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Debugger
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
GUI
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Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
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2010-11-11 09:22:19 +00:00 |
OS
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
BPFunctions.cpp
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DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
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2010-11-01 19:13:50 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
FramebufferManager.cpp
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
FramebufferManager.h
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
Globals.h
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Remove unnecessary shadow variables and signed/unsigned comparisons.
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2010-10-01 12:38:31 +00:00 |
GLUtil.cpp
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
GLUtil.h
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OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
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2010-10-24 18:26:28 +00:00 |
GLWindow.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
main.cpp
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Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
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2010-11-08 08:51:30 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
NativeVertexFormat.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
PixelShaderCache.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Properly emulate the alpha read pixel engine register function (used for EFB peeks).
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2010-10-24 19:52:52 +00:00 |
SConscript
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
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2010-10-20 00:39:45 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
TextureConverter.cpp
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Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
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2010-11-07 04:28:33 +00:00 |
TextureConverter.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
VertexManager.cpp
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OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
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2010-10-24 18:26:28 +00:00 |
VertexManager.h
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
VertexShaderCache.cpp
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little commit for developers:
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2010-10-06 18:03:31 +00:00 |
VertexShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
XFB.cpp
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XFB.h
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