dolphin/Source/Plugins/Plugin_VideoOGL/Src
2010-11-11 09:22:19 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002. 2010-11-11 09:22:19 +00:00
OS Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
BPFunctions.cpp DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!) 2010-11-01 19:13:50 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
FramebufferManager.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
FramebufferManager.h Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
Globals.h Remove unnecessary shadow variables and signed/unsigned comparisons. 2010-10-01 12:38:31 +00:00
GLUtil.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
GLUtil.h OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending. 2010-10-24 18:26:28 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R". 2010-11-08 08:51:30 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
PixelShaderCache.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00
SConscript Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose. 2010-10-20 00:39:45 +00:00
TextureCache.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
TextureConverter.cpp Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. 2010-11-07 04:28:33 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
VertexManager.cpp OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending. 2010-10-24 18:26:28 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp little commit for developers: 2010-10-06 18:03:31 +00:00
VertexShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
XFB.cpp
XFB.h