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https://github.com/dolphin-emu/dolphin.git
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c61d0dfe87
Rather than destroy and reinitialize the dialog whenever it's closed, and opened this dialog can just be hidden from view when it's not needed, and shown again when it is needed. Also, a dialog should really not be managing any live instances of itself, including the one directly in the main frame. This gets rid of another usage of the main frame global.
86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include <wx/dialog.h>
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#include <wx/panel.h>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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class CheatSearchTab;
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class wxButton;
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class wxCheckBox;
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class wxNotebook;
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class wxTextCtrl;
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namespace Gecko
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{
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class CodeConfigPanel;
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}
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class ActionReplayCodesPanel;
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wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
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class wxCheatsWindow final : public wxDialog
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{
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public:
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wxCheatsWindow(wxWindow* const parent);
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~wxCheatsWindow();
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void UpdateGUI();
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private:
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struct CodeData;
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// --- GUI Controls ---
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wxButton* m_button_apply;
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wxNotebook* m_notebook_main;
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CheatSearchTab* m_tab_cheat_search;
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wxPanel* m_tab_log;
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wxCheckBox* m_checkbox_log_ar;
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wxTextCtrl* m_textctrl_log;
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ActionReplayCodesPanel* m_ar_codes_panel;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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IniFile m_gameini_default;
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IniFile m_gameini_local;
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std::string m_gameini_local_path;
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std::string m_game_id;
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u32 m_game_revision;
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bool m_ignore_ini_callback = false;
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void CreateGUI();
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void Load_ARCodes();
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void Load_GeckoCodes();
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// --- Wx Events Handlers ---
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// Cheat Search
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void OnNewARCodeCreated(wxCommandEvent& ev);
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// Dialog close event
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void OnClose(wxCloseEvent&);
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// Changes to the INI (affects cheat listings)
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void OnLocalGameIniModified(wxCommandEvent& event);
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// Apply Changes Button
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void OnEvent_ApplyChanges_Press(wxCommandEvent& event);
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// Update Log Button
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void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
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void OnClearActionReplayLog(wxCommandEvent& event);
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// Enable Logging Checkbox
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void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);
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};
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