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507 lines
15 KiB
C++
507 lines
15 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cmath>
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#include <cstring>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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bool PixelShaderManager::s_bFogRangeAdjustChanged;
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bool PixelShaderManager::s_bViewPortChanged;
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bool PixelShaderManager::s_bIndirectDirty;
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bool PixelShaderManager::s_bDestAlphaDirty;
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PixelShaderConstants PixelShaderManager::constants;
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bool PixelShaderManager::dirty;
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void PixelShaderManager::Init()
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{
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constants = {};
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// Init any intial constants which aren't zero when bpmem is zero.
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s_bFogRangeAdjustChanged = true;
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s_bViewPortChanged = false;
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SetIndMatrixChanged(0);
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SetIndMatrixChanged(1);
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SetIndMatrixChanged(2);
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SetZTextureTypeChanged();
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SetTexCoordChanged(0);
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SetTexCoordChanged(1);
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SetTexCoordChanged(2);
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SetTexCoordChanged(3);
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SetTexCoordChanged(4);
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SetTexCoordChanged(5);
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SetTexCoordChanged(6);
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SetTexCoordChanged(7);
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// fixed Konstants
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for (int component = 0; component < 4; component++)
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{
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constants.konst[0][component] = 255; // 1
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constants.konst[1][component] = 223; // 7/8
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constants.konst[2][component] = 191; // 3/4
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constants.konst[3][component] = 159; // 5/8
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constants.konst[4][component] = 128; // 1/2
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constants.konst[5][component] = 96; // 3/8
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constants.konst[6][component] = 64; // 1/4
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constants.konst[7][component] = 32; // 1/8
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// Invalid Konstants (reads as zero on hardware)
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constants.konst[8][component] = 0;
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constants.konst[9][component] = 0;
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constants.konst[10][component] = 0;
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constants.konst[11][component] = 0;
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// Annoyingly, alpha reads zero values for the .rgb colors (offically
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// defined as invalid)
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// If it wasn't for this, we could just use one of the first 3 colunms
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// instead of
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// wasting an entire 4th column just for alpha.
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if (component == 3)
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{
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constants.konst[12][component] = 0;
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constants.konst[13][component] = 0;
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constants.konst[14][component] = 0;
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constants.konst[15][component] = 0;
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}
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}
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dirty = true;
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}
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void PixelShaderManager::Dirty()
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{
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// This function is called after a savestate is loaded.
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// Any constants that can changed based on settings should be re-calculated
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s_bFogRangeAdjustChanged = true;
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SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1));
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SetFogParamChanged();
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dirty = true;
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}
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void PixelShaderManager::SetConstants()
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{
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if (s_bFogRangeAdjustChanged)
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{
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// set by two components, so keep changed flag here
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// TODO: try to split both registers and move this logic to the shader
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if (!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
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{
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// bpmem.fogRange.Base.Center : center of the viewport in x axis. observation:
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// bpmem.fogRange.Base.Center = realcenter + 342;
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int center = ((u32)bpmem.fogRange.Base.Center) - 342;
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// normalize center to make calculations easy
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float ScreenSpaceCenter = center / (2.0f * xfmem.viewport.wd);
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ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
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// bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor
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// observations: bpmem.fogRange.K[0].LO appears to be the lowest value and
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// bpmem.fogRange.K[4].HI the largest
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// they always seems to be larger than 256 so my theory is :
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// they are the coefficients from the center to the border of the screen
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// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
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// TODO: Shouldn't this be EFBToScaledXf?
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constants.fogf[0][0] = ScreenSpaceCenter;
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constants.fogf[0][1] =
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static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd)));
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constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f;
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}
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else
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{
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constants.fogf[0][0] = 0;
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constants.fogf[0][1] = 1;
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constants.fogf[0][2] = 1;
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}
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dirty = true;
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s_bFogRangeAdjustChanged = false;
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}
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if (s_bViewPortChanged)
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{
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constants.zbias[1][0] = (s32)xfmem.viewport.farZ;
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constants.zbias[1][1] = (s32)xfmem.viewport.zRange;
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dirty = true;
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s_bViewPortChanged = false;
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}
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if (s_bIndirectDirty)
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{
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for (int i = 0; i < 4; i++)
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constants.pack1[i][3] = 0;
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for (u32 i = 0; i < (bpmem.genMode.numtevstages + 1); ++i)
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{
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u32 stage = bpmem.tevind[i].bt;
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if (stage < bpmem.genMode.numindstages)
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{
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// We set some extra bits so the ubershader can quickly check if these
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// features are in use.
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if (bpmem.tevind[i].IsActive())
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constants.pack1[stage][3] =
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bpmem.tevindref.getTexCoord(stage) | bpmem.tevindref.getTexMap(stage) << 8 | 1 << 16;
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// Note: a tevind of zero just happens to be a passthrough, so no need
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// to set an extra bit.
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constants.pack1[i][2] =
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bpmem.tevind[i].hex; // TODO: This match shadergen, but videosw will
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// always wrap.
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// The ubershader uses tevind != 0 as a condition whether to calculate texcoords,
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// even when texture is disabled, instead of the stage < bpmem.genMode.numindstages.
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// We set an unused bit here to indicate that the stage is active, even if it
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// is just a pass-through.
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constants.pack1[i][2] |= 0x80000000;
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}
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else
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{
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constants.pack1[i][2] = 0;
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}
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}
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dirty = true;
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s_bIndirectDirty = false;
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}
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if (s_bDestAlphaDirty)
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{
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// Destination alpha is only enabled if alpha writes are enabled. Force entire uniform to zero
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// when disabled.
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u32 dstalpha = bpmem.blendmode.alphaupdate && bpmem.dstalpha.enable &&
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 ?
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bpmem.dstalpha.hex :
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0;
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if (constants.dstalpha != dstalpha)
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{
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constants.dstalpha = dstalpha;
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dirty = true;
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}
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}
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}
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void PixelShaderManager::SetTevColor(int index, int component, s32 value)
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{
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auto& c = constants.colors[index];
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c[component] = value;
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dirty = true;
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PRIM_LOG("tev color%d: %d %d %d %d", index, c[0], c[1], c[2], c[3]);
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}
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void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
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{
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auto& c = constants.kcolors[index];
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c[component] = value;
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dirty = true;
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// Konst for ubershaders. We build the whole array on cpu so the gpu can do a single indirect
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// access.
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if (component != 3) // Alpha doesn't included in the .rgb konsts
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constants.konst[index + 12][component] = value;
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// .rrrr .gggg .bbbb .aaaa konsts
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constants.konst[index + 16 + component * 4][0] = value;
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constants.konst[index + 16 + component * 4][1] = value;
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constants.konst[index + 16 + component * 4][2] = value;
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constants.konst[index + 16 + component * 4][3] = value;
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PRIM_LOG("tev konst color%d: %d %d %d %d", index, c[0], c[1], c[2], c[3]);
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}
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void PixelShaderManager::SetTevOrder(int index, u32 order)
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{
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if (constants.pack2[index][0] != order)
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{
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constants.pack2[index][0] = order;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevKSel(int index, u32 ksel)
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{
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if (constants.pack2[index][1] != ksel)
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{
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constants.pack2[index][1] = ksel;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevCombiner(int index, int alpha, u32 combiner)
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{
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if (constants.pack1[index][alpha] != combiner)
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{
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constants.pack1[index][alpha] = combiner;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevIndirectChanged()
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{
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s_bIndirectDirty = true;
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}
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void PixelShaderManager::SetAlpha()
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{
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constants.alpha[0] = bpmem.alpha_test.ref0;
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constants.alpha[1] = bpmem.alpha_test.ref1;
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constants.alpha[3] = static_cast<s32>(bpmem.dstalpha.alpha);
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dirty = true;
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}
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void PixelShaderManager::SetAlphaTestChanged()
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{
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// Force alphaTest Uniform to zero if it will always pass.
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// (set an extra bit to distinguish from "never && never")
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// TODO: we could optimize this further and check the actual constants,
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// i.e. "a <= 0" and "a >= 255" will always pass.
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u32 alpha_test =
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bpmem.alpha_test.TestResult() != AlphaTest::PASS ? bpmem.alpha_test.hex | 1 << 31 : 0;
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if (constants.alphaTest != alpha_test)
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{
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constants.alphaTest = alpha_test;
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dirty = true;
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}
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}
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void PixelShaderManager::SetDestAlphaChanged()
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{
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s_bDestAlphaDirty = true;
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}
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void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
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{
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float rwidth = 1.0f / (width * 128.0f);
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float rheight = 1.0f / (height * 128.0f);
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// TODO: move this check out to callee. There we could just call this function on texture changes
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// or better, use textureSize() in glsl
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if (constants.texdims[texmapid][0] != rwidth || constants.texdims[texmapid][1] != rheight)
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dirty = true;
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constants.texdims[texmapid][0] = rwidth;
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constants.texdims[texmapid][1] = rheight;
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}
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void PixelShaderManager::SetZTextureBias()
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{
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constants.zbias[1][3] = bpmem.ztex1.bias;
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dirty = true;
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}
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void PixelShaderManager::SetViewportChanged()
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{
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s_bViewPortChanged = true;
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s_bFogRangeAdjustChanged =
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true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
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}
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void PixelShaderManager::SetEfbScaleChanged(float scalex, float scaley)
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{
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constants.efbscale[0] = 1.0f / scalex;
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constants.efbscale[1] = 1.0f / scaley;
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dirty = true;
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}
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void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0)
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{
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constants.zslope[0] = dfdx;
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constants.zslope[1] = dfdy;
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constants.zslope[2] = f0;
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dirty = true;
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}
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void PixelShaderManager::SetIndTexScaleChanged(bool high)
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{
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constants.indtexscale[high][0] = bpmem.texscale[high].ss0;
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constants.indtexscale[high][1] = bpmem.texscale[high].ts0;
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constants.indtexscale[high][2] = bpmem.texscale[high].ss1;
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constants.indtexscale[high][3] = bpmem.texscale[high].ts1;
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dirty = true;
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}
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void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
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{
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int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
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((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
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((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
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// xyz - static matrix
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// w - dynamic matrix scale / 128
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constants.indtexmtx[2 * matrixidx][0] = bpmem.indmtx[matrixidx].col0.ma;
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constants.indtexmtx[2 * matrixidx][1] = bpmem.indmtx[matrixidx].col1.mc;
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constants.indtexmtx[2 * matrixidx][2] = bpmem.indmtx[matrixidx].col2.me;
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constants.indtexmtx[2 * matrixidx][3] = 17 - scale;
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constants.indtexmtx[2 * matrixidx + 1][0] = bpmem.indmtx[matrixidx].col0.mb;
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constants.indtexmtx[2 * matrixidx + 1][1] = bpmem.indmtx[matrixidx].col1.md;
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constants.indtexmtx[2 * matrixidx + 1][2] = bpmem.indmtx[matrixidx].col2.mf;
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constants.indtexmtx[2 * matrixidx + 1][3] = 17 - scale;
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dirty = true;
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PRIM_LOG("indmtx%d: scale=%d, mat=(%d %d %d; %d %d %d)", matrixidx, scale,
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bpmem.indmtx[matrixidx].col0.ma, bpmem.indmtx[matrixidx].col1.mc,
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bpmem.indmtx[matrixidx].col2.me, bpmem.indmtx[matrixidx].col0.mb,
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bpmem.indmtx[matrixidx].col1.md, bpmem.indmtx[matrixidx].col2.mf);
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}
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void PixelShaderManager::SetZTextureTypeChanged()
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{
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switch (bpmem.ztex2.type)
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{
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case TEV_ZTEX_TYPE_U8:
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constants.zbias[0][0] = 0;
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constants.zbias[0][1] = 0;
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constants.zbias[0][2] = 0;
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constants.zbias[0][3] = 1;
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break;
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case TEV_ZTEX_TYPE_U16:
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constants.zbias[0][0] = 1;
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constants.zbias[0][1] = 0;
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constants.zbias[0][2] = 0;
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constants.zbias[0][3] = 256;
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break;
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case TEV_ZTEX_TYPE_U24:
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constants.zbias[0][0] = 65536;
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constants.zbias[0][1] = 256;
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constants.zbias[0][2] = 1;
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constants.zbias[0][3] = 0;
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break;
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default:
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break;
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}
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dirty = true;
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}
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void PixelShaderManager::SetZTextureOpChanged()
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{
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constants.ztex_op = bpmem.ztex2.op;
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dirty = true;
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}
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void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
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{
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TCoordInfo& tc = bpmem.texcoords[texmapid];
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constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1) * 128.0f;
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constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1) * 128.0f;
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dirty = true;
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}
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void PixelShaderManager::SetFogColorChanged()
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{
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if (g_ActiveConfig.bDisableFog)
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return;
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constants.fogcolor[0] = bpmem.fog.color.r;
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constants.fogcolor[1] = bpmem.fog.color.g;
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constants.fogcolor[2] = bpmem.fog.color.b;
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dirty = true;
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}
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void PixelShaderManager::SetFogParamChanged()
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{
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if (!g_ActiveConfig.bDisableFog)
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{
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constants.fogf[1][0] = bpmem.fog.a.GetA();
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constants.fogi[1] = bpmem.fog.b_magnitude;
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constants.fogf[1][2] = bpmem.fog.c_proj_fsel.GetC();
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constants.fogi[3] = bpmem.fog.b_shift;
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constants.fogParam3 = bpmem.fog.c_proj_fsel.hex;
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}
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else
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{
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constants.fogf[1][0] = 0.f;
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constants.fogi[1] = 1;
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constants.fogf[1][2] = 0.f;
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constants.fogi[3] = 1;
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constants.fogParam3 = 0;
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}
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dirty = true;
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}
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void PixelShaderManager::SetFogRangeAdjustChanged()
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{
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if (g_ActiveConfig.bDisableFog)
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return;
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s_bFogRangeAdjustChanged = true;
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if (constants.fogRangeBase != bpmem.fogRange.Base.hex)
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{
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constants.fogRangeBase = bpmem.fogRange.Base.hex;
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dirty = true;
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}
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}
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void PixelShaderManager::SetGenModeChanged()
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{
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constants.genmode = bpmem.genMode.hex;
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s_bIndirectDirty = true;
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dirty = true;
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}
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void PixelShaderManager::SetZControlChanged()
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{
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u32 early_ztest = bpmem.zcontrol.early_ztest ? 1 : 0;
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u32 rgba6_format =
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(bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor) ? 1 :
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0;
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u32 dither = rgba6_format && bpmem.blendmode.dither;
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if (constants.early_ztest != early_ztest || constants.rgba6_format != rgba6_format ||
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constants.dither != dither)
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{
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constants.early_ztest = early_ztest;
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constants.rgba6_format = rgba6_format;
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constants.dither = dither;
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dirty = true;
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}
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s_bDestAlphaDirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetBlendModeChanged()
|
|
{
|
|
u32 dither = constants.rgba6_format && bpmem.blendmode.dither;
|
|
if (constants.dither != dither)
|
|
{
|
|
constants.dither = dither;
|
|
dirty = true;
|
|
}
|
|
s_bDestAlphaDirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetBoundingBoxActive(bool active)
|
|
{
|
|
const bool enable =
|
|
active && g_ActiveConfig.bBBoxEnable && g_ActiveConfig.BBoxUseFragmentShaderImplementation();
|
|
|
|
if (enable == (constants.bounding_box != 0))
|
|
return;
|
|
|
|
constants.bounding_box = active;
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::DoState(PointerWrap& p)
|
|
{
|
|
p.Do(s_bFogRangeAdjustChanged);
|
|
p.Do(s_bViewPortChanged);
|
|
p.Do(s_bIndirectDirty);
|
|
p.Do(s_bDestAlphaDirty);
|
|
|
|
p.Do(constants);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
// Fixup the current state from global GPU state
|
|
// NOTE: This requires that all GPU memory has been loaded already.
|
|
Dirty();
|
|
}
|
|
}
|