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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Common::Debug
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{
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struct Watch
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{
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enum class State : bool
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{
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Enabled = true,
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Disabled = false
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};
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u32 address;
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std::string name;
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State is_enabled;
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Watch(u32 address, std::string name, State is_enabled);
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};
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class Watches
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{
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public:
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std::size_t SetWatch(u32 address, std::string name);
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const Watch& GetWatch(std::size_t index) const;
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const std::vector<Watch>& GetWatches() const;
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void UnsetWatch(u32 address);
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void UpdateWatch(std::size_t index, u32 address, std::string name);
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void UpdateWatchAddress(std::size_t index, u32 address);
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void UpdateWatchName(std::size_t index, std::string name);
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void EnableWatch(std::size_t index);
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void DisableWatch(std::size_t index);
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bool HasEnabledWatch(u32 address) const;
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void RemoveWatch(std::size_t index);
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void LoadFromStrings(const std::vector<std::string>& watches);
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std::vector<std::string> SaveToStrings() const;
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void Clear();
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private:
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std::vector<Watch> m_watches;
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};
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} // namespace Common::Debug
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