dolphin/Source/Core/AudioCommon/SoundStream.h
Lioncash 3f78d74fc1 AudioCommon: Log to AUDIO, not DSPHLE
This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00

64 lines
1.3 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "AudioCommon/Mixer.h"
#include "AudioCommon/WaveFile.h"
#include "Common/CommonTypes.h"
class SoundStream
{
protected:
std::unique_ptr<CMixer> m_mixer;
bool m_logAudio;
WaveFileWriter g_wave_writer;
bool m_muted;
public:
SoundStream() : m_mixer(new CMixer(48000)), m_logAudio(false), m_muted(false) {}
virtual ~SoundStream() { }
static bool isValid() { return false; }
CMixer* GetMixer() const { return m_mixer.get(); }
virtual bool Start() { return false; }
virtual void SetVolume(int) {}
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual void Clear(bool mute) { m_muted = mute; }
bool IsMuted() const { return m_muted; }
void StartLogAudio(const std::string& filename)
{
if (!m_logAudio)
{
m_logAudio = true;
g_wave_writer.Start(filename, m_mixer->GetSampleRate());
g_wave_writer.SetSkipSilence(false);
NOTICE_LOG(AUDIO, "Starting Audio logging");
}
else
{
WARN_LOG(AUDIO, "Audio logging already started");
}
}
void StopLogAudio()
{
if (m_logAudio)
{
m_logAudio = false;
g_wave_writer.Stop();
NOTICE_LOG(AUDIO, "Stopping Audio logging");
}
else
{
WARN_LOG(AUDIO, "Audio logging already stopped");
}
}
};