (wxALL), 0);
|
|
|
|
sbRealBattery->Add(sBoxBattery, 0, wxEXPAND | (wxALL), 5);
|
|
sbRealRoll->Add(sBoxRoll[0], 0, wxEXPAND | (wxALL), 5); sbRealRoll->Add(sBoxRoll[1], 0, wxEXPAND | (wxALL), 5);
|
|
sbRealGForce->Add(sBoxGForce[0], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[1], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[2], 0, wxEXPAND | (wxALL), 5);
|
|
sbRealAccel->Add(sBoxAccel[0], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[1], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[2], 0, wxEXPAND | (wxALL), 5);
|
|
|
|
sbRealWiimoteStatus->Add(sbRealBattery, 0, wxEXPAND | (wxLEFT), 0);
|
|
sbRealWiimoteStatus->Add(sbRealRoll, 0, wxEXPAND | (wxLEFT), 5);
|
|
sbRealWiimoteStatus->Add(sbRealGForce, 0, wxEXPAND | (wxLEFT), 5);
|
|
sbRealWiimoteStatus->Add(sbRealAccel, 0, wxEXPAND | (wxLEFT), 5);
|
|
|
|
m_GaugeBattery->SetToolTip(wxT("Press '+' to show the current status. Press '-' to stop recording the status."));
|
|
// ==========================================
|
|
|
|
|
|
// ====================================================================
|
|
// Record movement
|
|
// ----------------
|
|
wxStaticBoxSizer * sbRealRecord = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Record movements"));
|
|
|
|
wxArrayString StrHotKey;
|
|
for(int i = 0; i < 10; i++) StrHotKey.Add(wxString::Format(wxT("%i"), i));
|
|
StrHotKey.Add(wxT(""));
|
|
|
|
wxArrayString StrPlayBackSpeed;
|
|
for(int i = 1; i <= 20; i++) StrPlayBackSpeed.Add(wxString::Format(wxT("%i"), i*25));
|
|
|
|
wxBoxSizer * sRealRecord[RECORDING_ROWS + 1];
|
|
|
|
wxStaticText * m_TextRec = new wxStaticText(m_PageReal, wxID_ANY, wxT("Rec."), wxDefaultPosition, wxSize(80, 15), wxALIGN_CENTRE);
|
|
wxStaticText * m_TextHotKey = new wxStaticText(m_PageReal, wxID_ANY, wxT("HotKey"), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE);
|
|
wxStaticText * m_TextMovement = new wxStaticText(m_PageReal, wxID_ANY, wxT("Movement name"), wxDefaultPosition, wxSize(200, 15), wxALIGN_CENTRE);
|
|
wxStaticText * m_TextGame = new wxStaticText(m_PageReal, wxID_ANY, wxT("Game name"), wxDefaultPosition, wxSize(200, 15), wxALIGN_CENTRE);
|
|
wxStaticText * m_TextRecSped = new wxStaticText(m_PageReal, wxID_ANY, wxT("R. s."), wxDefaultPosition, wxSize(30, 15), wxALIGN_CENTRE);
|
|
wxStaticText * m_TextPlaySpeed = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pl. s."), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE);
|
|
m_TextRec->SetToolTip(wxT(
|
|
"To record a movement first press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording\n"
|
|
"by letting go of 'A'"));
|
|
m_TextHotKey->SetToolTip(wxT("The HotKey is Shift + [Number] for Wiimote movements and Ctrl + [Number] for Nunchuck movements"));
|
|
m_TextRecSped->SetToolTip(wxT("Recording speed in average measurements per second"));
|
|
m_TextPlaySpeed->SetToolTip(wxT(
|
|
"Playback speed: A playback speed of 100 means that the playback occurs at the same rate as it was recorded. (You can see the\n"
|
|
"current update rate in the Status window above when a game is running.) However, if your framerate is only at 50% of full speed\n"
|
|
"you may want to select a playback rate of 50, because then the game might perceive the playback as a full speed playback. (This\n"
|
|
"holds if Wiimote_Update() is tied to the framerate, I'm not sure that this is the case. It seemed to vary somewhat with different\n"
|
|
"framerates but perhaps not enough to say that it was exactly tied to the framerate.) So until this is better understood you'll have\n"
|
|
"to try different playback rates and see which one that works."
|
|
));
|
|
|
|
sRealRecord[0] = new wxBoxSizer(wxHORIZONTAL);
|
|
sRealRecord[0]->Add(m_TextRec, 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[0]->Add(m_TextHotKey, 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[0]->Add(m_TextMovement, 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[0]->Add(m_TextGame, 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[0]->Add(m_TextRecSped, 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[0]->Add(m_TextPlaySpeed, 0, wxEXPAND | (wxLEFT), 5);
|
|
sbRealRecord->Add(sRealRecord[0], 0, wxEXPAND | (wxALL), 0);
|
|
|
|
for(int i = 1; i < (RECORDING_ROWS + 1); i++)
|
|
{
|
|
sRealRecord[i] = new wxBoxSizer(wxHORIZONTAL);
|
|
m_RecordButton[i] = new wxButton(m_PageReal, IDB_RECORD + i, wxEmptyString, wxDefaultPosition, wxSize(80, 20), 0, wxDefaultValidator, wxEmptyString);
|
|
m_RecordHotKey[i] = new wxChoice(m_PageReal, IDC_RECORD + i, wxDefaultPosition, wxDefaultSize, StrHotKey);
|
|
m_RecordText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_TEXT, wxT(""), wxDefaultPosition, wxSize(200, 19));
|
|
m_RecordGameText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_GAMETEXT, wxT(""), wxDefaultPosition, wxSize(200, 19));
|
|
m_RecordSpeed[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_SPEED, wxT(""), wxDefaultPosition, wxSize(30, 19), wxTE_READONLY | wxTE_CENTRE);
|
|
m_RecordPlayBackSpeed[i] = new wxChoice(m_PageReal, IDT_RECORD_PLAYSPEED, wxDefaultPosition, wxDefaultSize, StrPlayBackSpeed);
|
|
|
|
m_RecordText[i]->SetMaxLength(35);
|
|
m_RecordGameText[i]->SetMaxLength(35);
|
|
m_RecordSpeed[i]->Enable(false);
|
|
|
|
sRealRecord[i]->Add(m_RecordButton[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordHotKey[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordText[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordGameText[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordSpeed[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordPlayBackSpeed[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
|
|
sbRealRecord->Add(sRealRecord[i], 0, wxEXPAND | (wxTOP), 2);
|
|
}
|
|
// ==========================================
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Set up sizers
|
|
// ----------------
|
|
sbRealBasic->Add(m_ConnectRealWiimote, 0, wxEXPAND | (wxALL), 5);
|
|
sbRealBasic->Add(m_UseRealWiimote, 0, wxEXPAND | (wxALL), 5);
|
|
|
|
wxBoxSizer * sRealBasicStatus = new wxBoxSizer(wxHORIZONTAL);
|
|
sRealBasicStatus->Add(sbRealBasic, 0, wxEXPAND | (wxLEFT), 0);
|
|
sRealBasicStatus->Add(sbRealStatus, 0, wxEXPAND | (wxLEFT), 5);
|
|
|
|
wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL);
|
|
sRealMain->Add(sRealBasicStatus, 0, wxEXPAND | (wxALL), 5);
|
|
sRealMain->Add(sbRealWiimoteStatus, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
sRealMain->Add(sbRealRecord, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
/////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Set sizers and layout
|
|
// ----------------
|
|
m_PageEmu->SetSizer(sEmulatedMain);
|
|
m_PageReal->SetSizer(sRealMain);
|
|
this->SetSizer(sMain);
|
|
|
|
//sEmulatedMain->Layout();
|
|
this->Layout();
|
|
|
|
Fit();
|
|
Center();
|
|
|
|
ControlsCreated = true;
|
|
/////////////////////////////////
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
/* Record movement */
|
|
// ------------
|
|
|
|
void ConfigDialog::ConvertToString()
|
|
{
|
|
// Load ini file
|
|
IniFile file;
|
|
file.Load("WiimoteMovement.ini");
|
|
std::string TmpStr = "", TmpTime = "";
|
|
|
|
for (int i = 0; i < m_vRecording.size(); i++)
|
|
{
|
|
// Write the movement data
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).x);
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).y);
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).z);
|
|
if(i < (m_vRecording.size() - 1)) TmpStr += ",";
|
|
|
|
/* Break just short of the IniFile.cpp byte limit so that we don't crash file.Load() the next time.
|
|
This limit should never be hit because of the recording limit below. I keep it here just in case. */
|
|
if(TmpStr.length() > (1024*10 - 10))
|
|
{
|
|
break;
|
|
PanicAlert("Your recording was to long, the entire recording was not saved.");
|
|
}
|
|
|
|
// Write the timestamps. The upper limit is 99 seconds.
|
|
int Time = (int)((m_vRecording.at(i).Time - m_vRecording.at(0).Time) * 1000);
|
|
TmpTime += StringFromFormat("%05i", Time);
|
|
if(i < (m_vRecording.size() - 1)) TmpTime += ",";
|
|
//Console::Print("Time: %f %i\n", m_vRecording.at(i).Time, Time);
|
|
}
|
|
|
|
// Recordings per second
|
|
double Recordings = (double)m_vRecording.size();
|
|
double Time = m_vRecording.at(m_vRecording.size() - 1).Time - m_vRecording.at(0).Time;
|
|
int Rate = (int)(Recordings / Time);
|
|
|
|
// If time or the number of recordings are zero we set the Rate to zero
|
|
if (Time == 0 || m_vRecording.size() == 0) Rate = 0;
|
|
|
|
// Update GUI
|
|
m_RecordSpeed[m_iRecordTo]->SetValue(wxString::Format(wxT("%i"), Rate));
|
|
|
|
// Save file
|
|
std::string SaveName = StringFromFormat("Recording%i", m_iRecordTo);
|
|
file.Set(SaveName.c_str(), "Movement", TmpStr.c_str());
|
|
file.Set(SaveName.c_str(), "Time", TmpTime.c_str());
|
|
file.Set(SaveName.c_str(), "RecordingSpeed", Rate);
|
|
|
|
// Set a default playback speed if none is set already
|
|
int TmpPlaySpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaySpeed, -1);
|
|
if (TmpPlaySpeed == -1)
|
|
{
|
|
file.Set(SaveName.c_str(), "PlaybackSpeed", 3);
|
|
m_RecordPlayBackSpeed[m_iRecordTo]->SetSelection(3);
|
|
}
|
|
|
|
file.Save("WiimoteMovement.ini");
|
|
}
|
|
|
|
// Timeout the recording
|
|
void ConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
|
|
{
|
|
m_bWaitForRecording = false;
|
|
m_bRecording = false;
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT(""));
|
|
UpdateGUI();
|
|
}
|
|
|
|
// One second timeout for another A press
|
|
void ConfigDialog::UpdateA(wxTimerEvent& WXUNUSED(event))
|
|
{
|
|
m_bAllowA = true;
|
|
Console::Print("A allowed again");
|
|
}
|
|
|
|
void ConfigDialog::RecordMovement(wxCommandEvent& event)
|
|
{
|
|
m_iRecordTo = event.GetId() - 2000;
|
|
|
|
if(WiiMoteReal::g_MotionSensing)
|
|
{
|
|
// Check if there already is a recording here
|
|
if(m_RecordSpeed[m_iRecordTo]->GetLineLength(0) > 0)
|
|
{
|
|
if(!AskYesNo("Do you want to replace the current recording?")) return;
|
|
}
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Hold A"));
|
|
}
|
|
else
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
|
|
return;
|
|
}
|
|
|
|
m_bWaitForRecording = true;
|
|
m_bAllowA = true;
|
|
m_bRecording = false;
|
|
|
|
UpdateGUI();
|
|
|
|
m_TimeoutTimer->Start(5000, true);
|
|
//m_TimeoutATimer->Start(500, true);
|
|
}
|
|
|
|
void ConfigDialog::DoRecordA(bool Pressed)
|
|
{
|
|
// Return if we are not waiting or recording
|
|
if (! (m_bWaitForRecording || m_bRecording)) return;
|
|
|
|
// Return if we are waiting but have not pressed A
|
|
if (m_bWaitForRecording && !Pressed) return;
|
|
|
|
// Return if we are recording but are still pressing A
|
|
if (m_bRecording && Pressed) return;
|
|
|
|
//m_bAllowA = false;
|
|
m_bRecording = Pressed;
|
|
|
|
// Start recording, only run this once
|
|
if(m_bRecording && m_bWaitForRecording)
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Recording..."));
|
|
m_vRecording.clear(); // Clear the list
|
|
m_TimeoutTimer->Stop();
|
|
m_bWaitForRecording = false;
|
|
}
|
|
// The recording is done
|
|
else
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Done"));
|
|
Console::Print("Done: %i %i\n", m_bWaitForRecording, m_bRecording);
|
|
//m_bAllowA = true;
|
|
ConvertToString();
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void ConfigDialog::DoRecordMovement(u8 _x, u8 _y, u8 _z)
|
|
{
|
|
if (!m_bRecording) return;
|
|
|
|
//Console::Print("DoRecordMovement\n");
|
|
|
|
SRecording Tmp;
|
|
Tmp.x = _x;
|
|
Tmp.y = _y;
|
|
Tmp.z = _z;
|
|
Tmp.Time = GetDoubleTime();
|
|
m_vRecording.push_back(Tmp);
|
|
|
|
/* The upper limit of a recording coincides with the IniFile.cpp limit, each list element
|
|
is 7 bytes, therefore be divide by 7 */
|
|
if (m_vRecording.size() > (10*1024 / 7 - 2) )
|
|
{
|
|
m_bRecording = false;
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Done"));
|
|
ConvertToString();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
// ===================================================
|
|
/* Do use real wiimote */
|
|
// ----------------
|
|
void ConfigDialog::DoConnectReal()
|
|
{
|
|
g_Config.bConnectRealWiimote = m_ConnectRealWiimote->IsChecked();
|
|
|
|
if(g_Config.bConnectRealWiimote)
|
|
{
|
|
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
|
|
}
|
|
else
|
|
{
|
|
if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
|
}
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Generate connect/disconnect status event */
|
|
// ----------------
|
|
void ConfigDialog::DoExtensionConnectedDisconnected()
|
|
{
|
|
// There is no need for this if no game is running
|
|
if(!g_EmulatorRunning) return;
|
|
|
|
u8 DataFrame[8]; // make a blank report for it
|
|
wm_request_status *rs = (wm_request_status*)DataFrame;
|
|
|
|
// Check if a game is running, in that case change the status
|
|
if(WiiMoteEmu::g_ReportingChannel > 0)
|
|
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs);
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Change settings */
|
|
// ----------------
|
|
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_SIDEWAYSDPAD:
|
|
g_Config.bSidewaysDPad = m_SidewaysDPad->IsChecked();
|
|
break;
|
|
|
|
case ID_WIDESCREEN:
|
|
g_Config.bWideScreen = m_WideScreen->IsChecked();
|
|
break;
|
|
|
|
case ID_NUNCHUCKCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_ClassicControllerConnected->IsChecked())
|
|
{
|
|
m_ClassicControllerConnected->SetValue(false);
|
|
g_Config.bClassicControllerConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
|
|
reconnect an extension after we disconnected another? */
|
|
if(g_EmulatorRunning) Sleep(25);
|
|
}
|
|
|
|
// Update status
|
|
g_Config.bNunchuckConnected = m_NunchuckConnected->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::nunchuck_calibration,
|
|
sizeof(WiiMoteEmu::nunchuck_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::nunchuck_id, sizeof(WiiMoteEmu::nunchuck_id));
|
|
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
case ID_CLASSICCONTROLLERCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_NunchuckConnected->IsChecked())
|
|
{
|
|
m_NunchuckConnected->SetValue(false);
|
|
g_Config.bNunchuckConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
}
|
|
|
|
g_Config.bClassicControllerConnected = m_ClassicControllerConnected->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::classic_calibration,
|
|
sizeof(WiiMoteEmu::classic_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::classic_id, sizeof(WiiMoteEmu::classic_id));
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
|
|
//////////////////////////
|
|
// Real Wiimote
|
|
// -----------
|
|
case ID_CONNECT_REAL:
|
|
DoConnectReal();
|
|
break;
|
|
case ID_USE_REAL:
|
|
g_Config.bUseRealWiimote = m_UseRealWiimote->IsChecked();
|
|
//if(g_Config.bUseRealWiimote) WiiMoteReal::SetDataReportingMode();
|
|
if(g_Config.bUseRealWiimote) WiiMoteReal::ClearEvents();
|
|
break;
|
|
case ID_UPDATE_REAL:
|
|
g_Config.bUpdateRealWiimote = m_UpdateMeters->IsChecked();
|
|
break;
|
|
|
|
case IDC_RECORD + 1:
|
|
case IDC_RECORD + 2:
|
|
case IDC_RECORD + 3:
|
|
case IDC_RECORD + 4:
|
|
case IDC_RECORD + 5:
|
|
case IDC_RECORD + 6:
|
|
case IDC_RECORD + 7:
|
|
case IDC_RECORD + 8:
|
|
case IDC_RECORD + 9:
|
|
case IDC_RECORD + 10:
|
|
case IDC_RECORD + 11:
|
|
case IDC_RECORD + 12:
|
|
case IDC_RECORD + 13:
|
|
case IDC_RECORD + 14:
|
|
case IDC_RECORD + 15:
|
|
// Check if any of the other choice boxes has the same hotkey
|
|
for (int i = 1; i < (RECORDING_ROWS + 1); i++)
|
|
{
|
|
int CurrentChoiceBox = (event.GetId() - IDC_RECORD);
|
|
if (i == CurrentChoiceBox) continue;
|
|
if (m_RecordHotKey[i]->GetSelection() == m_RecordHotKey[CurrentChoiceBox]->GetSelection()) m_RecordHotKey[i]->SetSelection(10);
|
|
Console::Print("HotKey: %i %i\n",
|
|
m_RecordHotKey[i]->GetSelection(), m_RecordHotKey[CurrentChoiceBox]->GetSelection());
|
|
}
|
|
break;
|
|
/////////////////
|
|
}
|
|
g_Config.Save();
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
|
|
// =======================================================
|
|
// Update the enabled/disabled status
|
|
// -------------
|
|
void ConfigDialog::UpdateGUI()
|
|
{
|
|
Console::Print("UpdateGUI: \n");
|
|
|
|
/* We can't allow different values for this one if we are using the real and emulated wiimote
|
|
side by side so that we can switch between between during gameplay. We update the checked
|
|
or unchecked values from the g_Config settings, and we make sure they are up to date with
|
|
unplugged and reinserted extensions. */
|
|
m_NunchuckConnected->SetValue(g_Config.bNunchuckConnected);
|
|
m_ClassicControllerConnected->SetValue(g_Config.bClassicControllerConnected);
|
|
m_NunchuckConnected->Enable(!(g_RealWiiMotePresent && g_Config.bConnectRealWiimote));
|
|
m_ClassicControllerConnected->Enable(!(g_RealWiiMotePresent && g_Config.bConnectRealWiimote));
|
|
|
|
/* I have disabled this option during a running game because it's enough to be able to switch
|
|
between using and not using then. To also use the connect option during a running game would
|
|
mean that the wiimote must be sent the current reporting mode and the channel ID after it
|
|
has been initialized. Functions for that are basically already in place so these two options
|
|
could possibly be simplified to one option. */
|
|
m_ConnectRealWiimote->Enable(!g_EmulatorRunning);
|
|
m_UseRealWiimote->Enable(g_RealWiiMotePresent && g_Config.bConnectRealWiimote);
|
|
|
|
|
|
|
|
|
|
// Linux has no FindItem()
|
|
#ifdef _WIN32
|
|
for(int i = IDB_RECORD + 1; i < (IDB_RECORD + RECORDING_ROWS + 1); i++)
|
|
if(ControlsCreated) m_Notebook->FindItem(i)->Enable(!(m_bWaitForRecording || m_bRecording));
|
|
#endif
|
|
}
|