mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
84c8eb5a01
This gives more consistent results. My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
70 lines
1.7 KiB
GLSL
70 lines
1.7 KiB
GLSL
// Based on https://github.com/Filoppi/PumboAutoHDR
|
|
|
|
/*
|
|
[configuration]
|
|
|
|
[OptionRangeFloat]
|
|
GUIName = HDR Display Max Nits
|
|
OptionName = HDR_DISPLAY_MAX_NITS
|
|
MinValue = 80
|
|
MaxValue = 2000
|
|
StepAmount = 1
|
|
DefaultValue = 400
|
|
|
|
[OptionRangeFloat]
|
|
GUIName = Shoulder Start Alpha
|
|
OptionName = AUTO_HDR_SHOULDER_START_ALPHA
|
|
MinValue = 0
|
|
MaxValue = 1
|
|
StepAmount = 0.01
|
|
DefaultValue = 0
|
|
|
|
[OptionRangeFloat]
|
|
GUIName = Shoulder Pow
|
|
OptionName = AUTO_HDR_SHOULDER_POW
|
|
MinValue = 1
|
|
MaxValue = 10
|
|
StepAmount = 0.05
|
|
DefaultValue = 2.5
|
|
|
|
[/configuration]
|
|
*/
|
|
|
|
float luminance(float3 color)
|
|
{
|
|
return dot(color, float3(0.2126f, 0.7152f, 0.0722f));
|
|
}
|
|
|
|
void main()
|
|
{
|
|
float4 color = Sample();
|
|
|
|
// Nothing to do here, we are in SDR
|
|
if (!OptionEnabled(hdr_output) || !OptionEnabled(linear_space_output))
|
|
{
|
|
SetOutput(color);
|
|
return;
|
|
}
|
|
|
|
const float hdr_paper_white = hdr_paper_white_nits / hdr_sdr_white_nits;
|
|
|
|
// Restore the original SDR (0-1) brightness (we might or might not restore it later)
|
|
color.rgb /= hdr_paper_white;
|
|
|
|
// Find the color luminance (it works better than average)
|
|
float sdr_ratio = luminance(color.rgb);
|
|
|
|
const float auto_hdr_max_white = max(HDR_DISPLAY_MAX_NITS / (hdr_paper_white_nits / hdr_sdr_white_nits), hdr_sdr_white_nits) / hdr_sdr_white_nits;
|
|
if (sdr_ratio > AUTO_HDR_SHOULDER_START_ALPHA && AUTO_HDR_SHOULDER_START_ALPHA < 1.0)
|
|
{
|
|
const float auto_hdr_shoulder_ratio = 1.0 - (max(1.0 - sdr_ratio, 0.0) / (1.0 - AUTO_HDR_SHOULDER_START_ALPHA));
|
|
const float auto_hdr_extra_ratio = pow(auto_hdr_shoulder_ratio, AUTO_HDR_SHOULDER_POW) * (auto_hdr_max_white - 1.0);
|
|
const float auto_hdr_total_ratio = sdr_ratio + auto_hdr_extra_ratio;
|
|
color.rgb *= auto_hdr_total_ratio / sdr_ratio;
|
|
}
|
|
|
|
color.rgb *= hdr_paper_white;
|
|
|
|
SetOutput(color);
|
|
}
|