dolphin/Source/Core/DebuggerWX/Src/CodeWindow.cpp
2009-01-20 16:52:46 +00:00

990 lines
30 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯¯
#include "Common.h"
#include <wx/button.h>
#include <wx/textctrl.h>
#include <wx/textdlg.h>
#include <wx/listctrl.h>
#include <wx/thread.h>
#include <wx/mstream.h>
#include <wx/tipwin.h>
// ugly that this lib included code from the main
#include "../../DolphinWX/Src/Globals.h"
#include "IniFile.h"
#include "Host.h"
#include "Debugger.h"
#include "RegisterWindow.h"
#include "LogWindow.h"
#include "BreakpointWindow.h"
#include "MemoryWindow.h"
#include "JitWindow.h"
#include "CodeWindow.h"
#include "CodeView.h"
#include "FileUtil.h"
#include "Core.h"
#include "HLE/HLE.h"
#include "Boot/Boot.h"
#include "LogManager.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "Debugger/PPCDebugInterface.h"
#include "Debugger/Debugger_SymbolMap.h"
#include "PowerPC/PPCAnalyst.h"
#include "PowerPC/Profiler.h"
#include "PowerPC/SymbolDB.h"
#include "PowerPC/SignatureDB.h"
#include "PowerPC/PPCTables.h"
#include "PowerPC/Jit64/Jit.h"
#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
#include "PluginManager.h"
#include "ConfigManager.h"
extern "C" // Bitmaps
{
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_delete.c"
#include "../resources/toolbar_add_breakpoint.c"
}
///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ¯¯¯¯¯¯¯¯¯¯
// and here are the classes
class CPluginInfo;
class CPluginManager;
//extern DynamicLibrary Common::CPlugin;
//extern CPluginManager CPluginManager::m_Instance;
static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Event table
// ¯¯¯¯¯¯¯¯¯¯
BEGIN_EVENT_TABLE(CCodeWindow, wxFrame)
EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange)
EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange)
EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange)
EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage)
// Menu tooltips
EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar)
/* Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed
and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL */
EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_)
// Menu bar
EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // CPU Mode
EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_LOGWINDOW, CCodeWindow::OnToggleLogWindow) // Views
EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleRegisterWindow)
EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleBreakPointWindow)
EVT_MENU(IDM_MEMORYWINDOW, CCodeWindow::OnToggleMemoryWindow)
EVT_MENU(IDM_JITWINDOW, CCodeWindow::OnToggleJitWindow)
EVT_MENU(IDM_SOUNDWINDOW, CCodeWindow::OnToggleSoundWindow)
EVT_MENU(IDM_VIDEOWINDOW, CCodeWindow::OnToggleVideoWindow)
EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu)
EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu)
EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu)
// Toolbar
EVT_MENU(IDM_DEBUG_GO, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
END_EVENT_TABLE()
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Class, input event handler and host message handler
// ¯¯¯¯¯¯¯¯¯¯
CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter, wxWindow* parent, wxWindowID id,
const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
/* Remember to initialize potential new controls with NULL there, otherwise m_dialog = true and
things may crash */
, m_LogWindow(NULL)
, m_RegisterWindow(NULL)
, m_BreakpointWindow(NULL)
, m_MemoryWindow(NULL)
, m_JitWindow(NULL)
{
// Load ini settings
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
this->Load_(file);
InitBitmaps();
CreateGUIControls(_LocalCoreStartupParameter);
// Create the toolbar
RecreateToolbar();
// Update bitmap buttons
UpdateButtonStates();
// Connect keyboard
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN,
wxKeyEventHandler(CCodeWindow::OnKeyDown),
(wxObject*)0, this);
// Load settings for selectable windows, but only if they have been created
this->Load(file);
if (m_BreakpointWindow) m_BreakpointWindow->Load(file);
if (m_RegisterWindow) m_RegisterWindow->Load(file);
if (m_MemoryWindow) m_MemoryWindow->Load(file);
if (m_JitWindow) m_JitWindow->Load(file);
}
CCodeWindow::~CCodeWindow()
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
this->Save(file);
if (m_BreakpointWindow) m_BreakpointWindow->Save(file);
if (m_LogWindow) m_LogWindow->Save(file);
if (m_RegisterWindow) m_RegisterWindow->Save(file);
if (m_MemoryWindow) m_MemoryWindow->Save(file);
if (m_JitWindow) m_JitWindow->Save(file);
file.Save(DEBUGGER_CONFIG_FILE);
}
void CCodeWindow::OnKeyDown(wxKeyEvent& event)
{
if ((event.GetKeyCode() == WXK_SPACE) && IsActive())
{
SingleCPUStep();
}
else
{
event.Skip();
}
}
void CCodeWindow::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_NOTIFYMAPLOADED:
NotifyMapLoaded();
break;
case IDM_UPDATELOGDISPLAY:
if (m_LogWindow)
{
m_LogWindow->NotifyUpdate();
}
break;
case IDM_UPDATEDISASMDIALOG:
Update();
if (m_RegisterWindow)
{
m_RegisterWindow->NotifyUpdate();
}
break;
case IDM_UPDATEBREAKPOINTS:
Update();
if (m_BreakpointWindow)
{
m_BreakpointWindow->NotifyUpdate();
}
break;
case IDM_UPDATESTATUSBAR:
//if (main_frame->m_pStatusBar != NULL)
{
// What is this PanicAlert() for?
//PanicAlert("");
//this->GetParent()->m_p
//this->GetParent()->
//parent->m_pStatusBar->SetStatusText(wxT("Hi"), 0);
//m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
//this->GetParent()->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
//main_frame->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
}
}
////////////////////////////////////////////////
// =======================================================================================
// Load these settings before CreateGUIControls()
// --------------
void CCodeWindow::Load_( IniFile &ini )
{
// Decide what windows to use
ini.Get("ShowOnStart", "LogWindow", &bLogWindow, true);
ini.Get("ShowOnStart", "RegisterWindow", &bRegisterWindow, true);
ini.Get("ShowOnStart", "BreakpointWindow", &bBreakpointWindow, true);
ini.Get("ShowOnStart", "MemoryWindow", &bMemoryWindow, true);
ini.Get("ShowOnStart", "JitWindow", &bJitWindow, true);
ini.Get("ShowOnStart", "SoundWindow", &bSoundWindow, false);
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
// ===============
// Boot to pause or not
ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false);
ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true);
}
void CCodeWindow::Load( IniFile &ini )
{
int x,y,w,h;
ini.Get("CodeWindow", "x", &x, GetPosition().x);
ini.Get("CodeWindow", "y", &y, GetPosition().y);
ini.Get("CodeWindow", "w", &w, GetSize().GetWidth());
ini.Get("CodeWindow", "h", &h, GetSize().GetHeight());
this->SetSize(x, y, w, h);
}
void CCodeWindow::Save(IniFile &ini) const
{
ini.Set("CodeWindow", "x", GetPosition().x);
ini.Set("CodeWindow", "y", GetPosition().y);
ini.Set("CodeWindow", "w", GetSize().GetWidth());
ini.Set("CodeWindow", "h", GetSize().GetHeight());
// Boot to pause or not
ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
// Save windows settings
ini.Set("ShowOnStart", "LogWindow", GetMenuBar()->IsChecked(IDM_LOGWINDOW));
ini.Set("ShowOnStart", "RegisterWindow", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
ini.Set("ShowOnStart", "BreakpointWindow", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
ini.Set("ShowOnStart", "MemoryWindow", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
ini.Set("ShowOnStart", "JitWindow", GetMenuBar()->IsChecked(IDM_JITWINDOW));
ini.Set("ShowOnStart", "SoundWindow", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
ini.Set("ShowOnStart", "VideoWindow", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
}
void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStartupParameter)
{
CreateMenu(_LocalCoreStartupParameter);
// =======================================================================================
// Configure the code window
wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sizerLeft = new wxBoxSizer(wxVERTICAL);
DebugInterface* di = new PPCDebugInterface();
codeview = new CCodeView(di, this, ID_CODEVIEW);
sizerBig->Add(sizerLeft, 2, wxEXPAND);
sizerBig->Add(codeview, 5, wxEXPAND);
sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST, wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND);
sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND);
sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
SetSizer(sizerBig);
sizerLeft->SetSizeHints(this);
sizerLeft->Fit(this);
sizerBig->SetSizeHints(this);
sizerBig->Fit(this);
sync_event.Init();
// =================
// Additional dialogs
#ifdef LOGGING
if (bLogWindow)
{
m_LogWindow = new CLogWindow(this);
m_LogWindow->Show(true);
}
#endif
if (bRegisterWindow)
{
m_RegisterWindow = new CRegisterWindow(this);
m_RegisterWindow->Show(true);
}
if (bBreakpointWindow)
{
m_BreakpointWindow = new CBreakPointWindow(this, this);
m_BreakpointWindow->Show(true);
}
if (bMemoryWindow)
{
m_MemoryWindow = new CMemoryWindow(this);
m_MemoryWindow->Show(true);
}
if (bJitWindow)
{
m_JitWindow = new CJitWindow(this);
m_JitWindow->Show(true);
}
if (bSoundWindow)
{
// Possible todo: add some kind of if here to? can it fail?
CPluginManager::GetInstance().OpenDebug(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
PLUGIN_TYPE_DSP, true
);
} // don't have any else, just ignore it
if (bVideoWindow)
{
// possible todo: add some kind of if here to? can it fail?
CPluginManager::GetInstance().OpenDebug(
GetHandle(),
_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
PLUGIN_TYPE_VIDEO, true
);
} // don't have any else, just ignore it
}
// ===================================================================
// Create CPU Mode and Views menus
// ---------------
void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter)
{
// Create menu
pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
// --------------------------------
// CPU Mode
// -------------
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core")
, wxString::FromAscii("This is nessesary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps.")
, wxITEM_CHECK);
interpreter->Check(!_LocalCoreStartupParameter.bUseJIT);
pCoreMenu->AppendSeparator();
wxMenuItem* boottopause = pCoreMenu->Append(IDM_BOOTTOPAUSE, _T("Boot to pause"),
wxT("Start the game directly instead of booting to pause"), wxITEM_CHECK);
boottopause->Check(bBootToPause);
wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start")
, wxString::FromAscii(
"Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bugtesting with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]")
, wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
pCoreMenu->AppendSeparator();
jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking"),
_T("Speed up the execution by linking the JIT blocks."
), wxITEM_CHECK);
jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing."
" [This option must be selected before a game is started.]"
), wxITEM_CHECK);
#ifdef JIT_OFF_OPTIONS
pCoreMenu->AppendSeparator();
jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
_T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK);
jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK);
jitlslwzoff = pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK);
jitlspoff = pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK);
jitlsfoff = pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK);
jitfpoff = pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK);
jitioff = pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"), wxEmptyString, wxITEM_CHECK);
jitpoff = pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"), wxEmptyString, wxITEM_CHECK);
jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK);
#endif
// wxMenuItem* dualcore = pDebugMenu->Append(IDM_DUALCORE, _T("&DualCore"), wxEmptyString, wxITEM_CHECK);
// dualcore->Check(_LocalCoreStartupParameter.bUseDualCore);
pMenuBar->Append(pCoreMenu, _T("&CPU Mode"));
// -----------------
// --------------------------------
// Views
// ---------------
wxMenu* pDebugDialogs = new wxMenu;
if (LogManager::Enabled())
{
wxMenuItem* pLogWindow = pDebugDialogs->Append(IDM_LOGWINDOW, _T("&LogManager"), wxEmptyString, wxITEM_CHECK);
pLogWindow->Check(bLogWindow);
}
wxMenuItem* pRegister = pDebugDialogs->Append(IDM_REGISTERWINDOW, _T("&Registers"), wxEmptyString, wxITEM_CHECK);
pRegister->Check(bRegisterWindow);
wxMenuItem* pBreakPoints = pDebugDialogs->Append(IDM_BREAKPOINTWINDOW, _T("&BreakPoints"), wxEmptyString, wxITEM_CHECK);
pBreakPoints->Check(bBreakpointWindow);
wxMenuItem* pMemory = pDebugDialogs->Append(IDM_MEMORYWINDOW, _T("&Memory"), wxEmptyString, wxITEM_CHECK);
pMemory->Check(bMemoryWindow);
wxMenuItem* pJit = pDebugDialogs->Append(IDM_JITWINDOW, _T("&Jit"), wxEmptyString, wxITEM_CHECK);
pJit->Check(bJitWindow);
wxMenuItem* pSound = pDebugDialogs->Append(IDM_SOUNDWINDOW, _T("&Sound"), wxEmptyString, wxITEM_CHECK);
pSound->Check(bSoundWindow);
wxMenuItem* pVideo = pDebugDialogs->Append(IDM_VIDEOWINDOW, _T("&Video"), wxEmptyString, wxITEM_CHECK);
pVideo->Check(bVideoWindow);
pMenuBar->Append(pDebugDialogs, _T("&Views"));
// -----------------
CreateSymbolsMenu();
SetMenuBar(pMenuBar);
}
// =======================================================================================
// Toolbar and bitmaps for the toolbar
// --------------
void CCodeWindow::InitBitmaps()
{
// load original size 48x48
m_Bitmaps[Toolbar_DebugGo] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Step] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png);
m_Bitmaps[Toolbar_StepOver] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
m_Bitmaps[Toolbar_Skip] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
m_Bitmaps[Toolbar_GotoPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
m_Bitmaps[Toolbar_SetPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
// scale to 16x16 for toolbar
for (size_t n = Toolbar_DebugGo; n < Bitmaps_max; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16));
}
}
void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[Toolbar_DebugGo].GetWidth(),
h = m_Bitmaps[Toolbar_DebugGo].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
toolBar->AddTool(IDM_DEBUG_GO, _T("Play"), m_Bitmaps[Toolbar_DebugGo]);
toolBar->AddTool(IDM_STEP, _T("Step"), m_Bitmaps[Toolbar_Step]);
toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]);
toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]);
toolBar->AddSeparator();
toolBar->AddTool(IDM_GOTOPC, _T("Show PC"), m_Bitmaps[Toolbar_GotoPC]);
toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]);
toolBar->AddSeparator();
toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T("")));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
toolBar->Realize();
}
// ===================================
// =======================================================================================
// Shortcuts
// --------------
bool CCodeWindow::UseInterpreter()
{
return GetMenuBar()->IsChecked(IDM_INTERPRETER);
}
bool CCodeWindow::BootToPause()
{
return GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE);
}
bool CCodeWindow::AutomaticStart()
{
return GetMenuBar()->IsChecked(IDM_AUTOMATICSTART);
}
bool CCodeWindow::UnlimitedJITCache()
{
return GetMenuBar()->IsChecked(IDM_JITUNLIMITED);
}
bool CCodeWindow::JITBlockLinking()
{
return GetMenuBar()->IsChecked(IDM_JITBLOCKLINKING);
}
// =========================
// =======================================================================================
// CPU Mode and JIT Menu
// --------------
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_INTERPRETER:
PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT); break;
case IDM_BOOTTOPAUSE:
bBootToPause = !bBootToPause; return;
case IDM_AUTOMATICSTART:
bAutomaticStart = !bAutomaticStart; return;
case IDM_JITOFF:
Core::g_CoreStartupParameter.bJITOff = event.IsChecked(); break;
case IDM_JITLSOFF:
Core::g_CoreStartupParameter.bJITLoadStoreOff = event.IsChecked(); break;
case IDM_JITLSLXZOFF:
Core::g_CoreStartupParameter.bJITLoadStorelXzOff = event.IsChecked(); break;
case IDM_JITLSLWZOFF:
Core::g_CoreStartupParameter.bJITLoadStorelwzOff = event.IsChecked(); break;
case IDM_JITLSLBZXOFF:
Core::g_CoreStartupParameter.bJITLoadStorelbzxOff = event.IsChecked(); break;
case IDM_JITLSFOFF:
Core::g_CoreStartupParameter.bJITLoadStoreFloatingOff = event.IsChecked(); break;
case IDM_JITLSPOFF:
Core::g_CoreStartupParameter.bJITLoadStorePairedOff = event.IsChecked(); break;
case IDM_JITFPOFF:
Core::g_CoreStartupParameter.bJITFloatingPointOff = event.IsChecked(); break;
case IDM_JITIOFF:
Core::g_CoreStartupParameter.bJITIntegerOff = event.IsChecked(); break;
case IDM_JITPOFF:
Core::g_CoreStartupParameter.bJITPairedOff = event.IsChecked(); break;
case IDM_JITSROFF:
Core::g_CoreStartupParameter.bJITSystemRegistersOff = event.IsChecked(); break;
}
// Clear the JIT cache to enable these changes
jit.ClearCache();
}
void CCodeWindow::OnJitMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LOGINSTRUCTIONS:
PPCTables::LogCompiledInstructions(); break;
case IDM_CLEARCODECACHE:
jit.ClearCache(); break;
}
}
// =====================================
//////////////////////////////////////////////////////////////////////////////////////////
// Events
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// =======================================================================================
// The Play, Stop, Step, Skip, Go to PC and Show PC buttons all go here
// --------------
void CCodeWindow::OnCodeStep(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_DEBUG_GO:
{
// [F|RES] prolly we should disable the other buttons in go mode too ...
JumpToAddress(PC);
if (CCPU::IsStepping())
{
CCPU::EnableStepping(false);
}
else
{
CCPU::EnableStepping(true);
Host_UpdateLogDisplay();
}
Update();
}
break;
case IDM_STEP:
SingleCPUStep();
break;
case IDM_STEPOVER:
CCPU::EnableStepping(true);
break;
case IDM_SKIP:
PC += 4;
Update();
break;
case IDM_SETPC:
PC = codeview->GetSelection();
Update();
break;
case IDM_GOTOPC:
JumpToAddress(PC);
break;
}
UpdateButtonStates();
}
void CCodeWindow::JumpToAddress(u32 _Address)
{
codeview->Center(_Address);
UpdateLists();
}
void CCodeWindow::UpdateLists()
{
callers->Clear();
u32 addr = codeview->GetSelection();
Symbol *symbol = g_symbolDB.GetSymbolFromAddr(addr);
if (!symbol)
return;
for (int i = 0; i < (int)symbol->callers.size(); i++)
{
u32 caller_addr = symbol->callers[i].callAddress;
Symbol *caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr);
if (caller_symbol) {
int idx = callers->Append(wxString::Format( wxT("< %s (%08x)"), caller_symbol->name.c_str(), caller_addr));
callers->SetClientData(idx, (void*)caller_addr);
}
}
calls->Clear();
for (int i = 0; i < (int)symbol->calls.size(); i++)
{
u32 call_addr = symbol->calls[i].function;
Symbol *call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr);
if (call_symbol) {
int idx = calls->Append(wxString::Format(_T("> %s (%08x)"), call_symbol->name.c_str(), call_addr));
calls->SetClientData(idx, (void*)call_addr);
}
}
}
void CCodeWindow::OnCodeViewChange(wxCommandEvent &event)
{
//PanicAlert("boo");
UpdateLists();
}
void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event)
{
wxTextCtrl* pAddrCtrl = (wxTextCtrl*)GetToolBar()->FindControl(IDM_ADDRBOX);
wxString txt = pAddrCtrl->GetValue();
std::string text(txt.mb_str());
text = StripSpaces(text);
if (text.size() == 8)
{
u32 addr;
sscanf(text.c_str(), "%08x", &addr);
JumpToAddress(addr);
}
event.Skip(1);
}
void CCodeWindow::OnCallstackListChange(wxCommandEvent& event)
{
int index = callstack->GetSelection();
if (index >= 0) {
u32 address = (u32)(u64)(callstack->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallersListChange(wxCommandEvent& event)
{
int index = callers->GetSelection();
if (index >= 0) {
u32 address = (u32)(u64)(callers->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
{
int index = calls->GetSelection();
if (index >= 0) {
u32 address = (u32)(u64)(calls->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::SingleCPUStep()
{
CCPU::StepOpcode(&sync_event);
// if (CCPU::IsStepping())
// sync_event.Wait();
wxThread::Sleep(20);
// need a short wait here
JumpToAddress(PC);
Update();
Host_UpdateLogDisplay();
}
void CCodeWindow::Update()
{
codeview->Refresh();
callstack->Clear();
std::vector<Debugger::CallstackEntry> stack;
if (Debugger::GetCallstack(stack))
{
for (size_t i = 0; i < stack.size(); i++)
{
int idx = callstack->Append(wxString::FromAscii(stack[i].Name.c_str()));
callstack->SetClientData(idx, (void*)(u64)stack[i].vAddress);
}
}
else
{
callstack->Append(wxString::FromAscii("invalid callstack"));
}
UpdateButtonStates();
/* Automatically show the current PC position when a breakpoint is hit or
when we pause */
codeview->Center(PC);
}
/////////////////////////////////////////////////
// =======================================================================================
// Update GUI
// --------------
void CCodeWindow::UpdateButtonStates()
{
bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
bool Running = (Core::GetState() == Core::CORE_RUN);
bool Pause = (Core::GetState() == Core::CORE_PAUSE);
wxToolBar* toolBar = GetToolBar();
if (Core::GetState() == Core::CORE_UNINITIALIZED)
{
toolBar->EnableTool(IDM_DEBUG_GO, false);
toolBar->EnableTool(IDM_STEP, false);
toolBar->EnableTool(IDM_STEPOVER, false);
toolBar->EnableTool(IDM_SKIP, false);
}
else
{
if (!CCPU::IsStepping())
{
toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Pause"));
toolBar->SetToolNormalBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_Pause]);
toolBar->EnableTool(IDM_DEBUG_GO, true);
toolBar->EnableTool(IDM_STEP, false);
toolBar->EnableTool(IDM_STEPOVER, false);
toolBar->EnableTool(IDM_SKIP, false);
}
else
{
toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Play"));
toolBar->SetToolNormalBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugGo]);
toolBar->EnableTool(IDM_DEBUG_GO, true);
toolBar->EnableTool(IDM_STEP, true);
toolBar->EnableTool(IDM_STEPOVER, true);
toolBar->EnableTool(IDM_SKIP, true);
}
}
// Enabled or disable menu items
GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode
GetMenuBar()->Enable(IDM_JITUNLIMITED, !Initialized);
GetMenuBar()->Enable(IDM_JITOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSLXZOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSLWZOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSLBZXOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSFOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSPOFF, Pause);
GetMenuBar()->Enable(IDM_JITFPOFF, Pause);
GetMenuBar()->Enable(IDM_JITIOFF, Pause);
GetMenuBar()->Enable(IDM_JITPOFF, Pause);
GetMenuBar()->Enable(IDM_JITSROFF, Pause);
GetMenuBar()->Enable(IDM_CLEARCODECACHE, Pause); // JIT Menu
}
void CCodeWindow::RecreateToolbar()
{
// delete and recreate the toolbar
wxToolBarBase* toolBar = GetToolBar();
delete toolBar;
SetToolBar(NULL);
long style = TOOLBAR_STYLE;
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR);
PopulateToolbar(theToolBar);
SetToolBar(theToolBar);
}
// =============
// =======================================================================================
// Show Tool Tip for menu items
// --------------
void CCodeWindow::DoTip(wxString text)
{
// Create a blank tooltip to clear the eventual old one
static wxTipWindow *tw = NULL;
if (tw)
{
tw->SetTipWindowPtr(NULL);
tw->Close();
}
tw = NULL;
// Don't make a new one for blank text
if(text.empty()) return;
tw = new wxTipWindow(this, text, 175, &tw);
// Move it to the right
#ifdef _WIN32
POINT point;
GetCursorPos(&point);
tw->SetPosition(wxPoint(point.x + 25, point.y));
#endif
}
// See the comment under BEGIN_EVENT_TABLE for an explanation of why we use both these events.
void CCodeWindow::OnStatusBar(wxMenuEvent& event)
{
event.Skip(); // This doesn't hurt right?
/* We assume the debug build user don't need to see this all the time. And these tooltips
may not be entirely stable. So we leave them out of debug builds. I could for example
get it to crash at wxWindowBase::DoHitTest(), that may be fixed in wxWidgets 2.9.0. */
#if !defined(_DEBUG) || defined(DEBUGFAST)
//DoTip(pMenuBar->GetHelpString(event.GetId()));
#endif
}
void CCodeWindow::OnStatusBar_(wxUpdateUIEvent& event)
{
event.Skip();
#if !defined(_DEBUG) || defined(DEBUGFAST)
// The IDM_ADDRBOX id seems to come with this outside the toolbar
//if(event.GetId() != IDM_ADDRBOX) DoTip(wxEmptyString);
#endif
}
// =============