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d43a06ff6a
Similar to the guitar, only control[0] was checked, and that felt random.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.h"
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#include <algorithm>
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#include <memory>
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#include "Common/Common.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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namespace ControllerEmu
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{
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IMUAccelerometer::IMUAccelerometer(std::string name_, std::string ui_name_)
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: ControlGroup(std::move(name_), std::move(ui_name_), GroupType::IMUAccelerometer)
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{
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AddInput(Translate, _trans("Up"));
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AddInput(Translate, _trans("Down"));
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AddInput(Translate, _trans("Left"));
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AddInput(Translate, _trans("Right"));
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AddInput(Translate, _trans("Forward"));
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AddInput(Translate, _trans("Backward"));
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}
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bool IMUAccelerometer::AreInputsBound() const
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{
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return std::all_of(controls.begin(), controls.end(),
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[](const auto& control) { return control->control_ref->BoundCount() > 0; });
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}
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std::optional<IMUAccelerometer::StateData> IMUAccelerometer::GetState() const
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{
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if (!AreInputsBound())
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return std::nullopt;
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StateData state;
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state.x = (controls[2]->GetState() - controls[3]->GetState());
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state.y = (controls[5]->GetState() - controls[4]->GetState());
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state.z = (controls[0]->GetState() - controls[1]->GetState());
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return state;
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}
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} // namespace ControllerEmu
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