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239167245d
Old versions of Dolphin are so broken regarding NAND handling that we need this to repair common issues and avoid issues with titles like the System Menu or the Wii Shop. This isn't an exhaustive check, but this will catch most issues and offer to fix them automatically (if possible).
161 lines
3.5 KiB
C++
161 lines
3.5 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <QMenu>
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#include <QMenuBar>
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#include "DolphinQt2/GameList/GameFile.h"
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Region;
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};
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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public:
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explicit MenuBar(QWidget* parent = nullptr);
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void UpdateStateSlotMenu();
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void UpdateToolsMenu(bool emulation_started);
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signals:
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// File
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void Open();
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void Exit();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StartNetPlay();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void BootWiiSystemMenu();
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void ImportNANDBackup();
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void PerformOnlineUpdate(const std::string& region);
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// Tools
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void BootGameCubeIPL(DiscIO::Region region);
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// Options
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void Configure();
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void ConfigureGraphics();
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void ConfigureAudio();
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void ConfigureControllers();
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void ConfigureHotkeys();
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// View
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void ShowList();
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void ShowGrid();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void GameListPlatformVisibilityToggled(const QString& row, bool visible);
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void GameListRegionVisibilityToggled(const QString& row, bool visible);
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void ShowAboutDialog();
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// Movie
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void PlayRecording();
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void StartRecording();
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void StopRecording();
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void ExportRecording();
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void SelectionChanged(QSharedPointer<GameFile> game_file);
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void RecordingStatusChanged(bool recording);
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void ReadOnlyModeChanged(bool read_only);
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private:
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void OnEmulationStateChanged(Core::State state);
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void AddFileMenu();
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddListColumnsMenu(QMenu* view_menu);
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void AddShowPlatformsMenu(QMenu* view_menu);
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void AddShowRegionsMenu(QMenu* view_menu);
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void AddOptionsMenu();
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void AddToolsMenu();
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void AddHelpMenu();
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void AddMovieMenu();
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void InstallWAD();
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void ImportWiiSave();
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void ExportWiiSaves();
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void CheckNAND();
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void NANDExtractCertificates();
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void OnSelectionChanged(QSharedPointer<GameFile> game_file);
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void OnRecordingStatusChanged(bool recording);
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void OnReadOnlyModeChanged(bool read_only);
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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// Tools
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QAction* m_wad_install_action;
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QMenu* m_perform_online_update_menu;
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QAction* m_perform_online_update_for_current_region;
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QAction* m_ntscj_ipl;
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QAction* m_ntscu_ipl;
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QAction* m_pal_ipl;
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QAction* m_import_backup;
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QAction* m_check_nand;
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QAction* m_extract_certificates;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QAction* m_boot_sysmenu;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Movie
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QAction* m_recording_export;
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QAction* m_recording_play;
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QAction* m_recording_start;
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QAction* m_recording_stop;
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QAction* m_recording_read_only;
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};
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